Just two days after NVIDIA
that its PhysX technology was coming to Sony's potent PlayStation 3, the same can now be said in regards to Nintendo's decidedly less potent
Wii. As the story goes, NVIDIA has just been approved as a third party tools solution provider for the Wii console, which inevitably means that the PhysX SDK is now available for registered Wii developers. Quite frankly, we're really interested to see where this goes; unlike Sony's SIXAXIS, Nintendo's Wiimote is highly based on physics already, so the possibilities here seem even more limitless. Get to work, devs!