Quality of apps? Irrelevant - all stores will end up with the same percentage of "crappy" apps, no matter how you define "crappy".
Number of apps in store at launch? Somewhat important, but only in the short term, for creating an impression that your device has been "accepted" by consumers.
Number of device buyers? Number of devs? Pricing structure? Not that important.
Monetary returns to dev - ah, now *that* is the important thing. All modern smartphone platforms are going to live or die based on third-party software, and the quality and amount of third-party software hinges totally on the returns to devs. If a platform can't show devs good returns at the start, then watch the platform stagnate and die.
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Quality of apps? Irrelevant - all stores will end up with the same percentage of "crappy" apps, no matter how you define "crappy".
Number of apps in store at launch? Somewhat important, but only in the short term, for creating an impression that your device has been "accepted" by consumers.
Number of device buyers? Number of devs? Pricing structure? Not that important.
Monetary returns to dev - ah, now *that* is the important thing. All modern smartphone platforms are going to live or die based on third-party software, and the quality and amount of third-party software hinges totally on the returns to devs. If a platform can't show devs good returns at the start, then watch the platform stagnate and die.
Er, "accepted" by *devs*, not consumers. Monday morning typo.