Someone explains to me why this is not available on Android, where there's similar native SDK capabilities and far more users ? Palm made a big check or what ?
@shagrath It's easier for Palm and Apple because they're both hardware manufacturers. Google however only makes the OS, and the OS is on such a massive variety of hardware that testing and finding what works where with what tweaking requires speaking to multiple parties from multiple companies from multiple countries (HTC, Motorola, Samsung, Asus, etc etc). As opposed to 1 hardware tech from Palm or Apple walking over and telling them flat out "This will work on our hardware, this won't, this is how we can fix it" etc.
@shagrath Also, as far as I know, Android apps are all pure java. So they'll be interpreted bytecode. It is indeed still possible to use 3D libs like opengl in java but this will never be as low level and high performing as C/C++. So I think the only way for google to compete on that level is to also open the OS more than they did up to now and allow native code to run also... an Android PDK if you like :)
@flobo there's already an Android native kit with OpenGL and C++ support since October 2009, that's why I was asking why no big companies like EA is using it... Well I guess they will come soon enough
@shagrath Nice to see. Didn't know that. I was really expecting Palm to do this move this CES, so I bought a pre (not only for that... I also like webOS and the way it handles multitasking). If I knew, I might also have considered an android device...
Anyway: both of them would have been a better choice than the iPhone (at least for me). Love using my pre as mass storage (who needs iTunes) and all the other stuff you have to rape your iPhone for to make it do what you want (used to have the first gen iPhone jailbreaked with linux for sync... was hell :().
For those looking for a device strictly for reading, the new Kobo is a nice little option. It's small enough to slip into a pocket, can do more with a PDF than the competition, and at $129, it's $10 cheaper than both the Nook and Kindle WiFi.
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Someone explains to me why this is not available on Android, where there's similar native SDK capabilities and far more users ? Palm made a big check or what ?
@shagrath
It's easier for Palm and Apple because they're both hardware manufacturers. Google however only makes the OS, and the OS is on such a massive variety of hardware that testing and finding what works where with what tweaking requires speaking to multiple parties from multiple companies from multiple countries (HTC, Motorola, Samsung, Asus, etc etc). As opposed to 1 hardware tech from Palm or Apple walking over and telling them flat out "This will work on our hardware, this won't, this is how we can fix it" etc.
@shagrath Also, as far as I know, Android apps are all pure java. So they'll be interpreted bytecode. It is indeed still possible to use 3D libs like opengl in java but this will never be as low level and high performing as C/C++.
So I think the only way for google to compete on that level is to also open the OS more than they did up to now and allow native code to run also... an Android PDK if you like :)
@flobo there's already an Android native kit with OpenGL and C++ support since October 2009, that's why I was asking why no big companies like EA is using it... Well I guess they will come soon enough
@shagrath Nice to see. Didn't know that. I was really expecting Palm to do this move this CES, so I bought a pre (not only for that... I also like webOS and the way it handles multitasking). If I knew, I might also have considered an android device...
Anyway: both of them would have been a better choice than the iPhone (at least for me). Love using my pre as mass storage (who needs iTunes) and all the other stuff you have to rape your iPhone for to make it do what you want (used to have the first gen iPhone jailbreaked with linux for sync... was hell :().