PlayStation Move: everything you ever wanted to know
The basics

This sounds all well and good, but it would be worthless if Sony hadn't worked out the potential lag in such a CPU-heavy tracking process. Luckily, they say they've got the problem cracked, sending control data with a mere 1 fps delay -- equal to that of the DualShock 3.
Move controller and sub-controller

The black, matte plastic of the controller will be very familiar to anyone who's held a DualShock 3 before, and the sense of weight and balance -- not too heavy to be cumbersome, not too light as to feel cheap -- is right on target as well. The controller is significantly lighter than a Wiimote, which seems like it'll really help fight fatigue, and we're guessing that's mostly to do with the fact that instead of AA batteries the Move controller rocks a rechargeable battery. Of course, with a few of these laying around (the PS3 can support four at once), in addition to your existing DualShocks and maybe a sub-controller or two, we can imagine a burgeoning market for USB charging trees. Of course it's wireless, based on Bluetooth, and the sub-controller is tether-free as well.
The controller is basically cylindrical, with a slight ergonomic taper in the middle, though thanks to the flattened face buttons area and the trigger notch, it's easy to keep the controller in its correct orientation. At the end of the controller is the light-up ball, which is actually hollow, incredibly squishy, and built out of some very odd rubbery material. The upshot of the controller's layout is that your hand should be covering all the hard plastic stuff when you're playing, with just the squishy ball exposed, so potential injuries have already been slightly mitigated without having to resort to the shame of a Wiimote condom.That ball serves quite a few purposes. Firstly, it's tracked by the PlayStation Eye for its X, Y, and Z positioning in 3D space, based on its size and location in the camera field. One thing that helps it be tracked is the fact that it lights up from within, but those lights serve an additional purpose of conveying game info. None of the games we played last night used this feature (picking instead an arbitrary color), but most of them were planning on it. The ball can flash any RGB color, and has a really delightful glow to it. It's easily the most distinctive bit of the whole setup visually, and expect your less-informed friends to be asking you about "that controller with the funny glowing ball at the end of it" as we near the launch.
Location in 3D space is of doubtless importance, but equally important in motion gaming are the angle, orientation, and acceleration of the controller, and PlayStation Move luckily has those in spades. The Move controller has a three-axis gyroscope, three-axis accelerometer and a "terrestrial magnetic field sensor." We're not sure what that last thing is, perhaps a compass, but it sounds pretty badass. The upshot of all this is that even if you take the light-up ball off camera, or it's obscured somehow, the controller still does a good job of figuring out its orientation and movement. A couple of games even have preprogrammed gestures for spin attacks where you literally spin yourself around, or taunts where you place the controller behind your back. In addition to the feedback of the light-up ball there's also built-in rumble. Poor SIXAXIS never stood a chance.

Uses
Between the PlayStation Eye, up to four Move controllers, some unnamed quantity of sub-controllers, and your hooligan friends, the combinations and uses are pretty endless. Here are some configurations that are possible off the top of our heads: we're sure there are others, but this should get your imagination going:
- Single Move controller: This is the most basic setup, and how the controller will be sold as a kit: PlayStation Eye, Move controller, and game.
- Dual Move controllers: We saw a ton of examples of this in videos and in actual games we tested, so prepare to spring for a second Move controller right away. Luckily, many of the dual-controller games seemed to have a mode where you can control them with a single controller, but that sounds pretty sub-optimal.
- Move controller + PlayStation Eye: Obviously everything uses the Eye for detecting motion, but we also saw some games like Move! Party (a working title) and EyePet that rely heavily on the Eye. Uses include capturing your face and mapping it to a character, giving you a 3D prop but otherwise displaying the full video feed, and voice commands (there's built-in mic on the Eye).
- Move controller + sub-controller: We've only seen this demoed with SOCOM 4 so far, and we get the feeling that Sony is going to reserve this more complicated, optional controller for its core gamers. Since there's no way to track the motion of the sub-controller, movement possibilities are also reduced compared to a dual Move controller setup.
- Move vs. Move, or Dual Move vs. Dual Move: This is where it should get really fun / dangerous. Two people swinging two Move controllers around wildly. We're guessing four player games will be possible as well with one person holding one Move each, but we didn't see any demoed.
Setup
Sony says that most games need configuration before each play. Luckily, it's a pretty painless process, but it also depends on your setup and the game. For instance, some Move games require a "wingspan check" where you hold one controller out to the side with your arm fully extended, and then hold it near your belt. Some dual Move games have this sort of "magnetic" pairing setup, where you place both controllers side by side and point them at the screen, and they rumble as if attracted to one another. For a shooter like SOCOM there's a screen that lights up one center edge of the screen at a time and asks you to point there. For all games you're supposed to stand about two or three yards away from the screen and center yourself on the PlayStation Eye. We don't know if the PlayStation Eye can be placed either above or below the screen, but in all the setups we saw it was placed right above the TV.
Games
In a way, Sony is only ready to show tech demos at this point, to let people know that Move works and how it works, so it's understandable that the games were pretty scarce and rough around the edges. We're promised much more to come, and some more blockbuster-style stuff for 2011. Below is a quick rundown of the games we've seen:


TV SuperStars: A terrifying minigame collection involving tons of facemapping that we're avoiding at all costs. Steer clear of Joystiq's gallery.

The Shoot: An on-rails shooter using a single Move controller, with a few motion gimmicks like a spin attack. Was not only unimpressive, but also relatively laggy. We'll be avoiding. Check out Joystiq's impressions.

EyePet: A PlayStation Eye game that's already available in Europe, but will launch in the US with Move, replacing its card-tracking interface with a Move controller. Joystiq has more info.
Brunswick Pro Bowling: We didn't see this in action, but we can guess how it goes down.
Most of these from what we can tell are slated to launch when PlayStation Move launches this fall. You can follow the rest of Joystiq's coverage here, and check out our hands-on impressions with the games / controllers here.
Retail plans
So, now that you know what it is, when can you buy it? It's slated for a "holidays" launch, which could mean any number of things, but we're guessing Sony's going to want this out not long after November. Unfortunately, Sony has a pretty bad track record with launching stuff on time; PlayStation Move was originally slated for Spring, for instance. Obviously they "have" to get it out for the holidays with Microsoft's Natal launching in a similar time frame, but there's always the danger of a last minute hiccup, and we're not going to put too much stock in projected dates until it's really out.
Pricing details are a little more firm, with a sub-$100 kit slated to bring people the core experience of a PlayStation Eye, Move controller and game (we're guessing Move Party or Sports Champions, though there's no confirmation of either). There will also be a PS3 bundle with all those elements, some high-profile games will be bundled with Move, and you can of course buy each element separately -- perfect for someone who already owns a PlayStation Eye. There isn't any word on prices for separate components, but that's going to be a huge factor in this platform's success -- which we're sure Sony knows as well as anybody. The beauty of Natal is that you buy it and you're set, no extra peripherals needed, no matter how many players you add.
Last thoughts




































Say what you want, but it still looks like a giant sex toy.
Socom 4 is not an FPS, it is a TPS
I'm not a Wii lover, in fact I hate the Wii.
This isn't going to sell as well because it is a near EXACT copy of the wiimote, except the addition of a colored ball on the end (wtf?). The market is going to see this as nothing new, and it will be tough competition between Nintendo and Sony. While these 2 companies fight for 2nd place, Microsoft will be at the top with Natal. If Natal works, it will be thee greatest achievment by Microsoft, ever. It will be the new thing that everybody gets because "Hey mom, look! no controllers!".
PSMove = OVER 9000 > Wii
I'm actually excited for this. These games already look 10x better than any Wii title (with the exception of new Metroid.)
I dunno abt the others, but "I like to Move it Move it"
If we can swap the ball for a tube we could get pretty cool light sabers. A weapon combat game would work nicely with these.
Who's the clown that blew up that balloon?
I think we can swap the disco ball for something like a bong or a light saber would do too. hahaha
If the LED ever burns out will it be replaceable or would I need to buy a new controller? That's what I'd like to know.
I guess Nintendo started something worthwhile, with Sony and MS scrambling to beat each other and Nintendo in motion-controls.
I admit, I prefer Nintendo products to Sony or MS (fanboy I guess?). But the PlayStation Move seems sweet. So what if it looks like they copied Nintendo? They tried to take what Nintendo started, and are trying to improve apon it. How else does technology advance?
@limpfish Good point. I was looking for the right words.
You can't tell me the Move controller doesn't look like a dildo.
IMO Sony is going for the 'best of both worlds' technique:
The superb accuracy of a controller/wand/stick (whatever you want to call it) + the tracking advantage of a camera for tasks that you can't/won't want to do with the controller i.e. Nintendo's Wii motion plus and Microsoft project Natal.
Given that the PS3 easily wins over the Wii in terms of graphics and you will at least have something to hold (plus finer movements that a camera cannot pickup) compared to Natal, once all three companies release there "3D controller" the competition should be very interesting to watch!
Slider seems to be set in Hong Kong, given the look of the shop signs on the street
MUCH BETTER THAN THE STUPID WII!!!!!!!!!
You know, I would think that this is something Nintendo would have patented? If Apple is suing HTC for something as simple as swiping to unlock a smartphone (can you believe they got a patent for something so fundamental?)… All Nintendo is saying is that they're "ashamed" that their competitors are copying them - I would think they would like to do something about it...
Taking bets on how long before it shows up in a porno.....
Does it move?
I would say this is not a Wii Remote rip-off because it has a different design and different controls.
This will surely sell to hardcore motion sensing-loving gamers who actually used a cousin or friend's Wii.
i already own a wii, just give me god of war 3
1 GB at least
I wonder how long it will be until these controllers are hacked to work with the Nokia N900!
what a fake of nintendo.
nintendo forever.
Zebra is better than sony http://www.impresorazebra.es
datacard is better than sony http://www.impresorasdatacard.es
Evolis is better than sony http://www.impresorasevolis.es
But the most important is Sony cant pirate but nintendo is easer.
Nintendo Wins
I'm excited about the Playstation move, no matter how the device looks like, as long as it works and is comfortable to use. I'm thrilled that it'll be much more advanced, plus none of those pre-school characters.
I'm also very interested in the Project Natal, but in some ways it'll seem too weird not holding onto something and pressing buttons.
Unlike the Wii, I'm quite sure that these add-ons will be optional, and you'll still be able to use your regular controller, unless the "abc" game box mentions otherwise. I would be upset if the add-on devices were strict mandatory instead of optional,
With PSM and Natal, possibilities are opening up, what the Wii couldn't dream up of doing or have the capabilities of doing.
I guess Sony and Microsoft should thank Nintendo with their research, because they could watch and see how the Wii was doing in both pros and cons, for a few years. Then they could make improvements based on their ideas. Hmm, Observing and Learning. Wow,What a novel idea!
the stupid ball on top looks ridiculous.. what were they thinking?
i dont see y people like things like this, like the wii, mayb in like 3 or 4 years where there are proper peripherals that actually are accurate, like a gun with a scope for hunting/sniping style games or what have you, untill then i opt out
'At the end of the controller is the light-up ball, which is actually hollow, incredibly squishy, and built out of some very odd rubbery material. The upshot of the controller's layout is that your hand should be covering all the hard plastic stuff when you're playing, with just the squishy ball exposed, so potential injuries have already been slightly mitigated without having to resort to the shame of a Wiimote condom.'
I detect a scent of sexual innuendo there Engadget......
I think that the Japanese based engineers were a little too caught up in their anime bondage stash and it influenced the kooky design.
But I bet that women will love it.
Fellas, don't be surprised if your girl claims to want a night alone with your new Play Station 3 some night.
no natal at GDC - I think microsoft is scared that people will realise it is actually rather rubbish
Natal ftw
check out the signage bros, that "truly Japanese game" is obviously some sort of Chinese...
It looks like a small Hitachi Wand.
It will be interesting to see how it compares to WII.
http://www.ps4sony.com/
@PS4,
I really think the PS Move will blow the Wii out of the water. The Playstation 3 is already arguably the most advanced console available on the market and this will only further it's dominance and potential. It certainly casts doubt on those such as http://www.theps4forums.com who claim a new next generation console from Sony is only a mere year or two away... I simply can't imagine it - the Playstation 3 still has plenty of years and unlocked potential in it yet!