AiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gestures
If you've been following closely, there are really two sorts of input available to the PlayStation Move. The one that gets the most love and screen time is the camera-based, 3D meatspace tracking that the PlayStation Eye performs in conjunction with the fancy colored ball at the end of the PlayStation Move wand, but most of the actual gameplay we've seen is in truth much more similar to the Wii's MotionPlus than Sony might want to let on. The MotionPlus and PS Move have very similar configurations of gyroscopes and accelerometers, and actually use the same software from AiLive (co-creators of MotionPlus) for developing the gesture recognition that goes into games. We actually got to see the LiveMove 2 development environment in action, and it's pretty impressive: basically you tell a computer what gesture you want to perform (like "fist pump," for instance) and then perform a bunch of examples of that movement. LiveMove then figures out the range of allowable movement, and in playback mode shows you whether you're hitting the mark. AiLive showed us gestures as complicated as a Graffiti (of Palm OS yore) handwriting recognition in the air, built with just a few example movements from people back at their offices. So, this is great news for developers dealing with the significant complication of all these sensors, but at the same time we can't help but be a little disappointed. LiveMove 2 doesn't even use the PlayStation Eye, and as we mentioned in our hands-on impressions of PlayStation Move, we could really sense that a lot of our in-game actions were built from predefined gestures, not us interacting with the 3D environment in any "real" or physics-based way. It's great tech either way, but hopefully that's something that can be improved upon by launch or soon after. Check out a demo of LiveMove in action after the break.






















looks good, still think the big light bulb on the end of the controller looks very odd though!?
@JustThatNerdyGuy NOBY should judge any of these motion controlled products at this moment. Lets just wait and see what happens when all this stuff comes out.
@shoxite *NOBODY should judge any of these motion controlled products at this moment. Lets just wait and see what happens when all this stuff comes out.
@JustThatNerdyGuy
It looks odd but the function of that orb is what makes this controller so much better then the wii.. 1:1 Tracking, the ability to put digital things into ur hands in live view, I mean come on! AWESOME SHIT!!!
@JustThatNerdyGuy
My prediction these balls of light are going to start breaking apart!
I just don't see this being a big hit...the concept is nice and practice seems functionally interesting but the design of the controller will certainly be a negative I would think...but hey if its cheap enough I guess it will offset it all. Knowing Sony though it will be pricey.
They've had this software available for the Wii for some time now. Probably was pretty easy to port to the PS3. I wonder if they've had a version for the SixAxis out?
@CityZen
Actually this is nothing like the wii...it is a lot more similar to motion control rigs used for feature film vfx....being sony they probably developed it after techniques used at imageworks.
@gentlefury Oh please. It's exactly like the Wii save for a few technical details.
@CityZen I meant to say specifically that AILive has had LiveMove available for the Wii for some time now.
Also, a Wii remote + MotionPlus is very much like a PS3 Move without the PS3 Eye. Both have 3D accelerometers and 3D gyros; the Wii has the IR sensor, while the Move has the 3D magnetometers, though LiveMove may not care about either, since the first version seemed to be based only on accelerometer data.
"...what gesture you want to perform (like "fist pump," for instance).."
Coming soon, "Jersey Shore" the game!!
Its like a Palm, you play with in the air!
Squeek
is that a 20gb ps3 i see???? YES IT IS!!!!! 20GB PS3 FTW!!!!!!
@custmmade It's PS3 Test Hardware, for developers. And the 20gb PS3 is not win...
@Caullen
to me it is. ive had my 20gb ps3 for 3 years and it hasn't have any problems yet.
This is going to change GuitarHero forever. The next version will be called the AirGuitarHero and you get plastic streamers to attach to the end of the controllers as a $40 markup plastic piece. That asside if the games are fun I'll pick a few of these up, if developers don't both making fun stuff, then I'll forget that it was ever made. My kids already have a Wii that they never use, now if I could only figure out how to get my Xbox back from them.
"1:1 Tracking, the ability to put digital things into ur hands in live view, I mean come on! AWESOME SHIT!!!" Yes and Natal takes Real world objects and makes them digital. Which do you prefer.
Note: The controllers look good and accurate but I still don't like the big glowing ping pong ball
@Horsebug24
yeah ! this is amazing ! no childish Wii or a pseudo Natal micro$oft project here. this is real and it looks good and accurate for me... can't wait to buy it ! and sorry, i simply love the glowing led ball too !!