Nintendo 3DS to feature 3.4-inch Sharp parallax barrier display?
There aren't many mass production options on the market when it comes to glasses-less 3D displays for Nintendo's forthcoming 3DS handheld gaming console. And according to early leaks from Japan, the special Nintendo 3DS display is supposedly built by Hitachi and Sharp using a parallax barrier system. So guess where this new 3.4-inch, 480 x 854 pixel display is likely headed? While Sharp doesn't say for sure, it's a good bet that this parallax barrier 3D LCD will be fronting the user interface on the 3DS. Unlike the 3D displays you'll find in modern 3D HDTVs requiring the viewer to wear active or passive glasses, Sharp's display uses a parallax barrier system to create a sense of depth by using a series of vertical slits in an ordinary LCD to direct light to the right and left eyes. The panel offers a 500nit brightness, 1,000:1 contrast, and is available with or without a touchscreen. A non-touchscreen version of the display goes into mass production before June but there's no specific mention of the touchscreen timeline (but we imagine it won't be far behind). In other words, we could have a Nintendo 3DS on the market before the holidays. Just saying. Guess we'll find out for sure at E3 in June.
Update: Akihabara News went eyes-on with the display and came away impressed with the colors and brightness. "Sharp have succeeded to do what Sony and Panasonic did without the need for 3D Glasses," the publication praised. Well, that sounds hopeful.
Update: Akihabara News went eyes-on with the display and came away impressed with the colors and brightness. "Sharp have succeeded to do what Sony and Panasonic did without the need for 3D Glasses," the publication praised. Well, that sounds hopeful.

























@Extinction - why should this mean anything? The Wii is 3.5 years old by now, and even back in 2006 it was considered to be way underpowered.
And it is rumored that the next-gen DS is going to use Tegra 2, which is certainly powerful enough.
@Plothole
Cut in half vertically or horizontally? Or both?
@Extinction
yeah, much as I want to believe, I just cant see nintendo putting 2 of these bad boys in the 3DS :(
Hitachi's 3D phone:
http://asia.cnet.com/crave/2009/02/04/kddi-launches-hitachi-phone-with-3d-display/
An example of how a 3D game could look (this one uses faces tracking, one of the many uses of a front camera):
http://www.youtube.com/watch?v=h5QSclrIdlE
quite implausible. with that kind of screen res you need a pretty powerful CPU (Snapdragon) and GPU(Ion/Tegra) to boot. Else the games will look like some pixelated junk or run like a slideshow
@lamester But kids like pixelated junk....
ALL HAIL NINTENDO. No more Barbie. No more Lego. No more He-Man. No more cabbage-patch kids. No more Transformers. No more breaking the bank. Just buy them a DS and...... problem solved.
The number of kids that this satisfies makes any up-and-coming parent beam with happiness... knowing that the toddlers will be preoccupied indefinitely until they grow into adult-hood by a small self-contained entertainment system... and their hip pocket remains largely intact! Go DS!
@lamester
Resolution has nothing to do with CPU Power. The CPU manages the 3D API, with no extra API overhead when setting resolution to 4k compared to QVGA in 3d rendering. The thing that constrains resolution is only GPU framebuffer sizes and pixel fill rate.
@lamester well considering what you said nintendo one upped you since it is predicted that the 3DS will be using tegra TWO =).
I'm interested in what they meant by their "3d joystick" announcement...
@TareG
mee too, it seems that they really want to dive in the 3D area, they are trying to avoid it to become just a silly gimmick
I wish they ditched the whole 2 screen concept and just made one nice big 3D touch screen. ;_;
That would break backwards compatibility. Besides, when you think about it two displays actually gives you overall more "screen area" in a smaller package.
@tranquilnight if you want something like that just get a jail broken iPhone/touch and get a control pad
@Plothole
This wouldn't necessarily break backwards compatibility. Imagine flipping this on its side. You could fit both the DS's screens in there, and still have spare room (a quick calculation gives me 134 unused lines - when on an actual DS you have approx. 90 "hidden" lines between screens)
Of course you'd have to get creative with the controls, but that's something I'd trust Nintendo with.
@trankzen
Wait, you want to get rid of the buttons as well? No thanks dude. I hate "serious" gaming on my iPhone for that very reason.
@BigJayDogg3
Nah, that's not what I meant.
Maybe the screen could rotate like on those Korean DMB-S TV phones of yore.
TWO OF THESE + TEGRA 2 = SOME AMAZING HOMEBREW
I love how the native resolution of the next Gameboy is going to exceed that of the Wii.
@hebrewbacon Which should tell you the story is false
Hey, you know how they released Mario 64 for the DS? Since the 3DS might be Tegra powered, would they be able to release tons of more N64 AND Gamecube games? Possibly even some Wii games?
most likely this is going to sale like hotcakes, and most likely I will be in line for it but... I get a feeling that the bottom screen of the 3ds... might not be touchscreen I don't know why I just have a feeling
Doesn't work without deers
handheld 3D without glasses....Time to buy stock.... Every kid and adult is going to want one of these.
@blogwhitesitescom
How do you do that?
@blogwhitesitescom
each pixel would be optimized to direct light in two angles. This means your face would have to be positioned at the right distance from the screen to see the 3D effect. I see some issues with keeping the light from bleeding into the surrounding area. but I still think this device will be a huge success.
Shit imagine if they updated Pokemon to isometric with some highly detailed sprites and somewhat tacked on but still sweet 3D. Brix shat.
@Anticrawl My son would be over that like white on rice.
Considering that Sharp showed off perfectly working glasses-free 3D displays 7 or 8 years ago at a tradeshow (running a Quake 3 demo :D) I have no doubt this could be real.
The return of the Virtual boy!
Hope there will be more than the red color^^
The 3ds will not be using Tegra
@Radar11c - and you know that because...?
@Radar11c
to process games in 3d you do need a fast processor, so tegra or powervr does fit the description compared to qualcomm's processor
@Radar11c
Of course it's not going to use tegra, it's going to use tegra 2 :p
@NewL Nintendo has stated this for them selves. Now there is some loose words that they will have an Intel chip for the GPU
@Murkurie by Tegra i mean both 1 & 2 plz think before posting thx.
@xconan I didn't say anything about the 3ds needing a powerful GPU to run 3D in that statement the fact that u read between the lines even though there was only one line, is kinda baffling to me.
I don't think that the brightness of this parallax barrier display will be 500 ccd/m2. Depending on the number used views, the original screen brightness is normally reduced about 40 to 70 percent! The reason is very simple: a barrier blocks a lot of light...
See one of my articles: http://www.zerocreative.com/blogs/jpvm/2009/06/10/3d-displays-a-delicate-business/
3-D handheld gaming is the future. It brings something to the gaming market which home consoles can't provide and probably won't provide for a while until 3-D TV's become affordable for the average consumer.
Nintendo will make this small one. But then they'll release an upgraded 2nd version which will have bigger screens etc - that's the one I'll buy.
i saw these SHARP 3d displays back in 2003. very 3D. no glasses.
Where is the video for this >? we want video god dam IT!
@n1hmrd
A video wouldn't do much good unless it were filmed in 3D and you had the appropriate hardware.
Higher resolution than the Wii.... nice.
I justr hope they put a tegra 2 in this bad boy.
Lest we forget the virtual boy though.. This wouldnt be The first time nintendo tried 3D and look how far that got us!
There were two fatal flaws with the Virtual Boy: It was limited by mid-ninties technology, and Nintendo rushed it so they could focus resources on the N64.
Oh Goody. We'll be able to play Nester's Funky Bowling again!