iPad apps: games that stand out
Now that we've had a couple days with the iPad, some apps are rising to the top and monopolizing our lounging time. We'll have some more roundups for you in just a little bit, but we thought we'd start off with one of the iPad's most natural talents: gaming. The large screen and hardy processor offer a wild in-between space, much more immersive and "stunning" than a PSP, DS, or iPhone game, but hardly on par with modern laptop or desktop graphics. We haven't leapfrogged any platforms here, it's just an evolution, but it's a pretty fun evolution, complete with multitouch gestures, accelerometer tilts, and cheesy soundtracks pumped out over the iPads surprisingly loud speaker. Of course, these games aren't cheap anymore -- most clock in at $9.99, often with the threat of "introductory pricing" -- so we thought we'd wade through the masses and pluck out some of our favorites as well as a few titles to be wary of. Follow along after the break.
N.O.V.A. ($9.99)
The quintessential Halo-esque shooter for the iPhone has received an "HD" upgrade, but probably could've used some more time in the oven. The jumbo-sized graphics look alright on the iPad, but it's certainly not the best 3D we've seen on the machine so far, and the textures are very low resolution -- almost like the game has just been directly scaled up for the iPad (like it has). The game runs pretty smoothly, and loads rapidly, but unfortunately the gameplay UI hasn't been scaled up well. In theory all the controls should be accessible with just your thumbs, but in reality you have to do a lot of moving your hands to reach the gun reload / swap control at the top of the screen, or to pull off the slightly gimmicky two finger grenade launch swipe. At least the oversized "analog" d-pad on the left is a pleasure to use. All in all, N.O.V.A. should be an iPhone + iPad app (that is, a free download for people who've already bought it for iPhone), not a $10 standalone product. [See in iTunes]
Mirror's Edge ($12.99)
EA has experimented with side-scrolling Mirror's Edge before in an excellent Flash incarnation, but for the iPad they really blew out the concept. With gorgeous full screen 3D graphics and a very intuitive swipe interface (you'll feel like an expert before you're even done with the tutorial levels), this is one of our favorite iPad games so far. It's a steep price, but with 14 multi-part levels to play through, it should keep you busy for a little while. Add in speed runs and some really excellent split-screen multiplayer (check it out in the video above) and we'd say it's actually one of the few iPad games worth the price. [See in iTunes]
Touchgrind HD ($7.99)
We'll make this simple: we loved Touchgrind for the iPhone, despite its steep learning curve, and it's a blast to play on the iPad with all this screen real estate, but the addition of larger views (it's the same graphics with just a wider viewpoint) and split screen multiplayer hardly justifies the separate purchase or $3 premium over the iPad app. Or maybe we're just feeling cheap today. [See in iTunes]
Real Racing HD ($9.99)
We confess, we haven't played Real Racing on the iPhone, but we can attest to the fact that it's both real, and racing. Real Racing HD bumps up the graphics and doubles the price for the iPad. Of course, Real Racing was perhaps a bit of a steal at $5, with a very in-depth career mode, plus plenty of tracks and cars to choose from. We understand that developers have to make a living, and at least Real Racing really does have some truly stunning graphics, and controls beautifully on the iPad, but as an overall trend we're not sure we like spending double the price just for the extra pixels. We suppose the open market will settle this in time! [See in iTunes]
Scrabble ($9.99)
Check out our previous post on Scrabble for the full write-up, but here's the gist: this game is a blast to play on the iPad, particularly if you bring a couple of iPhones into the fold, but it's also a little rough around the edges right now, and we hope EA patches some of the foibles in short order. With all the expanded functionality, it's a little tougher to gripe about the price, but we're still not so into the idea of $9.99 being the new norm. [See in iTunes]
Flight Control HD ($4.99) - With some beautiful large-screen menus and great multiplayer implementation, Flight Control HD is pretty easy to recommend if you liked it for iPhone. Sure, you feel pretty dumb sharing an iPad with a friend or loved one, aiming airplanes into their territory, but we'd like to think of it as a good kind of dumb. We also played this in iPad vs. iPad mode, and while it was easy to set up and start games, a bit of the shared iPad magic was lost. [See in iTunes]
AirCoaster XL ($1.99) - A 3D roller coaster simulation that makes fantastic use of the iPad's large, multitouch panel, AirCoaster XL is great fun at a very reasonable $2 price. Graphically, the game's a little bland, with rough untextured models for both the cars and track, but it's functionally filled with fun ways to interact with the iPad, first in building insane rail systems in the game's responsive 3D engine with minimal effort, and then in taking those coasters for a dizzying first-person ride. [See in iTunes]

Minigore HD ($4.99) - We're big fans of the Robotron (or Smash TV) style games for the iPhone. We've been playing iDracula and Minigore for quite awhile, so imagine our delight when we spied Minigore HD for the iPad. Before we even downloaded the game, however, our Spidey-sense went off a little bit. The iPhone version is $.99, while the iPad iteration is $4.99 -- a pretty steep increase for the title. But hey, this is higher def, right? So we figured we'd take a gamble. To our shock and surprise, the game actually does seem like just a higher res version of the iPhone title -- not necessarily a bad thing, but not super awesome either, considering the price bump. Still, it's a wildly enjoyable title to play, and the graphics do look really great (in their highly stylized form). We did find our right hand (the shooting / aiming hand) getting a little lost and sliding towards the bezel once in awhile, but it wasn't hugely detrimental to gameplay. Overall it's a fun title, but if you've got the iPhone version you might want to see how playing it in 2x mode feels -- you may find discover that another $5 out of your pocket isn't required. [See in iTunes]

Asphalt 5 ($6.99) - Now we know everyone is making a stink about racing games on the iPad -- and Asphalt 5 proves that there's actually a good reason for this. This game is just amazingly fun, and the controls are surprisingly nuanced. The iPad really shows off its accelerometer prowess here, letting you bank tight turns and helping to keep things stable when you frantically tap the nitro button on straightaways. The game offers solo play and head-to-head racing, either locally over Bluetooth and WiFi, or you can game with someone online. If you're planning on challenging strangers, however, you've got to sign up for a Gameloft Live account. One minor drawback is that we couldn't get the overly-complicated music controls to play from our library -- hopefully that process will be streamlined with an update. Overall, it's not the most original or engaging game we've ever played, but it's well executed and thoughtfully designed. If you're a racing enthusiast (or just looking to show off what the iPad can do to friends), you probably won't regret the small investment. [See in iTunes]

Diner Dash Grilling Green ($4.99) - Diner Dash is part of a whole host of games developed for the iPhone which involve time management (like Sally's Salon and Suzie's Sushi House), and getting a bunch of tasks done quickly. In Diner Dash for the iPhone, you have to wait tables in a diner -- take orders, serve drinks, clean up dirty dishes and so on -- fast enough to satisfy your customers. Simple, stressful, and also pretty addictive. The iPad version of the game takes an already successful game and cranks it up a notch. These games aren't about amazing graphics -- and while the graphics are definitely better on the iPad game than they are on the iPhone -- they're still nothing to shout about. That's really beside the point, though -- the iPad version of the game (though we haven't progressed very far through it) is much better than the iPhone version. The size of the iPad and the gaming area means that you're less likely to make mistakes by moving things to the wrong location -- something that can be pretty annoying on the iPhone version. These games are fun because they're predictable -- they almost all work in exactly the same way -- and Diner Dash for iPad is no revolution. There are some additions, however -- like the option to help the cook (this time your Granny) move a little faster by chopping ingredients and stirring pots for her in a stress-filled "mini game." Regardless, if you're already addicted to this kind of game, the iPad version of Diner Dash is probably right up your alley. [See in iTunes]

Civilization Revolution ($12.99) - When we heard way back when that Civilization Revolutions was out for the iPhone, it took us all of 10, maybe 15 seconds to purchase and download. Still, the experience on the smaller screen really didn't make for an enjoyable experience, and our patience quickly deteriorated. Picking it up on the iPad, however, makes for all together different vibe. The tutorial is very elaborate, and despite the complexity of the system should be easy enough for most people to follow through. Command & Conquer Red Alert is another example of a great real-time strategy transition to the tablet, but if we had to pick only one from the genre to highlight, at this stage in the game, Revolutions would be the one to hold up against all others. [See in iTunes]
N.O.V.A. ($9.99)

Mirror's Edge ($12.99)

Touchgrind HD ($7.99)

Real Racing HD ($9.99)

Scrabble ($9.99)




























Yes! More iPad news!
@PastorTom
Your point? I want to hear about it.
@PastorTom
cant wait to get this!
@PastorTom
Can't really complain about Engadget. I feel they are doing a decent job of balancing iPad coverage with other news. If you want to see some real gushing iPad love, check out Gizmodo.
@jakey Hah you are so right, Gizmodo is iPad central!
@PastorTom
You know what, it just looks awkward holding that thing and playing games, especially the shooter. Not ergonomic at ALL
@UnderPaidOrphan Lol, just because you said you couldn't wait to get one, you get downranked?! Goodness, don't people have the right to like anything made by Apple anymore?
Force Push! (or something..)
@month I agree some look awkward but now the developers have the iPad in their hands i'm sure it will improve. I would like to see many of the games pair with the iphone like scrabble so that you have the option of using the controls on it. Can imagine sitting on a flight or train with the iPad standing up in its case and controlling the game from iPhone. That would be cool.
@werty1432k So true. I'm sitting here on my iPad getting annoyed about it. I love coverage that will actually be useful to me, but Gizmodo is just trying their hardest to have something to say about it every 5 minutes. I'm dreadfully waiting for the "Why you should return your wifi iPad and wait for the 3G iPad" article, followed by the "Why we will have to wait a few months to see how good the iPad really is" article, then maybe a "How to get around the iPad's lack of flash" article. UGH
@werty1432k
I'm glad they are covering the iPad and everything, but what I would like to see is WHEN(not if) Google and HTC come out with their own tablet that it will get this much coverage, which it won't, and out of everything, that is what really irritates me, EVERYONES knows that if you love your iPhone, you are going to love your iPad, because no matter how you flip it, twist it, or ENLARGE it, it is an oversized iPhone. Oh,and also if I may add, I heard the narrator on one of the videos say that the iPad games come close to that of the PS2...seriously? The iPad is a portable device, it has limitations, gosh, do you have to ride Apple's nuts that much.
@PastorTom
Hey Engadget Staff, could you post some good free ones as well?
@Saad the other one
* game + other apps
@PastorTom
Yeah...I wished they checked out the Joo Joo for a laught.
@jakey
I believe more guys read iPad news than any other news (Apple guys on average may be a little more gadget conscious. Other guys are either very conscious or not at all). So, it is definitely a good source of revenue for them. That is what keeps Engadget afloat. So, it is OK if they are posting so many news on iPad. And it won't kill us to read the news. Who knows, we may actually enjoy it! If iPad price drops, I may buy it as an instant on Giant iPod (I use my iPod Touch for Alarm and instant on internet, I use Sony Walkman for music). But if the price is maintained, I may pay a little more and buy myself a Sony Vaio X.
@cherryboom
Don't say that aloud to Steve Jobs. Even he will start laughing at your fanboyism. Learn their business mindset. it is YOUR money. That's what you should keep your loyalty to. Not a brand! I have seen you around enough and I know for a fact that nothing goes through your head. But probably my try. Apple/Microsoft/Android fanboys like you are laughing stocks for everybody. I know, no amount of shame is gonna penetrate through your rhino skin.But I tried.
@jedidove
Gizmodo was said by Steve Jobs to be the best gadget site, I think 2-3 years back. Engadget and Gizmodo are fighting it hard to get the attention ever since, lol. I would have done the same. It is not as if either of them are reporting incorrect news. Just giving what the readers want. Lets suck it up and wait for another 2-3 days, or we can exclude Apple if we are suffocating, The product has been definitely designed beautifully. Just that it is a premium product not for people who buy $700-$800 laptops to get them through their entire work and spend the rest of their money elsewhere, Matter of preference.
@PastorTom lol tell me about it
@PastorTom touchscreen = gaming de-evolved.
When will any games take advantage of the keyboard attachment?
@PastorTom How are these "games that stand out" when the only difference between most of them and their iPhone counterparts is pixel-doubling?
@cherryboom lol
@mranthony don't get mad at apple for helping the tablet market. Maybe thank them for showing the rest of the market how it's done.
@PastorTom haha, the question about these apps, is, are you willing to pay? I mean some of them are pretty cool, but it cost 15-20 USD.. Damn, cash-cow.. Some best non-paid ipad apps: http://bit.ly/top-apps-for-ipad
@PastorTom - The iPad needs a Prius game where you can drive slowly in the fast lane and piss off people behind you, with the goal of achieving the highest MPG and getting bonus points for people honking at your or flipping you off.
@PastorTom
Free iphone games are free ipad games(since the same os).
Following the annouced of ipad, some developers update "HD" games which is paid for your iphone.
There are lists of the free ipad games:
http://www.ifunia.com/ipad-column/featured-free-ipad-games.html
Nice, thanks for sharing! I also gathered much information for ipad. now, share to ipad fans http://www.aneesoft.com/tutorials/ipad/best-free-ipad-games.html
Hope all you guys enjoy yourself with the ipad!!
Alright.These look DECENT. I will give them that. Still likes me some tactile feedback though.
@p0p0 I agree. The joojoo could be nice for gaming since they allow you to plug in a standard mouse.... If only people would start making some real games for the browser
@p0p0
Yeah, they look pretty good, but c'mon Engadgipad: "The large screen and hardy processor offer a wild in-between space, much more immersive and "stunning" than a PSP, DS, or iPhone game". Are you joking?! How are these games more stunning than some PSP ones, or immersive than DS games. Pull your iPads out of your asses for one minute please! And as for games on mobile phones, they get boring after a few days use, and the games above are already available on the iPhone! Whats the major difference apart from screen size?
Some things just work better with buttons. Old fashioned, bash-them-hard-as-you-want, buttons. Touch screens are just shit when it comes to more complex games.
@p0p0
Yeah right? Even cheapo samsung phones that they give away for free have haptic feedback. Also pretty sucky -- the ipad only has one speaker..that's pretty, no, that's REALLY gay.
@I was swhite237 I lost my passwo
Hey I'm sure developers are queuing up to make Applications for the 100 people who have ordered joojoos, undercut the iPad games and you could make 20-30 bucks a year, easy.
Real Racing and Flight Control made by Firemint an Australian company, Apple's App store has created their success.
@p0p0 If you haven't actually played them on the iPad don't comment about Engadget. I've had a DS and PSP since they were launched, and it's a completely different experience playing a game on the iPad. I'm not saying iPad games are more fun or play better, but as far as immersion it's more like playing a console game, the screen is amazing.
@Apple Google Microsoft Look, I'm the farthest thing from a fan boy, but that's simply not true. A larger touch screen, with the potential for scaled up good looking graphics, can create a very good gaming experience for certain types of games, games that are better without buttons. In fact, I think that this form factor sometimes will allow for a much more imersive experience than you would get with other current gen, handheld gaming consoles. It's the difference between Natal and the traditional 360 controller; they allow for different, gaming environments. I agree that the iPad will be a poor choice if you're looking for a dedicated, pocketable, gaming device; but it will enable some very fun games that can supplement a traditional experience like the DS or PSP. I for one would love to play Hexic with accelerometer controls, or a port of some retro RTS games on the iPad (the touch screen would be a lot more fun than a mouse and keyboard). This isn't going to give you the same thing as a traditional portable console, but that doesn't mean you should bash on it. I'm not saying you should buy one; in fact, I think you shouldn't. I do think you need to stop acting angry because it does something new and technology journalists, enthusiasts with enough intelligence and talent to turn their passion for gadgets into a career, are pleased at this fact. Please try to use your imagination and look at this with a different set of lenses on instead of pointlessly trying to shoehorn it into traditional usage paradigms.
@Apple Google Microsoft .. because of the size of the screen.
I own a DS and PSP and having a massive, IPS screen would completely change the experience. Some games do work better with buttons but some games like Scrabble don't.
@hill60 I didn't say joojoo games, I said BROWSER games. The joojoo supports Flash and HID through it's USB port, which means if serious gaming through the cloud becomes possible soon, it might be easier to play them through the joojoo then through the ipad. I think that browser based games with serious graphics (if they ever emerge) would be much more interesting than platform specific games because they give me true gaming portability, I can pick up my game where I left off wherever I am. I only brought this up here because the joojoo allows you to use a mouse, which has tactile feedback for online gaming sessions. I wasn't trying to be a fan boy or bash Apple.
@I was swhite237 I lost my passwo *could pick up, not can
@I was swhite237 I lost my passwo
Some games could work well on this, however, i wouldnt like to be swinging my ipad around for games such as the racing one, and the shooting one.
they just need a good button or two!
however, credit given where credit is due, the scrabble with 2 iphones is a GREAT idea, pricey as heck, but a great idea :D
@HoldenMccrotch They need a more sensitive accelerometer, or maybe a motion sensing camera *stares off in the distance imagining the fail blog possibilities* I agree, a few more buttons would make a difference. They should make two of the sides clickable, like their trackpads (which I hate). It would allow for a and b buttons you could use for things like acceleration and breaking. I think that would be a solution that we would all gripe about, but Apple would actually consider.
@I was swhite237 I lost my passwo
Unfortunately, I'd have to agree with the sentiment that I would prefer a DS game than an iPad game. While it may appeal to others (and I don't blame them for that), games on the App Store feel more like 'mini-games' (games that I wouldn't play for more than 30 minutes at most) rather than full-blown games (apart from Mirror's Edge). If there are such games in the App Store, forgive me, but until some genuine production value (not just pretty graphics) is obvious in these games, I'm going to reach for my DS.
@I was swhite237 I lost my passwo
True, i dont think the keyboard attachment will help either, as it takes away a lot of the fun (and you have to keep the pad in portrait mode, which is awful for the games as they'll have to revert to a dodgy scale)
but lack of buttons, and the pure fear of waving around a $500+ item and breaking it, would stop me really using this for many games.
But the airport one looks like it works well
Holy crap these apps are expensive.
@Proverb
more expensive than a console or psp game?
@Proverb Its all going to depend on the market, if people are willing to pay then these prices will stay, if not then they'll drop.
@glenskey The iPad is definitely catering to the iPhone crowd who sees mobile gaming as something that is suppose to be quick, painless and cheap. $5 bucks here, $6 there, impulse purchases when you're bored. When I buy a game on the DS or PSP I expect a full immerse experience most of the time. When I buy a game on my iTouch or cell phone I really just want something quick and fun I can play while on the go to kill a little time.
@Proverb So far one of my main gripes with the iPad is the fact that developers scale their game to new resolution and think it makes them 600-900% more valuable. Hopefully the market will begin to adjust as more games/apps start pouring out. I refuse to pay the early adopted tax these guys are trying to exploit. There are plenty of decent games for free, as well as other stuff to keep me entertained for a bit.
@RLBurkes The same thing happened with consoles as well. "Oh look were making the jump to HD our games now cost 10 dollars more!" Only the Wii has kept the $50 dollar price point.
@Proverb I agree, Proverb. Sheesh you can get Bioshock for $20 on Steam but they want $10 for iPod Scrabble? That's crazy.
@Proverb Expensive now. I'm wondering when the entire crazy sale madness thing starts. When christmas rolls around and a ton of more adopters appear, supposedly cheap ones at that, then I'm expecting more people to drop prices. And I totally understand whats being said about the fact that ds and psp games are a ton more expensive, but people who buy those devices are wasting their money if they aren't willing to spend bigger bucks on games. iPad owners on the other hand are a totally different and bizarre audience. I consider myself an active gamer, but I've only once ventured into getting a game for more than 2 dollars, and I've been very discouraged to try that again.
@Proverb What you flipping burgers for a buck fifty an hour or something?
$9.99 a VAST FORTUNE, call the bank, take out a second mortgage.