Know Your Rights: H.264, patent licensing, and you
Know Your Rights is Engadget's technology law series, written by our own totally punk ex-copyright attorney Nilay Patel. In it we'll try to answer some fundamental tech-law questions to help you stay out of trouble in this brave new world. This isn't legal advice or analysis, so don't get all donked in the head.
What on earth is going on with H.264, patents, and video encoding on the web? It seems like ever since Steve Jobs published his Thoughts on Flash the world has gone crazy.
We know what you mean! It's getting pretty silly out there. OSNews just declared that H.264 would be the death of video art and culture because professional video cameras are only licensed by AT&T for personal and non-commercial usage. Terrifying, although most of the creative people we know have continued working free of devastating laser attacks from space.
You're an ass. Really, what's the deal?
Okay, well, as you might know, H.264 is the codec used in everything from YouTube to Flip cams to HD-DSLRs to Blu-ray, and it's the standard Apple's backing over Flash for video on the web. Microsoft and Google are also backing H.264, but neither is being as militant about Flash. H.264 is thus a Big Deal -- it's very likely the future of video on the internet and beyond.
That's got people all hot and bothered, because depending on how you use H.264 you have to pay license fees to the MPEG-LA, which represents various patent-holders that came together to create the standard. We're talking some major industry heavyweights here: in addition to Apple and Microsoft, the H.264 patent roster includes Panasonic, Sony, Dolby, Thomson, and Toshiba -- in all there are 26 companies or organizations listed as holding H.264 patents. (As an aside, Apple has a single patent in the pool, while Microsoft has around 75, and Microsoft says it actually pays more in license fees than it collects in royalties.)
Oh, and AT&T also has some patents on MPEG-4 it wants license fees for, but it's not part of MPEG-LA, and those rates have to be negotiated separately.
That doesn't sound very open. Did Steve Jobs lie to me?
There's a crucial difference between "open" and "free" here. Although H.264 is an open standard, in that it was developed by a consortium of companies and anyone can make and sell an encoder or decoder, it's not free -- you've got to pay for a royalty fee to use it, and the rates are set by the MPEG-LA, which collects payments and distributes them to its members. The basic rate sheet and license terms are publicly available in summary form (PDF) on the MPEG-LA's website -- it's certainly possible for companies to strike custom deals, but for our purposes the public document offers a good baseline.
So what are the rates, and who has to pay?
An excellent question that cuts to the heart of the matter. Remember, patents cover making, using, and selling the patented technology, so the MPEG-LA actually offers two licenses: one for codec developers (who make and sell the patented H.264 technology) and one for video content and service providers (who use it to distribute H.264 encoded content). The rates vary significantly; the yearly royalties for distributing an encoder range from free to $5m, while the royalties for distributing for-pay content are subject to complex rules about distribution but also range from free to $5m. In any event, MPEG-LA has said to us that only the parties at the top and bottom of the H.264 tool chain are generally required to pay royalties; that is, the party who makes the encoder, and the party who distributes the encoded file to the end users. You can think of that as the first and last transaction, if you like -- the person who sells the encoder and the person who sells the content are the ones who have to pay.
That ultimately means products that come with an H.264 codec don't also come with a license to use the codec commercially -- in order to distribute H.264 content in a way that makes money, the distributor has to pay for a separate license. So products like Windows 7, Mac OS X, Final Cut Pro, Avid, and modern video cameras aren't licensed to distribute video for commercial use -- they all have fine print somewhere that says they're for personal and non-commercial use only. It's language that feels incredibly aggressive and broad, especially since it apparently conflicts with the MPEG-LA's general position that only the final link in the chain -- the party selling or distributing the video to the end user -- has to pay royalties for using the H.264 encoder.
Ouch. So people are mad because they have to pay to make and distribute videos for commercial use?
Yes, but it's not as bad as it seems. First off, we've directly asked MPEG-LA whether or not using an H.264 camera simply to shoot video for a commercial purpose requires a license, and the answer is no. We've also asked whether an end user watching H.264 videos would ever have to pay or be licensed, and the answer to that question is also no. Yes, the license terms are worded poorly, but those are the answers straight from the patent horse's mouth. Everyone can breathe again, 'kay?
On top of that, there's a gigantic exception to the license rules that should put any lingering fears to rest: using H.264 to distribute free internet video to end users doesn't cost a thing, and won't cost anything until at least 2015. After that, it's up in the air, and that's a bridge we'll have to cross when we come to it -- there's a chance the MPEG-LA could start charging a royalty for free video in five years. But for right now MPEG-LA president Larry Horn says the group doesn't want to "plug a royalty into a business model that's still unsettled." It's also important to note that the MPEG-LA can't just run off and do whatever it wants; its decisions are made by the various patent holders it represents, many of whom are also still trying to figure out the economics of video on the web themselves.
Yeah yeah. Can they sue me or what?
Even if a license fee for free internet video is required after 2015, it's still the apparent provider of the video that's on the hook for the license, not the content owner or end user -- Google would have to pay the royalty for the YouTube videos it hosts, just Apple now has to pay the fee for the movies it sells through iTunes and DirecTV has to pay for the content it broadcasts. That's a huge distinction, and it's one that all of these companies seem comfortable with -- they signed the contracts, after all. Yes, if you're a pro and you somehow find yourself selling H.264 videos directly to end users you'll have to sign a license and potentially pay up, but hey -- if you're doing that you're running an actual business and you need to go talk to a real lawyer, not a disembodied third person Q&A on the internet.
To repeat the point: as an end user, you'll never have to think about your legal liability over H.264, because there's no need for you to be licensed unless you're distributing commercial content to other end users or building an H.264 encoder. We'd venture a guess and say you're probably using a licensed camera and software and uploading to services like YouTube or Vimeo or Viddler, and that means you're totally in the clear.
Okay, so why all the fuss? This seems pretty simple to me.
Well, not really. This is the internet, where people hate paying for things, and although end users won't have to directly pay for H.264 licenses, the very idea of anyone or any company having to pay a license for a video codec has sparked off a firestorm of controversy, most of which is centered around whether or not H.264 is "free" or "open," and whether or not alternative open-source and royalty-free codecs like Ogg Theora are better for technical, emotional, or moral reasons.
That's an extremely important and valid debate, but things get messy when you start throwing around terms like "free" and "open" without an understanding of what they specifically mean, and they get even messier when you don't look at the actual license terms. And on top of all of that, things get downright heated when you mix in the fact that Apple's making the biggest push for H.264, because, well, people get incredibly irrational when it comes to hating or loving Apple.
Damn straight. But wouldn't an open-source and royalty-free codec like Ogg Theora actually be better? And cheaper?
Sure it would, and we'd absolutely love for a free alternative to win out. But it's not that simple. First, many people believe that H.264 is superior to Theora, which is based on the VP3.2 codec released by a company called On2 in 2000. Second, it's also possible that Theora infringes patents held by MPEG-LA members and other codec developers, and that puts whoever uses it at risk of a patent lawsuit -- Larry Horn has flatly said Theora infringes MPEG-LA member patents in recent months. Nobody knows the answer to that question, since it's ultimately for the courts to decide, but it injects a healthy amount of fear and uncertainty to the mix, and most businesses tend to shy away from uncertainty -- especially when it's about potentially massive legal liability.
So the real choice for most companies is to sign up with H.264 and the MPEG-LA in return for a baseline level of legal protection and broad compatibility with a codec that's been widely adopted in the market, or to go with Theora, save the money upfront and risk a patent lawsuit down the road while shipping a potentially inferior product. Depending on your point of view, that's either quite a racket the MPEG-LA's got going or it's just ruthless tech industry business as usual, but there's the fundamental situation. To say that there are a great many smart people out there with passionate viewpoints on either side of this debate would be a tremendously hilarious understatement.
Now, Google actually bought On2 in February, and there's lots of chatter that it might open-source a codec related to Theora called VP8 at the I/O conference this month, but releasing the source to something doesn't erase any potential patent liability, and VP8 would be way behind H.264 in terms of market adoption. We're eager to find out what Google has planned, but let's be straight here: it's going to take a major, major move for VP8 to have any effect on the H.264 juggernaut. Let's agree to call VP8 a big question mark for right now, shall we?
So why does Firefox support Theora and not H.264?
It all goes back to the licensing terms we talked about above -- in order to ship an H.264 decoder with Firefox, Mozilla would have to pay the MPEG-LA something around $5 million a year.
That's not cheap.
Nope. What's more, Mozilla remains actively opposed to doing anything that would violate its free-software principles, and shipping code that comes with non-free, non-redistributable license obligations definitely goes against that spirit. We can totally respect that.
Yeah. So what to do?
That's a rock and a hard place for Mozilla. For example, Firefox could leverage the H.264 decoders built in to Windows and OS X to play H.264 content without paying the fees, but that gets right back to having content on the web that isn't "free," and that's not something Mozilla seems to be interested in supporting. If H.264 continues to evolve and gain widespread support in the market, Mozilla may eventually have to make an impossible decision between idealism and compatibility, and we're not even going to try and predict how that one will turn out -- remember, we're having this H.264 conversation right now because it's in line to replace Flash video, which is arguably even less free and open.
Okay, this all sounds super complicated again.
Well, it sort of is. But it's not so complicated that the market can't figure it out -- and since it's not end users who are directly paying here, the market is actually the companies and organizations that have to risk real money and real consequences on their decisions. And that market is pretty familiar with patent pools: MPEG-2 has been licensed by the MPEG-LA for 20 years now, while HDMI, WiFi, 2G and 3G cell services, USB, CDs, DVDs, and Blu-ray discs are all standards managed by similar licensing organizations. We would note at this time none of those arrangements have led to the death of any sort of creativity.
Ke$ha.
Excellent point.
More seriously, it's obvious the MPEG-LA and its licensees should be clearer with customers about what's up with commercial licensing and who needs to pay for what. That hidden personal use fine print feels really sneaky, and pro users need to get some clarity on what's required of them -- you don't mess around with people's livelihoods in the fine print, you know? A clarification from the MPEG-LA and some bigger notices at the front of the manuals are needed in short order.
But look, it's not often Apple, Microsoft, Google, DirecTV, Sony, Toshiba and some 810 other companies all back a standard together. Barring some insanity -- and we never bar any insanity -- we'd say H.264 has already won this year's version of the format war.
You talk a lot. So when is Engadget going to start offering HTML5 / H.264 videos instead of Flash?
2200 words later, and you still had to go there, didn't you?

We know what you mean! It's getting pretty silly out there. OSNews just declared that H.264 would be the death of video art and culture because professional video cameras are only licensed by AT&T for personal and non-commercial usage. Terrifying, although most of the creative people we know have continued working free of devastating laser attacks from space.
You're an ass. Really, what's the deal?
Okay, well, as you might know, H.264 is the codec used in everything from YouTube to Flip cams to HD-DSLRs to Blu-ray, and it's the standard Apple's backing over Flash for video on the web. Microsoft and Google are also backing H.264, but neither is being as militant about Flash. H.264 is thus a Big Deal -- it's very likely the future of video on the internet and beyond.
That's got people all hot and bothered, because depending on how you use H.264 you have to pay license fees to the MPEG-LA, which represents various patent-holders that came together to create the standard. We're talking some major industry heavyweights here: in addition to Apple and Microsoft, the H.264 patent roster includes Panasonic, Sony, Dolby, Thomson, and Toshiba -- in all there are 26 companies or organizations listed as holding H.264 patents. (As an aside, Apple has a single patent in the pool, while Microsoft has around 75, and Microsoft says it actually pays more in license fees than it collects in royalties.)
Oh, and AT&T also has some patents on MPEG-4 it wants license fees for, but it's not part of MPEG-LA, and those rates have to be negotiated separately.
That doesn't sound very open. Did Steve Jobs lie to me?
There's a crucial difference between "open" and "free" here. Although H.264 is an open standard, in that it was developed by a consortium of companies and anyone can make and sell an encoder or decoder, it's not free -- you've got to pay for a royalty fee to use it, and the rates are set by the MPEG-LA, which collects payments and distributes them to its members. The basic rate sheet and license terms are publicly available in summary form (PDF) on the MPEG-LA's website -- it's certainly possible for companies to strike custom deals, but for our purposes the public document offers a good baseline.
So what are the rates, and who has to pay?
An excellent question that cuts to the heart of the matter. Remember, patents cover making, using, and selling the patented technology, so the MPEG-LA actually offers two licenses: one for codec developers (who make and sell the patented H.264 technology) and one for video content and service providers (who use it to distribute H.264 encoded content). The rates vary significantly; the yearly royalties for distributing an encoder range from free to $5m, while the royalties for distributing for-pay content are subject to complex rules about distribution but also range from free to $5m. In any event, MPEG-LA has said to us that only the parties at the top and bottom of the H.264 tool chain are generally required to pay royalties; that is, the party who makes the encoder, and the party who distributes the encoded file to the end users. You can think of that as the first and last transaction, if you like -- the person who sells the encoder and the person who sells the content are the ones who have to pay.
That ultimately means products that come with an H.264 codec don't also come with a license to use the codec commercially -- in order to distribute H.264 content in a way that makes money, the distributor has to pay for a separate license. So products like Windows 7, Mac OS X, Final Cut Pro, Avid, and modern video cameras aren't licensed to distribute video for commercial use -- they all have fine print somewhere that says they're for personal and non-commercial use only. It's language that feels incredibly aggressive and broad, especially since it apparently conflicts with the MPEG-LA's general position that only the final link in the chain -- the party selling or distributing the video to the end user -- has to pay royalties for using the H.264 encoder.
Ouch. So people are mad because they have to pay to make and distribute videos for commercial use?
Using H.264 to distribute free internet video to end users doesn't cost a thing, and won't cost anything until at least 2015. |
Yes, but it's not as bad as it seems. First off, we've directly asked MPEG-LA whether or not using an H.264 camera simply to shoot video for a commercial purpose requires a license, and the answer is no. We've also asked whether an end user watching H.264 videos would ever have to pay or be licensed, and the answer to that question is also no. Yes, the license terms are worded poorly, but those are the answers straight from the patent horse's mouth. Everyone can breathe again, 'kay?
On top of that, there's a gigantic exception to the license rules that should put any lingering fears to rest: using H.264 to distribute free internet video to end users doesn't cost a thing, and won't cost anything until at least 2015. After that, it's up in the air, and that's a bridge we'll have to cross when we come to it -- there's a chance the MPEG-LA could start charging a royalty for free video in five years. But for right now MPEG-LA president Larry Horn says the group doesn't want to "plug a royalty into a business model that's still unsettled." It's also important to note that the MPEG-LA can't just run off and do whatever it wants; its decisions are made by the various patent holders it represents, many of whom are also still trying to figure out the economics of video on the web themselves.
Yeah yeah. Can they sue me or what?
Even if a license fee for free internet video is required after 2015, it's still the apparent provider of the video that's on the hook for the license, not the content owner or end user -- Google would have to pay the royalty for the YouTube videos it hosts, just Apple now has to pay the fee for the movies it sells through iTunes and DirecTV has to pay for the content it broadcasts. That's a huge distinction, and it's one that all of these companies seem comfortable with -- they signed the contracts, after all. Yes, if you're a pro and you somehow find yourself selling H.264 videos directly to end users you'll have to sign a license and potentially pay up, but hey -- if you're doing that you're running an actual business and you need to go talk to a real lawyer, not a disembodied third person Q&A on the internet.
To repeat the point: as an end user, you'll never have to think about your legal liability over H.264, because there's no need for you to be licensed unless you're distributing commercial content to other end users or building an H.264 encoder. We'd venture a guess and say you're probably using a licensed camera and software and uploading to services like YouTube or Vimeo or Viddler, and that means you're totally in the clear.
Okay, so why all the fuss? This seems pretty simple to me.
Well, not really. This is the internet, where people hate paying for things, and although end users won't have to directly pay for H.264 licenses, the very idea of anyone or any company having to pay a license for a video codec has sparked off a firestorm of controversy, most of which is centered around whether or not H.264 is "free" or "open," and whether or not alternative open-source and royalty-free codecs like Ogg Theora are better for technical, emotional, or moral reasons.
That's an extremely important and valid debate, but things get messy when you start throwing around terms like "free" and "open" without an understanding of what they specifically mean, and they get even messier when you don't look at the actual license terms. And on top of all of that, things get downright heated when you mix in the fact that Apple's making the biggest push for H.264, because, well, people get incredibly irrational when it comes to hating or loving Apple.
Damn straight. But wouldn't an open-source and royalty-free codec like Ogg Theora actually be better? And cheaper?
Sure it would, and we'd absolutely love for a free alternative to win out. But it's not that simple. First, many people believe that H.264 is superior to Theora, which is based on the VP3.2 codec released by a company called On2 in 2000. Second, it's also possible that Theora infringes patents held by MPEG-LA members and other codec developers, and that puts whoever uses it at risk of a patent lawsuit -- Larry Horn has flatly said Theora infringes MPEG-LA member patents in recent months. Nobody knows the answer to that question, since it's ultimately for the courts to decide, but it injects a healthy amount of fear and uncertainty to the mix, and most businesses tend to shy away from uncertainty -- especially when it's about potentially massive legal liability.
So the real choice for most companies is to sign up with H.264 and the MPEG-LA in return for a baseline level of legal protection and broad compatibility with a codec that's been widely adopted in the market, or to go with Theora, save the money upfront and risk a patent lawsuit down the road while shipping a potentially inferior product. Depending on your point of view, that's either quite a racket the MPEG-LA's got going or it's just ruthless tech industry business as usual, but there's the fundamental situation. To say that there are a great many smart people out there with passionate viewpoints on either side of this debate would be a tremendously hilarious understatement.
Now, Google actually bought On2 in February, and there's lots of chatter that it might open-source a codec related to Theora called VP8 at the I/O conference this month, but releasing the source to something doesn't erase any potential patent liability, and VP8 would be way behind H.264 in terms of market adoption. We're eager to find out what Google has planned, but let's be straight here: it's going to take a major, major move for VP8 to have any effect on the H.264 juggernaut. Let's agree to call VP8 a big question mark for right now, shall we?
So why does Firefox support Theora and not H.264?
It all goes back to the licensing terms we talked about above -- in order to ship an H.264 decoder with Firefox, Mozilla would have to pay the MPEG-LA something around $5 million a year.
That's not cheap.
Nope. What's more, Mozilla remains actively opposed to doing anything that would violate its free-software principles, and shipping code that comes with non-free, non-redistributable license obligations definitely goes against that spirit. We can totally respect that.
Yeah. So what to do?
That's a rock and a hard place for Mozilla. For example, Firefox could leverage the H.264 decoders built in to Windows and OS X to play H.264 content without paying the fees, but that gets right back to having content on the web that isn't "free," and that's not something Mozilla seems to be interested in supporting. If H.264 continues to evolve and gain widespread support in the market, Mozilla may eventually have to make an impossible decision between idealism and compatibility, and we're not even going to try and predict how that one will turn out -- remember, we're having this H.264 conversation right now because it's in line to replace Flash video, which is arguably even less free and open.
Okay, this all sounds super complicated again.
Well, it sort of is. But it's not so complicated that the market can't figure it out -- and since it's not end users who are directly paying here, the market is actually the companies and organizations that have to risk real money and real consequences on their decisions. And that market is pretty familiar with patent pools: MPEG-2 has been licensed by the MPEG-LA for 20 years now, while HDMI, WiFi, 2G and 3G cell services, USB, CDs, DVDs, and Blu-ray discs are all standards managed by similar licensing organizations. We would note at this time none of those arrangements have led to the death of any sort of creativity.
Ke$ha.
Excellent point.
More seriously, it's obvious the MPEG-LA and its licensees should be clearer with customers about what's up with commercial licensing and who needs to pay for what. That hidden personal use fine print feels really sneaky, and pro users need to get some clarity on what's required of them -- you don't mess around with people's livelihoods in the fine print, you know? A clarification from the MPEG-LA and some bigger notices at the front of the manuals are needed in short order.
But look, it's not often Apple, Microsoft, Google, DirecTV, Sony, Toshiba and some 810 other companies all back a standard together. Barring some insanity -- and we never bar any insanity -- we'd say H.264 has already won this year's version of the format war.
You talk a lot. So when is Engadget going to start offering HTML5 / H.264 videos instead of Flash?
2200 words later, and you still had to go there, didn't you?





















@Nilay Patel
Does that mean if Engadget switched to H.264 today, then in 2015 Engadget would have to convert all their old videos to another format or risk having to pay a lot of money?
Is the 2015 date retroactive? Is it possible for MPEG-LA to change the legalese to charge for use prior to 2015?
This 2015 dates leaves a lot of uncertainty on the table.
Huh, so if I'm hosting video content in H.264 I will have to pay a fee?
Why is this better than Adobe Flash again? I see nothing that states that H.264 is superior here. I don't have to pay to host Flash content on my site, so I would have to pay to use H.264?
Am I missing something here? Really, I'm curious.
@Niazac It sounds like the logic is that Apple et al would rather opt for paying royalties in a still-vague fashion to a group of companies, including itself, than paying to Adobe solely.
@Niazac
no, plus build in the fact that even apple devices (the ones pushing it forwards) can barely run it well, it really does make you wonder:
why the hell do people prefer it?!?!
@Niazac You only have to pay a fee if you're directly charging the end user, and the fee maxes out at $.02 per sale. If you've just got some videos on your blog for free, you're in the clear, ads or not.
@Nilay Patel
surely, then, apple (for example) have put their own foot in their own doodoo, they have to pay royalties for a product they helped to make XD
@HoldenMccrotch They do have to pay. Apple pays for the iTunes Store, and Microsoft pays for Zune and Xbox. Microsoft even says it pays much more into the system than it gets back through patent royalty payments.
@Niazac If you have to pay, you have to pay whether or not you use Flash to deliver the H.264 video or not. This has nothing to do with Flash.
And no, you do not have to pay to host any H.264 video. You only pay when you sell, and it's a small amount...I believe less than a penny.
@Niazac
Flash is just the container in which the video is delivered to you.
If you have a Flash player that delivers H264 video and MP3 audio to you, you have 3 different licensed technologies.
If you stream via html5 and receive Theora video and Vorbis audio, you have 3 open formats, and will get sued, because according the the MPEG-LA, no current video codec can exist without infringing on their patents. Which might be true.
Lots of people don't understand the difference between codecs and containers.
Interesting read: http://www.osnews.com/story/23236/Why_Our_Civilization_s_Video_Art_and_Culture_is_Threatened_by_the_MPEG-LA
I wonder why this was not a source link...
@tocharius
man this just gets more and more confusing XD
@tocharius That's the first link in the piece, my man. And I totally, completely disagree with it. ;)
@Nilay Patel
Woops, i missed that. I usually assume links in the text part of Engadget articles are just to other Engadget articles, or (kinda useless) Engadget tags.
@tocharius Because in the original article they already dismissed OSnews as being "panicky", my prime complaint about the entire summary. If there's one thing I know about OSnews is that's never panicky ( been reading that site for quite a bit now ).
@tocharius Wait. I can't play video on my computer without infringing a software patent?
That's fucked up, no matter how you slice it.
I get the basics of this, but it all seems sorta constricting. I'm sorta afraid of this.
I'm glad Engadget is (finally) addressing IP law issues. What is also desperately needed is a primer on patent law, because whenever Engadget posts a patent-related story, readers/commenters get all bent out of shape - mostly because they have little or no patent law understanding.
So when people keep saying "Flash Video" what in the world are we talking about? On2 VP6 encoded video, or are we talking about h.264 encoded video playing in a Flash player, some combination of the above? Comparing h.264 to Flash seems a strange comparison to me. (Though I may just get shouted down).
Firefox is dead. Long Live Chrome.
@CDice
I usually have both running at the same time.
@CDice Firefox is dead like Windows is dead. ¬_¬
I just don't want to download another stupid plug-in, seems like we live in an age where we shouldn't need that anymore, but some people still love adobe, and some still use Internet explorer, I'm gonna bunch those two together and leave it at that.
Apple is going to get sued.
I really have to wonder what Firefox can do here- they're not large enough on their own to push Theora, and the open-source thing (which is a major source of Firefox's benefits, IMO) means they can't adopt H.264...
I've tried Chrome in the past and didn't like it at all, but if in the future Firefox can't play most videos online...
Flash also uses H.264, and is just a container, so far so good. And I dont think anybody is mad, or frustraited because H.264 codec is taking over another codec, whichever that was, but most people are reacting on the matter that Steve Jobs, suddenly decides to make Flash obsolete, instead of leting the technology to die of it's own natural causes (if it deserves it or not I dont know), and everybody's best guess is that apple dont want cross platform apps.
Also apple just entered the dirty business of advertising, and they want developers to use their tool-kits.
This is nuts...all this fuss over a video codec?
Christ on a bike...
so "So when is Engadget going to start offering HTML5 / H.264 videos instead of Flash?"
where is the answer ¿
All around an interesting and informatice, if a bit long-winded article.
until the Kesha reference. +9000 win
So all these major companies pick a standard for which they all get paid. Their internet dominance insures that competitive truly open and free standards fail. Sounds like a price fixing, racketeering, monopoly. Where is the FCC on this?
@sacguy but before you guys start bitching: Do you bitch because you pay royalties everytime you buy a DVD? When you buy a USB certified product? when you buy a Wifi product? Because you pay royalties for those technologies, you know? Oh you didn't. I figured so.
@drkztan No, because like you said I BUY those things. So giving a portion of profit to the inventor/patent holder makes sense. If all this was about was paying the codec cartel part of the profit of equipment purchased to make these video then there would be no problem. It is the double, triple dipping for use and posting that can potentially turn free speech via online video into pay per use after 2015 and limits who can post those videos today. That is the real problem brought up in the article if you understood it all. Did you? Oh you didn't. I figured so.
This is why software patents are stupid.
what about x264?
@htd That's what I wanted to know about.
Thanks Nilay Patel that helped a lot and cleared up many of my questions.
"in order to ship an H.264 decoder with Firefox, Mozilla would have to pay the MPEG-LA something around $5 million a year."
- Despite being a non-profit organization that develops a FLOSS product? That sucks
@LANjackal
If it is true that a non-profit like mozilla would be on the hook for 5M per year then clearly the current framework is already badly broken.
@jedi: The Mozilla Fundation made $78.6 million in revenue in 2008, most of it are "search royalties" from Google (via Wikipedia). I guess the probably could afford the fees, if they wanted to.
@stpn Accounting 101, buddy? Mozilla is a non-profit. Please look up the difference between profit and revenue and then get back to us
@stpn The real reason this is irrelevant is that even though the Mozilla Foundation could pay, they can't pay for everyone who might use the Firefox source code- thus defeating the purpose of Firefox being open source.
This whole codec thing sucks. Can't tell you how much money and time my company spends on trying to make stupid videos (and audio) work because of the codec. Me personally too. How many times have you opened some video only to see "codec not found". Makes the whole video-computer thing a PITA.
If I were king, the codec would always be embedded in the video stream so no matter what device would be able to play the dang things. Oh to the "takes more space", then get cable modem and shut up, few thousand bytes don't matter to me vs it not playing.
So, when do the component patents expire? Maybe we can just put the whole internet on hold for 20 years until the codec is really truly free.
One thing I am having a hard time imagining is what paying for this would be like in 2015ish. If I have to type in my credit card number every time I watch a video I might kill myself. Even if I visit a new website and have to create an account and pay $1 to watch a 5min video, I think I would join an internet revolution against this. I am not one who believes that everything on the internet should be free. I believe that the internet should be quick and easy. This only reason I use iTunes is because its mad fast and mad easy to click a button once.
On a slightly different point, "Do you think the MPEG-LA is motivated to keep it free? I could not tell reading your post but I would like some hope if you know what I mean.
Like all things legal, once it's explained, I understand it less than before. Sounds like if my GrandMa videos a new theatre release porno, she can only sell it to other porn lovers.
We need the Dirac video format to take over.
Better to add $5 to each camera for the blood sucker than continuing fees. where's Obama now?
The problem is finding a digital camera that doesn't use this codec - it's impossible to not use this codec. So basically, if you film anything on most any camera you can't sell it unless you pay up.
Good post. The whole situation is a lot clearer to me. I didn't wake up this morning feeling like P. Diddy.
WOW,
REAL JOURNALISM.... THANK YOU, THANK YOU, THANK YOU! Now if only other websites, and cable news companies would follow your example. I am more well informed on a difficult and complicated issue after reading your article. Thank you again Mr. Patel.
"MPEG Issues Resolution on Type-1 (Royalty-Free) Standardization"
http://www.robglidden.com/2010/04/mpeg-resolution-on-royalty-free-standardization/
I love this "don't have to pay anything until at least 2015" argument. It is BS and doesn't make anything better. So it's cool that they don't charge anything until 2015, therefor helping the spread of the format. Then once 2015 hits they charge whatever they want and make a killing....oh and damn it's kind of too late to go back because when it was free it was made the standard. 4 years of free is cool though, it makes up for the 100 years of being charged later on.