Adobe decries Apple's 'walled garden,' yet pledges 'best tools' for HTML5
Adobe CTO Kevin Lynch says Flash works just fine on the Apple iPhone, thank you very much -- and he thinks that's exactly why Apple keeps on denying it access. Speaking at the Web 2.0 Expo in San Francisco, he explained his belief that by eliminating Flash, Cupertino is forcing developers to build apps natively for iPhone OS rather than one of Adobe's cross-platform solutions, and thus creating a "walled garden" of applications that users must flock to an iDevice to be able to use. Lynch compared Apple's control over development formats to 19th century railroad lines that competed for customers by using differently sized rails, and pledged that Adobe would not be part of such a competition. "It's not HTML vs. Flash -- they've been co-existing for over a decade," he said, adding, "We're going to try and make the best tools in the world for HTML5." So, what do you think about that, Steve?























We all believe you adobe
@WillSmith
"Flash works just fine on the Apple iPhone, thank you very much" hahahahahahhahahahahahhahahhahahhahahahhha!
@Ucvbn Bjfyuvs
How do you know that it doesn't?
@sam46
+1 for you and an extra +10 cause its a fanboy
Adobe should stop ef-ing around and pull support for flash on Mac OS and then see if Jobs will continue to bash flash.
@Seven2k
Why don't they just release it on cydia? That's how everything else becomes and iPhone feature.
@WillSmith woohoo ahaa! http://www.youtube.com/watch?v=9uERzURKtq0&feature=related
@Ucvbn Bjfyuvs
Java works great on the iPhone too! I've tested it.
Oh, you want video proof? Ehhh, I'll get back to you on that.
But seriously, Kevin Lynch makes a good argument here, one that I've been contemplating for quite a while. By doing this, Apple is defending themselves and developers. People won't be paying for games in the app store if there's tons of Flash games out in the open for free. Developers, nor Apple can collect $$$ if that happens.
The least Apple can do, however, is to let developers use CS5 to develop native apps.
@WillSmith
Well, Adobe it doing their thing. You're better than petty disputes guys. We were all getting tired of it anyway.
@shotta I doubt it would do much. If they were to pull Photoshop on the other hand...
@WillSmith This is EXACTLY what I've been banging about in the various comments section to try and break up the fanboyistic Flash vs HTML5 debates.
It's not about which technology is superior, it's about what makes Apple the most money. Apple is only the champion of free and open technologies when it suits them.
@Ucvbn Bjfyuvs
Apple can actually let people download flash from itune store to prove how bad flash is.
However, Steve doesn't have the guts to do this.
Not all the application in itune are brilliant. Apple can accept lower quality application to appear in itune store, but it doesn't allow flash.
Just let the world know how "bad" flash is by allow it to appear on iphone/ipad.
@ all of you,
Did none of you RTFA? There are already Flash apps on the app store. You can go download them right now. This makes it clear that Apple's intention was never because they worried about the quality of Flash apps, but rather they were just worried about having a competitor.
Here's one of them:
http://itunes.apple.com/app/south-park-avatar-creator/id331751052?mt=8
@alostpacket
Links to more Flash based (cross compiled) apps:
http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/
So remember kids, this is what Steve is "saving" you from.
@erik1080 -- "People won't be paying for games in the app store if there's tons of Flash games out in the open for free."
What about the tons of FREE games available in the App Store?
So you suggest people go to a website using a data connection to play some free Flash game -vs- just downloading a game directly to the iPhone for free?
Here's another thing... if you make a game and put it into the App Store.... you CAN sell it and possibly make some serious money.
How much money do developers make having their silly Flash game spread all over dozens of different Flash game websites... collecting fractions of pennies from ads every time someone visits the page?
I'm not supporting what Steve Jobs says... I don't even have an iPhone. But the "you can get free Flash games online" argument is pretty weak.
Cell phone apps store are huge today... real apps that run on the phone. No one is excited about "web apps" anymore... especially crappy Flash games.
@shotta This simply comes down to Apple paying Adobe back for when Adobe abandoned Mac in the late 90s.
I am sure if Adobe dropped Photoshop from Mac, Apple would put out an alternative....
In any case, Adobe should focus on Android. The joojoo is a good example of how effective Flash is on a tablet. Adobe put joojoo under the bus to suck upto Google. So it works both ways... Adobe isn't a Saint either.
@Vexorg
The funny thing with photoshop is that if they pulled it out of the Mac OS X market, stockholders would scream, "You make how much off of FLASH? And you threw all those Photoshop licenses out the window for FLASH?"
@shotta Wow that would be the best way for Adobe to hasten Flash's demise. Don't think so? Ask web developers whether they would rather reimplement their sites without Flash or just let them be incompatible with a big chunk of their audience all at once.
@shotta
I'd like to see Adobe decide that Photoshop works better on Windows and stop developing for it on the Mac in order to preserve the optimum experience.
@Vexorg
I agree - they should no longer offer Photo Shop for Macs and offer a deep discount to switch Mac users to a PC.
@rutter9 : HELL, YES. Please, Adobe : put up or shut up. Let's see what your solution looks like.
@Vexorg If they pull Photoshop it will take at least a year before anyone complains. And by then Apple may have already developed a replacement.
So really there isn't much adobe can do except make sure their tools are amazing enough for other platforms for developers to start complaining.
@WillSmith i forgot to put the "/s" -____-
@Michael Scrip
It has nothing to do with free or paid apps.
It has everything with apple having 100% complete control over which apps become available on the app store.
If flash was available on the iphone then we might see some adult games like sextris designed specifically for use on the iphone, it might even be called iSextris.
Uncle Steve Jobs wouldn't like that very much though, and he knows what is best for you, so you better obey him.
@rutter9
Not putting something on a device is bad. Taking something off is horrific. Tech companies who take features from their customers fail in a capitalist society- especially since that wouldn't be unlike a terrorist/hostage situation, and we're all arrogant pricks when it comes to that :D
Adobe, I'm really happy for you and I believe in you but it's just time to shut up and get'er done!!!
LET ACTIONS SPEAK LOUDER THAN WORDS!!!
@sam46 Because this is what happens when Mac users try to watch Flash videos: http://www.youtube.com/watch?v=b023AXYGsnc
Watch the CPU monitor in the top-right.
If it runs THAT badly on a 2.8 GHz i7, I can't imagine it doing much better on a 600 MHz A8. And on the older 400 MHz ARM11, like people wanted when the original iPhone came out (and ever since)? HA! Good luck.
@alostpacket check out this app from Adobe .. this is so awesome. . and done for the ipad. .
http://itunes.apple.com/us/app/adobe-ideas-1-0-for-ipad/id364617858?mt=8
so much could have been done .. guess thats wat scared apple. .
@shotta given the number of sites announcing a switch to HTML5 it wouldn't matter for very long.
And Adobe doesn't dare drop the Mac versions of their software because that would kill half their sales. Macs are very very popular with ad agencies and other companies that use Photoshop etc.
As for Lynch's comment, Flash doesn't run on the iphone. period. So the statement makes him look a tad moronic. Now if he had said that Flash works just fine on X, Y, Z other phones with near identical specs so there's no reason to believe it wouldn't perform fine on the iphone, that would be different.
@alostpacket give it a rest. Apple still gets their 30%, it's still a warranty void to jailbreak etc. It's not about money
when you wrap software the way that this 'convertor' does, any OS update has the possibility to break the app because the convertor code doesn't work the way that native code would. it can actually make it harder on developers because they have to go back and rework things to fix the problem. Which often means waiting for the folks that made the convertor to redo it.
this is what Apple is trying to prevent. Because f'd up apps means folks screaming for refunds that they agreed they can't get (but feel they are entitled to anyway), apps not selling (costing them the 30%) and so on.
@shotta We wouldn't be able to tell the difference. Based on the performance of Flash on the Mac, it looks like Adobe stopped supporting Flash on Mac OS X years ago.
@Michael Scrip Tell that to the Facebook farmville addicts...
@donv69 A year? Are you insane? Do you have any idea how complex Photoshop is? The math alone would require several development teams. Nah, I'm sorry. You have no idea what you're talking about. It'll never happen.
@shotta
Bend over, Flash fanboys. Apple is coming through. It's all aboard the HTML5 Express from here on. Flash's wheels are starting to get out of round and a derailment is waiting around the next curve.
Hulu said they're working at full speed to get their videos to the iPad. Once that happens, it's bye-bye Flash for that site and the hundreds that are likely to follow.
@shotta Thats the same stupid logic that is behind those saying MS should pull out of the UK to avoid being fined. By Removing themselves from the market, in this instance the Mac sector all Adobe does is create a huge hole that will have to be filled by the competition.
If they are concerned about the lack of Flash on a phone speeding up the adoption of HTML5 then how on earth will removing it from Macs accomplish anything other than force even more web developers look to platforms other than Flash to develop their content with.
@shotta
Who cares?
@WillSmith Ditto, Flash is not dead the game is just changing. I like that there is going to be less need for flash but that doesn't mean it's dead. I am for adobe here. http://j.mp/steve-jobs-v-apple-review"
@Michael Scrip
wow what a horrible argument. You can sell stuff? so you support not having free flash apps
@shotta
Pull Flash from Mac OS X? Fine. I'm sure it'd make news. Now pull Photoshop from OS X? You'd have rioting on the streets! You know how many companies would have to Boot Camp or virtualize just for that? And all the consumer would know is that Adobe pulled it. They wouldn't know why. And when Adobe says "It's because Apple won't let us put Flash on the (Insert Apple Product)", it'll just make Adobe look bad in the consumer's eyes.
It's be funny to see though. And Apple would just release their version of Photoshop that's nearly identical. Look at Final Cut Pro vs. Adobe Premiere Pro. I'm not sure who copied who, but I feel pretty much at home in both.
@Vexorg if adobe pulled cs they would be shooting themselves in the foot
@guroth Such a game would never make it to the App Store. And if we are talking about browser games, there is nothing stopping you from making such a game in HTML5.
@Michael Scrip If you control the distribution channels, you control the content.
Even if there is free games and apps on the apple store, you can only install those who are approved by Apple.
If you have different ways to access non approved content, you lose your control over the media. (of course that is not entirely true, but, in Steve's mind, thats what he is probably thinking)
@bdfortin actually on my a8 n900 flash runs fantasticly clocked at 900 mhz, its clearly not the processor or flash's problem.
@Michael Scrip Obviously, you sir are a fool
@jaffreywali Apple already has a Photoshop replacement, i't called Aperture and it's pretty potent. Adobe CS5 with full 64bit implementation looks very enticing to me but Adobe always charges way too much even for their upgrades. Upgrade to CS5 is $600.00 for me. Tell me now who the money grubs are here?
@alostpacket
When they said flash "apps" what they meant was flash "plugin"
@alostpacket
Your spot on but the so called Adobe enthusiasts can't be bothered to find out they are to busy playing those crappy flash games.
@bdfortin
lol, search for ANY video of a HTML5 experience on a mac, i mean, you think flash is bad, html5 uses almost twice as much CPU for something thats MUCH worse, go figure
@HoldenMccrotch HTML5 video on a Mac uses hardware acceleration. The CPU is barely used. It's all loaded off to the GPU.
@bdfortin
Right, Flash is a hog. But so it HTML right now and even more so.
https://mail.google.com/mail/?shva=1#inbox/128481db2be7f3eb
Another fanboy fail.