Parrot AR.Drone hits the US this September for $299, we go hands-on with video!
Parrot promised to reveal the launch details for its AR.Drone at E3 this week, and it's now delivered -- the remote-controlled quadricopter will be available in the U.S. this September for $299. Of course, this is hardly your ordinary remote-controlled quadricopter, as it's not only controlled via WiFi, but via an iPhone, iPad or iPod touch -- something we got well acquainted with both at CES and on the Engadget Show back in January. Incidentally, an Android app for the device was also recently demoed by the company, but it's apparently still not quite official. Head on past the break for the complete press release, and hit up the gallery below for a closer look at the Drone itself in some of its various configurations.
Update: We swung by the company's demo station outside the show floors here at E3, spoke with the company CEO, got a little more information about the post-release plans for this thing, and dive-bombed a few PR reps before running for the hills. All those details and a funky fresh new video are waiting for you after the break.
Hopefully you're not sick of the AR.Drone, because we sure aren't, and we took another opportunity to take it for a spin, and to speak with Henri Seydoux, founder and CEO of Parrot, the company behind the thing. Naturally the big news of the day is the $299 price, which is steep but honestly a little lower than some of the cynics among us were predicting.
For that money you get yourself one drone with two bodies: one for indoor flying with expansive foam bumpers and a second for zipping around outdoors. This one ditches the bumpers in favor of better stability in crosswinds and, we presume, better overall speed. You also get a free download of the control app in the App Store, as well as a simple combat app in which your view on your iPhone is overlaid with missiles, lasers, and explosions as you duel with another Drone -- meaning you have to talk a friend into getting one, too if you want to get the most out of it.
That's not exactly a stunning deal for $299, but it's the future that has us intrigued. The idea is that there will be additional apps added to the App Store on a regular basis that will add new games and challenges. Henri suggested there might be bombing runs on the Drone's cardboard box (which has a target on the back), missions to rescue hostages far out in your backyard, and pretty much anything else that anyone can think of. This is because, of course, the AR.Drone's software is completely open-source, and the company will be encouraging others to write their own games and release them to the App Store -- or via any other distribution system. Basically, creative types will be free to do whatever they like, and if this thing has one fourth the success that LittleBigPlanet achieved the results could be amazing.
The controls right now are simple and intuitive. The iPhone displays two inputs, the right being a virtual thumbstick that raises or lowers altitude, and allows you to rotate the Drone on its axis. If you hold your thumb on the left control you can tilt the iPhone to bank the Drone in any direction. There's also a button you can tap to take off or land automatically, which is good for those prone to buying the farm.
The initial Android app is not expected to be ready at launch time, which is disappointing, but that should come soon enough. We're hoping that independent devs flock to this device and fill App Stores, Marketplaces, and everything else with augmented reality minigames. If that happens this somewhat pricey, high-tech novelty could turn into a truly killer augmented app.
Tim Stevens contributed the hands-on portion of this article.
Update: We swung by the company's demo station outside the show floors here at E3, spoke with the company CEO, got a little more information about the post-release plans for this thing, and dive-bombed a few PR reps before running for the hills. All those details and a funky fresh new video are waiting for you after the break.
Hopefully you're not sick of the AR.Drone, because we sure aren't, and we took another opportunity to take it for a spin, and to speak with Henri Seydoux, founder and CEO of Parrot, the company behind the thing. Naturally the big news of the day is the $299 price, which is steep but honestly a little lower than some of the cynics among us were predicting.
For that money you get yourself one drone with two bodies: one for indoor flying with expansive foam bumpers and a second for zipping around outdoors. This one ditches the bumpers in favor of better stability in crosswinds and, we presume, better overall speed. You also get a free download of the control app in the App Store, as well as a simple combat app in which your view on your iPhone is overlaid with missiles, lasers, and explosions as you duel with another Drone -- meaning you have to talk a friend into getting one, too if you want to get the most out of it.
That's not exactly a stunning deal for $299, but it's the future that has us intrigued. The idea is that there will be additional apps added to the App Store on a regular basis that will add new games and challenges. Henri suggested there might be bombing runs on the Drone's cardboard box (which has a target on the back), missions to rescue hostages far out in your backyard, and pretty much anything else that anyone can think of. This is because, of course, the AR.Drone's software is completely open-source, and the company will be encouraging others to write their own games and release them to the App Store -- or via any other distribution system. Basically, creative types will be free to do whatever they like, and if this thing has one fourth the success that LittleBigPlanet achieved the results could be amazing.
The controls right now are simple and intuitive. The iPhone displays two inputs, the right being a virtual thumbstick that raises or lowers altitude, and allows you to rotate the Drone on its axis. If you hold your thumb on the left control you can tilt the iPhone to bank the Drone in any direction. There's also a button you can tap to take off or land automatically, which is good for those prone to buying the farm.
The initial Android app is not expected to be ready at launch time, which is disappointing, but that should come soon enough. We're hoping that independent devs flock to this device and fill App Stores, Marketplaces, and everything else with augmented reality minigames. If that happens this somewhat pricey, high-tech novelty could turn into a truly killer augmented app.
Parrot AR.Drone: Invasion begins...
The first quadricopter for video games and piloted by Wi-Fi will be available in the U.S. in September under $300
Los Angeles, June 15, 2010 /PRNewswire/ - Parrot, leader in wireless peripherals for mobile phones, today unveils at E3 Expo in Los Angeles the final version of the Parrot AR.Drone, a quadricopter using augmented reality and piloted with an iPod touch®, an iPhone® or an iPad™.
With super intuitive handling, Parrot AR.Drone achieves spectacular flights and enables consumers to play video games in augmented reality.
You are piloting a one-of-a-kind quadricopter, where real and virtual worlds meet to offer unparalleled gaming experiences...
The front-camera broadcasts and streams what the drone is seeing onto the iPod touch or iPhone screen; and the image processing allows integrating real-time special effects of augmented reality.
Pattern Ergonomic piloting
With its shaped cockpit driven by four propellers with brushless motors, the Parrot AR.Drone offers excellent maneuverability and stability during piloting.
Parrot AR.Drone generates its own Wi-Fi network (no need for an Internet connection nor a router) at which you simply connect an iPod touch or iPhone. Once the "AR.FreeFlight" application has been downloaded, the iPod touch/iPhone turns into a true piloting station.
Two piloting modes are available:
* Beginner: two tactile piloting buttons to control the accelerometer / the direction of the drone and to maneuver.
* Ace: expert mode with a single tactile button to pilot the AR.Drone.
Touch the take-off button on the screen of the iPod touch/iPhone and the Parrot AR.Drone starts its engine, takes-off, stabilizes a few feet from the ground and waits for the pilot's instructions.
The player needs to put his/her left thumb on the screen and a control button will position under it. The accelerometer of the iPod touch/iPhone is detecting movements. Parrot AR.Drone moves forward, back or sidewise depending on the inclinations of the iPod touch/iPhone.
Another command button on the right of the iPod touch/iPhone screen enables the pilot to make the AR.Drone rise, go down or rotate.
In Ace mode, a single button enables the pilot to fully control and pilot the AR.Drone.
Touch the landing button and the quadricopter will land and stop its engines.
A unique high-tech quadricopter
Parrot AR.Drone is made of carbon fiber and high resistance PA66 plastic.
The heart of the AR.Drone contains MEMS (Micro Electro Mechanicals Systems), three axes accelerometer, two gyrometers [one axe & two axes], one ultrasound sensor and two cameras:
* The first camera, located underneath, is connected to an Inertial Measurement Unit. Thanks to this unit, the AR.Drone is capable of measuring its horizontal speed and performing mind-blowing stationary flights. The system of images comparison enables it to compensate turbulences due to the wind during outside flights.
These technologies are usually used for professional or military applications and have been adapted to gaming universe for the first time.
* The second camera, at the front of the quadricopter, broadcasts and streams on the iPod touch/iPhone screen what the drone is seeing as if the player was in the pilot's position.
This camera plays a major role for video gaming thanks to the use of form recognition: it enables augmented reality.
For example, the front camera will recognize another AR.Drone in the game battle between two quadricopters, or tags which will turn into obstacles, monsters or robots on the screen of the iPod touch/iPhone.
Video streaming has been enhanced compared to the development version of AR.Drone introduced at CES. Also, the front of the hull has been strengthened to better protect the camera.
The players can choose the camera they prefer or display the two cameras simultaneously on the screen of the iPod touch/iPhone.
New rules for games
With the AR.Drone, Parrot is combining the worlds of video gaming and radio-controlled models.
This one-of-a-kind quadricopter enables consumers to recreate a large number of video games in the real world and also offers a multi-player possibility thanks to augmented reality.
To offer pilots unprecedented gaming experiences, three games will be available for download in the App Store℠:
* AR.FreeFlight
o Application that is mandatory to fly and pilot the AR.Drone.
o Two piloting modes: beginner or expert.
o Downloadable for free on App Store.
* AR.Dronegate
o Solo game using augmented reality.
o Requires the two tags provided in the box.
o Story: After the successful downloading of photons, scientists try the same experience with matter. The first try is a catastrophe, a number of scientists disappear and a black hole forms accidentally. This is the "Grey Zone". Military-researchers create a radio-commanded device able to bear the extreme conditions of the Grey Zone. But since, unexplained attacks occur on the facilities.
o Mission: Protect your military base and destroy "enemies".
o $2.99 USD on App Store.
* AR.FlyingAce
o Story: For the first time, you will be able to use a radio-commanded quadricopter to conduct aerial battles of World War II aces proportions.
o $2.99 USD on App Store.
A new look for inside and outside flights
Parrot AR.Drone is designed for flying inside and outside.
For a flight outside, a shaped hull reduces the area to the wind and offers an extreme maneuverability of the quadricopter.
Three hulls are available:
* orange and yellow
* orange and green
* orange and blue
These vivid colors enable the pilot to easily follow the movements of his/her AR.Drone. They are also easily recognized by the front-camera of the AR.Drone, which enables the AR.Drone to identify a competitor for two-player battles.
For indoor flight, a specific hull – with a white, gray and black cockpit- surrounds and protects the propellers if the AR.Drone hits an obstacle. Stickers, with colors similar to the shaped hull, can be fixed on each arch to enable drone battles inside.
Finally, electroluminescent diodes (green at front, red on the back), are positioned on the landing gear and enable the pilot to easily position his/her AR.Drone for piloting. These diodes also activate and react according to the action from the game.
A community of pilots
Available via www.ardrone.com, AR.Drone-Pilot Academy will be a website dedicated to Parrot AR.Drone users and fans.
This website will showcase approximately 20 videos and detailed information on the AR.Drone.
* Training Zone
This area of the website accompanies the pilot, from the first encounter of the AR.Drone to tips for piloting.
How to prepare your AR.Drone (installation of the battery, configuration Wi-Fi / iPod touch - iPhone...), pilot (control of the accelerometer...), do sophisticated maneuvers (circles, figure-eight, half-turn, slalom, obstacles race...), practice aerial battle (offensive and defensive maneuvers, indoor and outdoor battles...).
* Community Zone
Here pilots will be able to post their videos, share and discuss on forums, follow AR.Drone news (via Facebook, Twitter...).
An open development platform
Since the introduction at CES 2010, the Software Development Kit, which was updated in May 2010, is available for developers to create games for the AR.Drone. Source code porting on other platforms is also feasible from the SDK.
To date, more than 450 developers around the world have registered on Parrot AR.Drone platform.
The only bounds of the forthcoming games for the AR.Drone are the imagination and ingenuity of the fans of Parrot's quadricopter.
To download the SDK or get more information, visit http://projects.ardrone.org.
Parrot AR.Drone: a technological first
The development of the AR.Drone required more than four years and the creation of about 20 patents.
For the first time, a consumer product encompasses:
* A quadricopter made of carbon fiber and high resistance PA66 plastic, with 4 brushless engines embedded.
* An inertial unit with MEMS (Micro-Electro-Mechanical Systems) combining video processing with an automatic piloting software to ensure a very intuitive piloting of a radio controlled object.
* Wi-Fi and video streaming for a modern gaming interface with an iPod touch/iPhone.
* Images processing software for augmented reality.
Parrot has worked for 15 years on wireless technologies. Engineering is the keystone of the work of Parrot and the R&D department of the company consists of 150 engineers.
Parrot concentrates on the maintenance of its investments in R&D to a high level, with an important focus on the software and the signal processing. Parrot develops complete products in taking care of their use; because of this, software, electronics, design and also manufacturing costs are the daily work of the research department.
Parrot AR.Drone Invasion Plan
Parrot AR.Drone will be available for purchase at selected retailers* in September in the United States for $299 MSRP.
Availability in Europe and Asia will be announced in the following weeks.
*For more information, please go to www.parrot.com
The first quadricopter for video games and piloted by Wi-Fi will be available in the U.S. in September under $300
Los Angeles, June 15, 2010 /PRNewswire/ - Parrot, leader in wireless peripherals for mobile phones, today unveils at E3 Expo in Los Angeles the final version of the Parrot AR.Drone, a quadricopter using augmented reality and piloted with an iPod touch®, an iPhone® or an iPad™.
With super intuitive handling, Parrot AR.Drone achieves spectacular flights and enables consumers to play video games in augmented reality.
You are piloting a one-of-a-kind quadricopter, where real and virtual worlds meet to offer unparalleled gaming experiences...
The front-camera broadcasts and streams what the drone is seeing onto the iPod touch or iPhone screen; and the image processing allows integrating real-time special effects of augmented reality.
Pattern Ergonomic piloting
With its shaped cockpit driven by four propellers with brushless motors, the Parrot AR.Drone offers excellent maneuverability and stability during piloting.
Parrot AR.Drone generates its own Wi-Fi network (no need for an Internet connection nor a router) at which you simply connect an iPod touch or iPhone. Once the "AR.FreeFlight" application has been downloaded, the iPod touch/iPhone turns into a true piloting station.
Two piloting modes are available:
* Beginner: two tactile piloting buttons to control the accelerometer / the direction of the drone and to maneuver.
* Ace: expert mode with a single tactile button to pilot the AR.Drone.
Touch the take-off button on the screen of the iPod touch/iPhone and the Parrot AR.Drone starts its engine, takes-off, stabilizes a few feet from the ground and waits for the pilot's instructions.
The player needs to put his/her left thumb on the screen and a control button will position under it. The accelerometer of the iPod touch/iPhone is detecting movements. Parrot AR.Drone moves forward, back or sidewise depending on the inclinations of the iPod touch/iPhone.
Another command button on the right of the iPod touch/iPhone screen enables the pilot to make the AR.Drone rise, go down or rotate.
In Ace mode, a single button enables the pilot to fully control and pilot the AR.Drone.
Touch the landing button and the quadricopter will land and stop its engines.
A unique high-tech quadricopter
Parrot AR.Drone is made of carbon fiber and high resistance PA66 plastic.
The heart of the AR.Drone contains MEMS (Micro Electro Mechanicals Systems), three axes accelerometer, two gyrometers [one axe & two axes], one ultrasound sensor and two cameras:
* The first camera, located underneath, is connected to an Inertial Measurement Unit. Thanks to this unit, the AR.Drone is capable of measuring its horizontal speed and performing mind-blowing stationary flights. The system of images comparison enables it to compensate turbulences due to the wind during outside flights.
These technologies are usually used for professional or military applications and have been adapted to gaming universe for the first time.
* The second camera, at the front of the quadricopter, broadcasts and streams on the iPod touch/iPhone screen what the drone is seeing as if the player was in the pilot's position.
This camera plays a major role for video gaming thanks to the use of form recognition: it enables augmented reality.
For example, the front camera will recognize another AR.Drone in the game battle between two quadricopters, or tags which will turn into obstacles, monsters or robots on the screen of the iPod touch/iPhone.
Video streaming has been enhanced compared to the development version of AR.Drone introduced at CES. Also, the front of the hull has been strengthened to better protect the camera.
The players can choose the camera they prefer or display the two cameras simultaneously on the screen of the iPod touch/iPhone.
New rules for games
With the AR.Drone, Parrot is combining the worlds of video gaming and radio-controlled models.
This one-of-a-kind quadricopter enables consumers to recreate a large number of video games in the real world and also offers a multi-player possibility thanks to augmented reality.
To offer pilots unprecedented gaming experiences, three games will be available for download in the App Store℠:
* AR.FreeFlight
o Application that is mandatory to fly and pilot the AR.Drone.
o Two piloting modes: beginner or expert.
o Downloadable for free on App Store.
* AR.Dronegate
o Solo game using augmented reality.
o Requires the two tags provided in the box.
o Story: After the successful downloading of photons, scientists try the same experience with matter. The first try is a catastrophe, a number of scientists disappear and a black hole forms accidentally. This is the "Grey Zone". Military-researchers create a radio-commanded device able to bear the extreme conditions of the Grey Zone. But since, unexplained attacks occur on the facilities.
o Mission: Protect your military base and destroy "enemies".
o $2.99 USD on App Store.
* AR.FlyingAce
o Story: For the first time, you will be able to use a radio-commanded quadricopter to conduct aerial battles of World War II aces proportions.
o $2.99 USD on App Store.
A new look for inside and outside flights
Parrot AR.Drone is designed for flying inside and outside.
For a flight outside, a shaped hull reduces the area to the wind and offers an extreme maneuverability of the quadricopter.
Three hulls are available:
* orange and yellow
* orange and green
* orange and blue
These vivid colors enable the pilot to easily follow the movements of his/her AR.Drone. They are also easily recognized by the front-camera of the AR.Drone, which enables the AR.Drone to identify a competitor for two-player battles.
For indoor flight, a specific hull – with a white, gray and black cockpit- surrounds and protects the propellers if the AR.Drone hits an obstacle. Stickers, with colors similar to the shaped hull, can be fixed on each arch to enable drone battles inside.
Finally, electroluminescent diodes (green at front, red on the back), are positioned on the landing gear and enable the pilot to easily position his/her AR.Drone for piloting. These diodes also activate and react according to the action from the game.
A community of pilots
Available via www.ardrone.com, AR.Drone-Pilot Academy will be a website dedicated to Parrot AR.Drone users and fans.
This website will showcase approximately 20 videos and detailed information on the AR.Drone.
* Training Zone
This area of the website accompanies the pilot, from the first encounter of the AR.Drone to tips for piloting.
How to prepare your AR.Drone (installation of the battery, configuration Wi-Fi / iPod touch - iPhone...), pilot (control of the accelerometer...), do sophisticated maneuvers (circles, figure-eight, half-turn, slalom, obstacles race...), practice aerial battle (offensive and defensive maneuvers, indoor and outdoor battles...).
* Community Zone
Here pilots will be able to post their videos, share and discuss on forums, follow AR.Drone news (via Facebook, Twitter...).
An open development platform
Since the introduction at CES 2010, the Software Development Kit, which was updated in May 2010, is available for developers to create games for the AR.Drone. Source code porting on other platforms is also feasible from the SDK.
To date, more than 450 developers around the world have registered on Parrot AR.Drone platform.
The only bounds of the forthcoming games for the AR.Drone are the imagination and ingenuity of the fans of Parrot's quadricopter.
To download the SDK or get more information, visit http://projects.ardrone.org.
Parrot AR.Drone: a technological first
The development of the AR.Drone required more than four years and the creation of about 20 patents.
For the first time, a consumer product encompasses:
* A quadricopter made of carbon fiber and high resistance PA66 plastic, with 4 brushless engines embedded.
* An inertial unit with MEMS (Micro-Electro-Mechanical Systems) combining video processing with an automatic piloting software to ensure a very intuitive piloting of a radio controlled object.
* Wi-Fi and video streaming for a modern gaming interface with an iPod touch/iPhone.
* Images processing software for augmented reality.
Parrot has worked for 15 years on wireless technologies. Engineering is the keystone of the work of Parrot and the R&D department of the company consists of 150 engineers.
Parrot concentrates on the maintenance of its investments in R&D to a high level, with an important focus on the software and the signal processing. Parrot develops complete products in taking care of their use; because of this, software, electronics, design and also manufacturing costs are the daily work of the research department.
Parrot AR.Drone Invasion Plan
Parrot AR.Drone will be available for purchase at selected retailers* in September in the United States for $299 MSRP.
Availability in Europe and Asia will be announced in the following weeks.
*For more information, please go to www.parrot.com
Tim Stevens contributed the hands-on portion of this article.




























Can I preorder now?
@Peter Fox
I would like to as well being the eluded to the BlackBerry market as well
@Peter Fox
Yeah I'm def pre-ordering
@Peter Fox
maybe, do you have an "iPad touch"?
@Peter Fox does this work with webOS?
Armament specs?
>:)
@Smart People Play Tuba
Also, what payload does it support?
@Smart People Play Tuba
- Replaceable Rotors including Razor Sharp Rotor for maximum damage
- Self destruct button
- 4 high powered lasers
- Angry Eyes skin available
@Lord Vader Don't forget Auto Pilot, but that's only if you got a new iPhone 4 :(
@Lord Vader
Ability to destroy planets as standard?
@Warzone No, That's feature is exclusive to Sith Lords
Looks like be using my student finance to import this one aswell >_
Ohh It's time to kick ass and chew bubblegum!!
@BHFoster
And I'm all outta gum.
@Redyz Re Re Re RELOAD
And does this come in sky blue for extra camo :D
ipad touch? Correction IPOD TOUCH.
@fnztakedown, nah it's a small iPad not an iPod. :P
Ok I'm sorry, but another reason to be glad I got the EVO. Pre user but thats FU*KING COOL. My stepdad who works on planes would love this too and I HATE my stepdad so I want to get it so I can put his 40 dollar piece of crap helicopter to shame and actually destroy it from my house like a smart bomb or something LOL. Please tell me it has a camera on it. PLEASE. Then I can destroy his POS copter and then put the video up on YouTube like its a Smart Bomb destroying an hard target LOL.
@saxgod
Think this thing just flies around without a camera and has the name drone... Think about that one buddy.
@BHFoster I am thinking. It has four engines which means I could mod a "smart" bomb/M80 to drop on his little electric helicopter and blow it up and fly back to base. LOL. See I am thinking about it. This isn't 2003...Drones now are weaponized didn't you hear LOL.
@saxgod
WTF are you talking about?
@BHFoster
Not all drones have cameras dingus. Think about that.
http://en.wikipedia.org/wiki/Ryan_Firebee
@saxgod
Not toy drones. This isn't Iraq ya know.
@A25i
Ryan Model 147A Firefly - "This aircraft was intended only as a demonstrator, to evaluate the new guidance system, and carried no cameras." ( This was never used in
http://en.wikipedia.org/wiki/Ryan_Model_147#Ryan_Model_147A_Fire_Fly
"A $1.1 million USD contract was issued on 2 February 1962, requesting four Firebee drones modified for photo-reconnaissance. The modified Firebees were funded from a program named "Big Safari", established in the 1950s to fund fast-track conversions of existing aircraft for the reconnaissance mission."
-- Note that in a photo recon you need a camera. So after there "test" plane they were equipped with a photo like gadget.
( By the way, why are you comparing a 1950's Drone too a 2010 toy drone... ) in today's world drones carry some sort of photo like tech aboard.
@BHFoster tape this to it and you can have a camera too! http://www.engadget.com/2010/06/03/cheap-tiny-camera-for-rc-planes-captures-video-proof-when-you-b/
@skylined
Yeah.. But is it iPad - iPhone - iPod compatible..
I want one of these mythical Touch based iPads you speak of Engadget.
Additional Information can be found here...
http://ardrone.parrot.com/parrot-ar-drone/en
Wouldn't its operating range be severely restricted using wifi for communication?
@Zaeed Depends on your wifi network. Should be able to get anywhere around your house. Or, if you're lucky, anywhere around your college campus! Wonder if there's wifi coverage up there by the women's gym shower windows????? ;)
@Zaeed
What will happen is you lose connection your plane crashes your out 300$, let's call the GG.
(They need a warranty of some type.. )
Yea this is sick I can't wait for the Android Version. However, $300 is a bit steep
ipad, and ipad touch?
Just be sure not to hit a tree with it :)
That really sucks! Why can't they just pull it for Android just at the same time. What's so complicated. It's just BS because they want to brand themselves as iACCESSORIES. :(
@aeonys The android app is in progress. I'm sure it will come out within a month or so. Hell we have until September, it might be ready by then. Or hey, the sdk is free, go download it and code up your own. I have my iPod touch to hold me over until my Droid can fly it.
Great, name it with periods, just like a virus... That won't cause any confusion!
Another 3 months? ahhhh...
Am not being sarcastic, but can someone tell me what's the advantage of having this instead pf having a real RC chopper ?
@Man on earth Cheaper, built in cameras, cheaper, most helicopters can't hover on their own. Pretty sure within a few months someone will figure out how to fly it with a laptop. Then it can be automated. Oh, it's cheaper too.
@Man on earth
4 blades and on board sensors means the onboard microprocessor can stabilize its flight much easier than a regular R/C chopper. The cameras and augmentation are pretty interesting too.
You're never gonna get as awesome stunts out of this, doesn't look like it has upside down capability.
I hope someone makes a better skin for it. I smell an aftermarket opportunity.
Me likey.
iPhone 4 + AR.Drone = Epicness.
We need a gsm or cdma version please.
I think they're already quite popular in South Africa.
Radio controlled now, autonomous human reapers later!
The dawn of machines are upon us!!!
It makes a lot more sense as to why it is wi-fi rather than regular radio control if you watch the demo from the jan engadget show linked in the article.
It is just post CES and they do a demo of it at about the 1 hour and 2 minute mark.
It looks like a lot of possibility.
I am curious as to whether it establishes an ad hoc connection of its own or not.
Also if it has a way to add or glom your own code onto its ability to recognize targets.
@savagemike The only issue w/ wifi is range.
If you are flying the bird in visual range, there is no point for the video feed.
A bag w/ a netbook and xbox controller for fine motor input would be ideal, but over wifi I just don't see you having the range to go anywhere outdoors, and you're not going to be sneaking up on anyone indoors thats for sure heh!
A remarkably stable platform though, very cool. But not enough to have me selling my E-Flite CX3.
$300 worth of Styrofoam...