Thrustmaster unveils its perfect replica HOTAS Warthog flight controller, we go hands-on (video)
Flight sim aficionados tend to be a fanatical bunch. It isn't good enough if it isn't as realistic as humanly possible, and as technology improves more and more things get more and more possible. It's now been 10 years since Thrustmaster released its iconic HOTAS Cougar, a near-perfect replica of the F-16's Hands On Throttle and Stick, and now the company is following up with an even more realistic version for a very different sort of aircraft: the ground-pounding A-10C Warthog. It's as close as you can get to the real thing without getting commissioned, and we took it for a test-flight. Click on through for our impressions and some impressive footage of the thing in action.
Admittedly, if you yourself aren't a flight sim junkie this may not be the most attractive controller in the world, but there's something to be said about a company spending three years studying, crafting, and refining a controller to make it virtually indistinguishable from the real thing. The A-10C's controls were laser-scanned, its button and trigger movements measured to a tenth of a millimeter, and even the force required to depress them was determined to a fraction of a newton/meter. The result is a perfectly balanced, perfectly weighted, and, at nearly 15lbs, perfectly serious piece of kit.
The main stick uses magnetic sensors inside, not potentiometers that will lose accuracy, and has a resolution of 65,536 x 65,536. The separate throttle is split to control both engines individually, and offers detents that tell you when you're about to idle the engines and when you're about to light the afterburner (which can be removed if you're in a non-afterburning jet -- like indeed the A-10C is). There are 51 "action points" including buttons, tophats, rockers, and even a sort of trackball for moving targeting reticules.
The whole package is quite a thing to behold, and holding it back-to-back with the real thing (of which a few were thoughtfully available at this event) proves it has the dimensions and the feel down -- if not quite the heft of the real deal. We took it for a quick flight through some canyons in an F-16 and, though we nearly blacked out a few times and came close to losing our cookies thanks to the over-sensitive head tracking setup, we have to admit the HOTAS was quite a joy to use. Smooth and precise -- but perhaps too serious a weapon for our amateur inputs. The switches can only be said to be military quality, requiring solid force to engage and responding with a positive click -- and yes, they even measured the volume of the click to make sure that matches the real thing.
Thrustmaster will be releasing the HOTAS Warthog this September, just in time for the release of perhaps the most advanced A-10 simulator yet: DCS A-10C (shown in the video above). The company hasn't decided just how much they're going to charge for the thing, but you can be sure that this sort of precision won't come cheap. It is, however, cheaper than getting out early from a six year minimum service obligation.
Admittedly, if you yourself aren't a flight sim junkie this may not be the most attractive controller in the world, but there's something to be said about a company spending three years studying, crafting, and refining a controller to make it virtually indistinguishable from the real thing. The A-10C's controls were laser-scanned, its button and trigger movements measured to a tenth of a millimeter, and even the force required to depress them was determined to a fraction of a newton/meter. The result is a perfectly balanced, perfectly weighted, and, at nearly 15lbs, perfectly serious piece of kit.
The main stick uses magnetic sensors inside, not potentiometers that will lose accuracy, and has a resolution of 65,536 x 65,536. The separate throttle is split to control both engines individually, and offers detents that tell you when you're about to idle the engines and when you're about to light the afterburner (which can be removed if you're in a non-afterburning jet -- like indeed the A-10C is). There are 51 "action points" including buttons, tophats, rockers, and even a sort of trackball for moving targeting reticules.
The whole package is quite a thing to behold, and holding it back-to-back with the real thing (of which a few were thoughtfully available at this event) proves it has the dimensions and the feel down -- if not quite the heft of the real deal. We took it for a quick flight through some canyons in an F-16 and, though we nearly blacked out a few times and came close to losing our cookies thanks to the over-sensitive head tracking setup, we have to admit the HOTAS was quite a joy to use. Smooth and precise -- but perhaps too serious a weapon for our amateur inputs. The switches can only be said to be military quality, requiring solid force to engage and responding with a positive click -- and yes, they even measured the volume of the click to make sure that matches the real thing.

Thrustmaster will be releasing the HOTAS Warthog this September, just in time for the release of perhaps the most advanced A-10 simulator yet: DCS A-10C (shown in the video above). The company hasn't decided just how much they're going to charge for the thing, but you can be sure that this sort of precision won't come cheap. It is, however, cheaper than getting out early from a six year minimum service obligation.



























Get me one that looks like the flight controller from a Viper on BSG, and I will love you.
@Nick Starchild
I am so excited to see all the reviews for the new iphone 4.
:P
@Nick Starchild
this has officially been added to my Christmas list!
@Nick Starchild That doesn't look like a hot ass...
@Nick Starchild
Perfect replicas are OK but I perfer innovative designs like Saiteks X-45. Thing is, I'm just dying for these companies to give us FORCE FEEDBACK as good as Microsoft's Sidewinder Pro.
If they released a stick like this with Force Feedback, I'd be back into Flight sims immediately.
@gracefulspammer
Maybe Logitech's G940 is what you're looking for?
I think it looks more like a Puma.
@Erb Or one of them chupa-thingys!
I'll stick with my Ace Combat Flight Sticks.
Those weird frames with the green LEDs were stupid. Fill those frames with something, preferably an LCD
@Extinction And watch the price skyrocket.
Plus you'd have to build support for them into EVERY game.
As is, it looks like a sweet setup. I'll definitely be buying a set myself.
It's gorgeous!
Rumack: Can you fly this plane, and land it?
Ted Striker: Surely you can't be serious.
Rumack: I am serious... and don't call me Shirley.
Thrustmaster should join forces with the PlayStation Move to create a new uber product... PlayStation Move 'N Thrust. Double the pleasure guaranteed.
@XciteMe
"Move'n'Thrust"? That game would be so wrong...
As much as I love hardware, how about some good modern flight sims?! LOMAC is great, but I want HAWX or AceCombat 6 graphics, in a legit sim for the PC!
Also, how about a mechwarrior remake with a "realistic" cockpit setup!
@someguy7234
"Also, how about a mechwarrior remake with a "realistic" cockpit setup!"
http://en.wikipedia.org/wiki/Steel_Battalion
How much more realistic do you want?
@KAL326
I actually have that game, blue-button version of the controller and all.
Very different game from Battletech/MechWarrior. More focus on movement, getting hit less (as opposed to hitting the enemy more in the right places), and proper VT selection due to more limited customization (whereas in BT/MW, it doesn't matter that much what 'Mech you pick so long as it's in the right tonnage range, can torso-twist, and fits your aesthetic tastes, MW4's changed layout system aside).
But if you've really got to have Battletech/MechWarrior in a realistic cockpit setup: Virtual World. They made arcade cockpit pods for specialized versions of Battletech (until BT: Firestorm turned it into MW4 in an arcade cockpit), as well as another game called Red Planet (until the Tesla II pods dropped support for it in favor of BT: Firestorm). Good luck finding one, though-they're elusive enough in arcades as is, and the likely price to bring one into your home will probably make an original Xbox + a Steel Battalion set look like a bargain by comparison.
ROFL IS that a Joystick?? Now that I see it, I notice that I haven't seen one for more than 5 years.
Make that for my 360 and I'll buy it for one dollar.
The funny thing about these is the claim that its 14 lbs weight for both! If you've flown any real plane, including a Cessna, you'll realize that every single joystick made has far too light of a force. Full force should be 30-50 lbf minimum. A real stick has springs at least a foot long.
@flyingburger Actually aircraft that use hydraulics take hardly any pressure to move. If you're using 30-50 pounds of force to move the controls on an A10 or any big boy aircraft your day just got a little bit more complicated.
@DC MIKE See.. a flight simmer who's never put their hands on a real plane. I have the numbers right here. F-16, 35 lbs. A320, 25 lbs.
@flyingburger
A320 stick can has no forced resistance at all bar the rubber and centering pneumatics and even those can be disabled if the pilot so desires or needs.
This is somewhat criticized by some pilots as they don't have any feedback if they're over-stressing the plane frame, but the aircraft is smart and compensates for unintentional pilot error, while other aircraft might need to feed the feedback to the pilot the airbus doesn't.
Visit me at the Airbus factory!
@flyingburger
you're comparing the weight=(mass x gravity) of the joystick vs the weight of moving the stick in the real plane...
@admin So it needs to be heavier, which makes my point exactly. The downward force is scaled by a cosine theta to the stick force. Besides, is it easier to tilt a heavy box on its corner or pick it up?
@flyingburger The F-16 stick doesn't move.
@FMinus
Airbus aren't the only aircraft with flight control laws that prevent the aircraft from exiting normal flight. The Boeing 777 and 787 both have flight control laws, the only difference with that you can completely override them in the Boeing and do Direct Law. Where as with the Airbus the best I can do is force Alternate Law or Manual Reversion.
I've read more then a few accident reports where it was an extreme maneuver that ultimately saved the aircraft, those extreme maneuvers are prohibited by flight control laws. And there is at least one accident that was caused by the Airbus's flight control law *cough*Paris Airshow*cough*.
Personally I don't mind fly by wire systems, nor flight envelope protection, as long as I can ultimately override it and go direct control of the aircraft for an extreme situation.
@flyingburger
physic fail.
@flyingburger
Wow....real gall to claim DCMike has no clue when it's pretty obvious, you're oblivious to what you're talking about.
First,as has been stated, the F-16 using force sensing controls though it's incorrect that the stick doesn't move. There is a little play in it though the movement was added as a haptic "feel" change as many pilots would accidentally use excessive flight control inputs due to lack of physical feedback from the stick that a command was registered.
And yes, as DCMike stated, when you're dealing with an aircraft using mechanical or hydromechanical control systems, under normal flight conditions, mechanical controls (such as those in a Cessna Skyhawk) don't require much force to activate if the aircraft is properly trimmed. Now, if you're excessively loading the aircraft through aerobatic or high performance maneuvers, then yes, the controls require more force to manipulate.
That's not the case with hydromechanical flight control systems as hydraulics are assisting with moving control surfaces. In fact, the lack of feedback from a loaded control surface is why manufacturers started adding artificial feedback like stick shakers.
And of course with a fly-by-wire aircraft like many military jets and most modern passenger aircraft, there is no control force other than what may be artificially added by the manufacturer as the stick has no direct linkage to control surfaces as mechanical control and hydromechanical controls systems provide.
I love flight sims! After a huge dry spell it's great to see a new flight sim is finally coming out as well as the hardware!!
How much is this? Like 300 dollars?
@max3000
the old hotas was $300 when it came out
way over priced for a product made in China, i wouldn't pay more than $150 for this thus i will be waiting until the price goes down.
@Baptize
almost every product is done in china, special those product starting with i*
@magallanes
i know but for $300 i would rather get myself a decent video card, new motherboard, CPU etc.... i just feel $300.00 is too much for joystick/throttle or is that price just for the stick, i hope not!!!
@Baptize You'll replace the graphics card in 3 to 5 years. I've had the Cougar for 10 years (plus 2 spares), so the Warthog will most likely see 3 graphics-card upgrades pass or even 2 new PCs.
My Cougar has seen a Geforce2 GTS, an 8800GT and a Radeon 58x0 in it's time and 2 different CPU/motherboard combos.
@JAMF
Right on. Peripherals like this are generally usable for far longer than a PC's core components, and also hold their value much better as a result should one have to sell them off.
Besides, I'm of the opinion that better controls make for far better immersion and playability than a new graphics card or CPU. No point in trying to fly an A-10 or F-16 or other such aircraft with just a keyboard and mouse.
(P.S.-Are you the same guy from Frugal's, while it was still up?)
@NamelessFragger Yup, and some frugalites have taken refuge at http://frugalsrefugees.yuku.com/forums
lol Thrustmaster
Nice stick, I wished they would do a F/A-18 Sim.