We'd never heard of Digital Media Professionals until this very moment, but we'd guess the company won't have that problem in future -- according to a press release fresh off the Japanese wire, its Pica200 GPU is the one pushing pixels to Nintendo's autostereoscopic screen. While we don't know exactly how the tiny graphics unit works or what CPU it might be paired with in a system-on-a-chip, the company claims it supports per-pixel lighting, procedural textures and antialiasing among a host of other effects, and generates 15.3 million polygons per second at its native 200MHz. What's more impressive is the video after the break -- reportedly rendered entirely on the chip -- and of course, the 3DS itself, but you'll have to take our word on that.