Qualcomm demos augmented reality and peer-to-peer tech, tries to punch cellular gaming's block off (video)
It's just a tablecloth and a piece of paper, until you pull out a Nexus One, at which point it magically becomes an arena where toy robots fire off punches. Augmented reality isn't anything new, of course, but Qualcomm seems determined to bring it to cell phones in a big way -- launching an AR game studio, sponsoring a $200,000 developer challenge, and announcing a free software development kit (which will see open beta this fall) all on the same day. The company partnered with Mattel to build the Rock 'Em Sock 'Em Robots proof-of-concept you see above using that very SDK, and you'll find a hilarious video of grown men pretending to have the time of their lives with it right after the break.
However, augmented reality is only half of Qualcomm's mobile gaming plan -- a rep told Pocket-lint games like Rock 'Em Sock 'Em Robots are only financially viable if they can work across platforms. To that end, the company also demonstrated a simple three-player peer-to-peer title, but with -- get this -- a Nexus One (over Bluetooth), a Nokia N900 (over WiFi) and a Dell Latitude laptop all playing the same synchronous game. To commemorate this mishmash of awesome, the company funded another video; listen to an individual with a ludicrously bad accent give you the play-by-play after the break. Oh, and find some press releases, too.
However, augmented reality is only half of Qualcomm's mobile gaming plan -- a rep told Pocket-lint games like Rock 'Em Sock 'Em Robots are only financially viable if they can work across platforms. To that end, the company also demonstrated a simple three-player peer-to-peer title, but with -- get this -- a Nexus One (over Bluetooth), a Nokia N900 (over WiFi) and a Dell Latitude laptop all playing the same synchronous game. To commemorate this mishmash of awesome, the company funded another video; listen to an individual with a ludicrously bad accent give you the play-by-play after the break. Oh, and find some press releases, too.
Qualcomm Introduces Mobile Augmented Reality Platform and Software Development Kit
Mattel and Unity Technologies Demonstrate the Potential for Applications and Tools Based on Qualcomm's Platform
SAN DIEGO – June 30, 2010 – Qualcomm Incorporated (NASDAQ: QCOM) today unveiled plans to offer an augmented reality platform and software development kit (SDK) to enable a new generation of vision-based augmented reality applications. Initially available for Android devices, Qualcomm's augmented reality platform will enable developers to build applications that merge reality and cyberspace. The SDK will be made available at no charge to developers for use in the development and distribution of commercial applications.
Mattel, Inc. (NASDAQ: MAT), a worldwide leader of toys and family products, is one of the first consumer products companies embracing augmented reality and has used Qualcomm's SDK to bring the classic Rock 'Em Sock 'Em® game to life in a whole new way. Additionally, Qualcomm has collaborated with leading game engine developer Unity Technologies to include support for Qualcomm's augmented reality platform as an add-on to Unity for Android, providing developers with a rich development environment for augmented reality applications.
Augmented reality allows computer-generated content to be superimposed over a live camera view of the real world. The concept has seen growing interest among developers for its potential to create applications that are more intuitive and interactive. While many current augmented reality applications rely on a compass and GPS, Qualcomm's SDK is based on world-class computer vision technology recently acquired from Imagination Computer Services GmbH. Vision-based augmented reality provides a greatly enhanced user experience by allowing computer graphics to be tightly aligned with real world objects. It enables developers to build games, extend print and TV media with interactive 3D content, and create educational applications that bridge the digital and real worlds.
"Augmented reality represents a quantum leap in the mobile experience," said Matt Grob, senior vice president of engineering and head of corporate research and development at Qualcomm. "By offering a no-charge SDK with state-of-the-art image detection and tracking technology, we help developers create the new generation of applications that are richer and more compelling than anything seen on the market today."
Mattel's Rock 'Em Sock 'Em game has captivated children and adults alike for decades. Mattel's proof-of-concept Rock 'Em Sock 'Em game using augmented reality technology extends traditional play into the mobile environment, making it even more relevant to a new generation of technology-savvy consumers.
"Qualcomm's technology has the potential to make augmented reality much more accessible for the consumer," said Peter Marx, vice president of production and technology at Mattel. "We are always looking for technology solutions that complement and extended physical toys into new engaging experiences that are relevant to today's kids - this technology is ideal for this purpose."
Unity Technologies is the provider of the market-leading Unity development platform for highly interactive 3D content on mobile devices. Unity provides a rich, integrated environment that enables game developers to focus on game content and game play instead of complicated low-level functionality. By adding Qualcomm's augmented reality platform to Unity for Android, new and existing Unity developers will be able to quickly and easily create augmented reality games for Android.
"Augmented reality adds a dash of magic to reality, creates new ways of interacting with the physical world and enables access to extremely valuable data in a natural way," said David Helgason, CEO of Unity Technologies. "Qualcomm's augmented reality platform will unleash our users' creativity to create new and exciting forms of real-world entertainment."
A beta version of the SDK will be available to developers this fall. Additional information is available on Qualcomm's developer portal at www.qdevnet.com/ar.
Qualcomm Launches Augmented Reality Application Developer Challenge
Developer Competition Offers $200,000 in Prizes For the Best Applications
SAN DIEGO – June 30, 2010 – Qualcomm Incorporated (NASDAQ: QCOM) is challenging the industry's most creative application developers to show their skills by creating the next generation of mobile applications based on augmented reality. Today, the Company announced its inaugural Augmented Reality Application Developer Challenge, an international competition to spotlight the best applications developed using Qualcomm's augmented reality platform and software development kit (SDK). Awards totaling $200,000 are up for grabs and will be awarded to individuals or companies demonstrating the most effective, entertaining and functional new application products.
"Qualcomm is introducing a powerful platform to enable a new class of mobile user interface – one that has the potential to change the way we experience and interact with the environment around us," said Jay Wright, director of business development for Qualcomm. "The Application Developer Challenge is our way of spurring this next wave of innovation, and we are excited to see what developers will create."
Vision-based augmented reality enables mobile applications that merge reality and cyberspace, giving consumers a compelling new interface to the world. For developers, the opportunities provided by augmented reality are opening new markets and extending others, including:
• Immersive reality gaming that allows 3D game experiences to occur on real world surfaces
• Innovative new media and marketing experiences that enable traditional print media and product packaging to come alive
• Informational applications that turn complicated instructions and diagrams into interactive tools for tasks such as setting up a new home entertainment system, assembling furniture or changing the oil in your car
Qualcomm's Augmented Reality Application Developer Challenge will commence in Fall 2010 when the SDK is made available for public download. Detailed rules, eligibility criteria and other applicable requirements/conditions for the Challenge will be announced at a later date. Application submissions are scheduled to commence in November 2010 and be accepted through January 7, 2011. From the pool of submitted applications, three winners will be announced at Mobile World Congress 2011 to win cash prizes of $125,000 for first place, $50,000 for second place, and $25,000 for third place.
Additional details on Qualcomm's Augmented Reality Application Developer Challenge, candidate eligibility and submission guidelines are available at www.qdevnet.com/ar.
Qualcomm Establishes Augmented Reality Game Studio at Georgia Tech
Georgia Tech Will Lead Effort to Innovate New Concepts in Augmented Reality Gaming Using Qualcomm Technologies
SAN DIEGO – June 30, 2010 – Qualcomm Incorporated (NASDAQ: QCOM) has joined forces with the Georgia Institute of Technology (Georgia Tech) to establish the Qualcomm Augmented Reality Game Studio, a research and design center aimed at pioneering new advancements in mobile gaming and interactive media. Located on Georgia Tech's Atlanta campus, the game studio will build upon Qualcomm's newly announced augmented reality platform and related graphics technologies to produce new application concepts and prototypes.
"Georgia Tech continues to be at the forefront of augmented reality innovation," said Matt Grob, senior vice president of engineering and head of corporate research and development at Qualcomm. "For more than 12 years, the university's Augmented Environments Lab has been researching ways to enhance a user's senses by creating interactive computing environments. Now, with Qualcomm's new augmented reality platform, we are working together to further advance the user experience by extending virtual gaming experiences into the real world."
The Qualcomm Augmented Reality Game Studio will be led by acclaimed augmented reality researcher and Associate Professor of Interactive Computing Dr. Blair MacIntyre, director of Georgia Tech's Augmented Environments Lab. The lab is part of Georgia Tech's GVU Center, a world-renowned research center that brings together students and faculty from across the university to study problems at the intersection of people and technology. In collaboration with students and faculty from the Savannah College of Art and Design, MacIntyre will combine the skills and creative insight of students with expertise in augmented reality technology, game development and the arts.
"Powerful processors and sophisticated graphics engines in today's mobile devices have only recently reached the point where they can meet the computing requirements for augmented reality," said MacIntyre. "By collaborating with Qualcomm, we'll have access to both the high-end hardware and core augmented reality technology that will enable us to push the envelope in game development. We are very excited to work with Qualcomm as we explore new frontiers in augmented reality gaming."























Wow...
@liftedngifted1
There's a psp game exactly like this, but the problem is that Sony makes the stupid camera attachment hard to find..
@liftedngifted1
that's what I thought....
wow... what a load of bs. It's not like ANY of this is new. AR stuff has been demoed years ago, and the P2P stuff is already around. What's the big deal? Stop clogging up the tubes qualcomm.
@liftedngifted1 It's like Nokia Near Field Communication (NFC) mixed with Nintendo DS Download Play.
@sortius give some links to cross platform p2p games, thatwork on all pc, meamo, android,iphone, etc etc at the same time
@sortius A cell phone is not a psp... Maybe you should tell Apple and HTC that video chat is irrelevant because it has been on desktops for years now..
Multitouch working flawlessly with the crappy synaptics touch sensor. That's Augmented Reality alright..
@liftedngifted1 Is it just me, or did Sammy's thumbnail look like it was necrotic?
@huskie fluff actually, it would NEVER happen on the iphone.
Bluetooth communication is restricted to between iphones only, go Apple!
Absolutely awesome
@JerzyIroc
This is a really cool technology! It's proximity gaming with a variety of connections and instant discovery. The demos were a bit lame, but with a cool game, this could be great.
The best part of the press release that was omitted by the Engadget article is the fact that this will be an addon for the UNITY 3 android development platform! That means that game developers will have easy access to this technology for a variety of games.
For those that don't know, Unity3d is HUGE for mobile gaming.
I'd consider this a significant 'selling' feature, as game designers can do some neat things with it. It could also extend beyond games, to classroom/meeting type scenarios, or to socializing in a crowd.
It seems as if android gaming is about to explode in a good way.
@MagnetMan Right you are, Unity 3 is closing to the Release Candidate stage. And lots of customers have got their pre-release Unity 3 package with Android support.
Basically that means that your iPhone games can easily be ported to Android and Web (think Facebook).
In case you're interested I had blogged about the first experience with the Qualcomm hardware and Unity: http://drinkandcode.com/unity-qualcomm-games-augmented-reality/
Fun stuff
lol, moving side to side is proven to increase attack damage
/s
@chansthename
I've got to say, I like the ad's
The company has a nice sense of humour. I especially like the phone call thing where Sammy takes 45 minutes to finish a phone call.
Narrator in second vid = best thing ever.
@AxonBitshift
*puts on deep voice*
Agreed, young strapping lad
@AxonBitshift
It's a mix between David Attenborough and Stephen Fry~
Lol That Rock 'Em Sock 'Em Robots video was awesome! Can't wait to see what developers come up with the SDK, looks promising. I mean, who doesn't want to have a virtual Rock 'Em Sock 'Em Robots battle virtually anywhere, using the paper as the arena?
amazing. I can see the future now, with the use of our cellphones we interact with everything in a digital world through books, posters, and napkins in burger king - ultimately spawning holographics.
Maemo always gets the beautiful girls.
This is nothing new.
Apple have been using augmented reality for years!
@Robinator Yeah, like how they only just recently managed to get a compass into the iphone...
45 mins on a freaking call wtf, Sammy -50 life points
When can I get it?
I have yet to see a person hold their phone like that. EVER!
this is super awesome!
That was an awesome 2nd vid and how I love the narrators voice!!
Ze practikal applikations kould be immense! Ich bin ein excited Berlina!!
P.S. the narrator should start narrating erotica
Sammy makes me all Gigity.
How about they make wireless power and data transfer possible and without latencies... that would be fun and something everyone would appreciate.
I like it now what i want to see is....xbox live, psn,psp,wii connect24,3ds,pc/mac steam,linux(hell bring em linux boys to the party too)nokia,android,iosx...(mobiles!) cross platforming gaming!,,,i know people will go its not far mouse vs controller vs touchscreen.....vs motion etc,but hell its better to have extra features then to not have em at all(if you dont like it just disable it,but point is it should be there if people want it) ,i hope this is only the begining of stuff like this,I want to see a server i can join that reads!!! ms xbox fanboys vs sony ps3 fanboys ....vs pc fanboys
This is not the game of Apple LOL
Rock 'em Sock 'em Robots + peer-to-peer technology = YAY!!!
And I thought Microsoft Kinect made you look silly....
and the critics tried to tell us N1 and N900 phones were only for nerds
Cool concept, crappy implementation.
"45 minutes later"
Lol. It's nice to see they've got a sense of humour.
For those who care, the Rock'em game demo was done for Mattel and Qualcomm by Aura Interactive (http://www.aurainteractive.com). We made the game relatively quickly, so it's a pretty good demo, but still has a way to go before it's a top-notch game (and we've got plenty of ideas on how to make it a good game, obviously! ;)
@drblair Did you use Unity from the very start?
@Wozik We didn't use Unity for this; we started before the Beta was available to us. We used good ol' C++, Java, etc.
I want it
"No latencies" ... LOL ... dream on ...