Windows Phone 7 in-depth preview
It's been a long road, hasn't it? Well, in some respects, it hasn't -- in fact, it's only been about two years since development of Windows Phone 7 as we know it today kicked off -- but when you consider that this product will be replacing Windows Mobile 6.5, that puts things in proper perspective. In fact, even the very latest maintenance releases of good ol' WinMo are based on the same rickety underpinnings as version 5.0 was way back in 2005, at a time when WVGA smartphone displays were science fiction, 4G networks were a good two Gs beyond the average American's comprehension, and Engadget looked like this. Nowadays, it's a very different game; eight year-olds have access to mobile email, your phone understands German, and "Yelp" is a verb (okay, actually Yelp is a verb). Indeed, mobile devices are the new PCs -- and companies like Apple and Google are dominating an industry that had once been practically handed to Microsoft on a silver platter. No one -- either inside or outside of Redmond -- is arguing that change isn't desperately (and quickly) needed, because it simply isn't enough to dominate the desktop anymore.
In light of all that, you could call Windows Phone 7 a desperation move to become relevant in the pocket again. Call it whatever you like, but regardless, brand loyalty isn't going to save this product -- it simply has to be good to sell. Scratch that; it actually has to be nearly flawless in a world where iOS 4 and Gingerbread play. Microsoft still has a few months before it intends to get the first volley of Windows Phone 7-based products to the marketplace, but we've recently been provided with reference hardware -- a not-for-retail Samsung called "Taylor" that's closely modeled on the Symbian-based i8910HD -- to get a feel for where they're at as the clock ticks down. Is this shaping up to be a killer platform for the next generation of high-end smartphones? And more importantly, can it win customers? Read on for our first take.
What you've likely already seen of the Windows Phone 7 user interface hasn't changed dramatically in the months since the announcement of the OS, but it has been majorly tightened up and tweaked.
As before the "Metro" UI is in full effect here, meaning lots of very 2D, stark blocks of color and text. Actually, 2D isn't quite right -- the interface utilizes a lot of layers within a single page, so when you're swiping through menus you get a kind of parallax scrolling effect reminiscent of 16 bit side-scrollers (think Castlevania for the SNES). It actually works really well here, giving a sense of depth and detail but not detracting from the content Microsoft is putting up front. Of course, the controversial cut-off text is still present, and while we happen to like the way it looks, it's definitely an acquired taste, and there are times when it just doesn't work, like in the Office hub where PowerPoint looks like it reads "PowerPoir."
We were extremely surprised and impressed by the software's touch responsiveness and speed. In fact, this is probably the most accurate and nuanced touch response this side of iOS4. It's kind of stunning how much work Microsoft has done on the user experience since we first saw this interface -- everything now comes off as a tight, cohesive whole. It really put one of our major fears about Windows Phone 7 to rest. We haven't seen any substantial lag while using the device, and the short transitions between applications or pages are well suited to the overall experience.
Getting around the OS really comes down to three main sections: the homepage "tiles," (a list of glanceable information, updates, and favorite apps or people), the application list (an alphabetical list of all your applications), and the "hub" pages (really a kind of in between point that's sandwiched between a full on app and a menu). We found the overall navigation of the UI to be really quite intuitive, despite the fact that a good number of options and in-app menus are accessible only through a long press... something you're not really made aware of in most cases. The long press becomes a bit like the skeleton key of the OS -- you just have to try it and see what kind of functionality it unlocks. Once you get into the habit of holding down on items instead of wildly searching for the next screen or tile, it makes a lot of sense, but it does take some getting used to.
Windows Phone 7 relies on a drop down, Android-like window shade to show when you've got a new SMS message, so Microsoft is already besting Apple there, and if you're playing music in the background, you're able to bring up your controls by tapping one of the volume buttons. Weirdly, that same area up top is used to show your signal, battery, and WiFi status, but it only drops down if you touch or swipe the upper part of the screen. And in some apps (like pictures) it doesn't appear at all. We're not sure why Microsoft doesn't want to make that info consistent, but it seems like wasted effort to have to call it up manually. Oh, and guys, please add a percentage meter to that battery icon.
Other flourishes in the UI come in the form of subtle animations when something is loading or syncing -- a series of tiny dots that appear and coalesce in the upper portion of the screen. A small touch, but it's nice to know the phone is thinking or working. Otherwise, the UI mostly gets out of your way -- is most apps there aren't a plethora of controls or options immediately visible. Just you and your content... and it actually really works here.
There are two big omissions here, in our opinion. The device won't support copy and paste, and won't support third-party multitasking of apps. We knew this would be the case given what we heard at MIX10, but it doesn't stink any less now. The former really doesn't make any sense to us, especially since Microsoft did a good job of nailing text editing and selection (at least in Word, and really... you guys make Word), and it looks like it would only be a short walk to a contextual pop-over for copy and paste functions. The latter is practically inexcusable in this day and age -- even Apple (which has been a complete laggard in this area) now supports basic multitasking. When we heard in our meeting with Microsoft that the phone wouldn't even support something as simple as Pandora background streaming, our minds were a little blown. It's doubly irritating given the fact that just like in iPhone 1.0, the first-party apps are free to background all they want (mail loads, the browser pulls down pages, music plays in the background, etc.), so there isn't any technical reason why they couldn't extend some of this functionality to other applications. We're hoping that by some magical twist of fate these two items get addressed before launch... but we're not holding our breath.
Still, those issues aside, Windows Phone 7 is easily the most unique UI in the smartphone race right now, and the real perk here is that it doesn't just seem like an arbitrary decision to make things look different than other OSs -- there is real purpose and utility to a lot of what Microsoft has come up with.
Let's just put this up front: the keyboard in Windows Phone 7 is really, really good. We're talking nearly as good as the iPhone keyboard, and definitely better than the stock Android option. It's one of the best and most accurate virtual keyboards we've used on any platform -- and that's saying a lot. The phone we had to test with is actually rather narrow despite its screen size (3.7-inches) and resolution (the Windows Phone 7 standard 480 x 800). So while typing was sometimes a little cramped horizontally, it was never a chore.
The WP7 keyboard is as simple and clean as the rest of the OS, showcasing little more than rows of monochromatic keys (white on black or black on white depending on your app), which pop-up a letter above them when depressed. Hold on a key and you get additional options for accents, just as you'd expect. The general layout offers a familiar placement of the shift, return, and number / punctuation keys, but adds an emoticon button as well. Frankly, we could have done with a little more room down there in its place. Still, Microsoft has made some smart decisions here, such as always having the comma and period keys present, double taps for periods, and our personal favorite, mimicking the iPhone's behavior of pressing on the punctuation key and being able to slide your finger to your desired character instead of requiring three presses.
We were surprised at how refined the keyboard is -- when we saw it at MWC and MIX10, things were still quite stuttery and uneven. Those days are certainly gone, and we think Microsoft got this aspect of the phone's UI pitch perfect.
Windows Phone 7 doesn't have "contacts," per se -- it has a People app, and there's quite a difference. This is a thoroughly social platform, and it doesn't really seek to make any sort of differentiation between people you talk to / text / email, those you just casually observe, and those with whom you're "friends" in name only. If that kind of philosophy reeks of Motorola Blur or Palm Synergy, you're on the right track; as soon as you add a Windows Live, Exchange, or Facebook account, it pulls in every contact associated with that account and disperses associated content throughout your entire phone -- there's nothing you can do about it. That means, for example, that your Pictures app could have a bunch of shots of your ex's aunt's new boyfriend's dog in it (more on that in a bit), and there's not a whole lot you can do to stop that behavior without completely removing your Facebook account from the phone.
With Exchange, this strategy is probably fine in most cases -- contact sync is one of the main reasons you use Exchange ActiveSync, really -- but seriously, Facebook is another matter altogether. If you've got a lot of Facebook friends, this renders your People app all but useless as a traditional phone contact list. So, say you're looking for someone's phone number: if you're a normal human being with maybe a couple hundred or fewer actual contacts, you're used to just flicking through your contact list to get to whomever you need. With Windows Phone 7, though, Facebook has puked all over that list, so Microsoft instead recommends you search for what you're looking for (matching names filter as you type), pin extremely frequent contacts as tiles on your home screen, or make use of People's Recent list, which auto-populates with contacts that you've recently used.
We think the solution is pretty simple: Facebook just needs to be sandboxed a little bit more. Optimally, Microsoft would go with the Android philosophy, which allows the user to choose whether to import all their Facebook contacts to their contact list, sync the information for contacts that are already in the local list, or not to sync at all; meanwhile, you've got an actual Facebook app you can go check out if you want to see your full list of friends. Currently, Windows Phone 7 has no dedicated Facebook app, so that's part of the problem -- your Facebook friends simply have no place to live other than your primary contact list. Alternatively, they could do what Blur does and import everything but at least still give you the option of filtering by contact type so you don't need to see the Facebook noise.
What's strangest about all of this, though, is that as socially-aware as Windows Phone 7 seeks to be, there's not a lick of Twitter integration to be found. For some, Twitter is every bit as important as Facebook -- if not more so -- and it seems like a glaring omission (MySpace isn't there either, but we're far more willing to forgive them for that). All of the UI infrastructure is there to make Twitter an easy addition, because the People app lets you see a stream of status updates from your social networks and tapping on an individual contact gives you access to a stream of their updates alone; plus, the phone comes equipped with a "Me" tile on the home screen that you can tap to update the networks of your choosing (just Windows Live and Facebook for now). Twitter is the perfect fit, they've just got to make it happen.
As with most smartphones these days, email setup in Windows Phone 7 is relatively automated and painless, and there are plenty of options to go with most people's leanings. When you initially boot the phone, you're asked to provide a Windows Live ID, though it's not necessary to use one. On the email setup screen, you're provided with self-configuring options for the aforementioned Live, Outlook, Yahoo! Mail, and Gmail. You also get options for manual setup of POP or IMAP accounts. As heavy Gmail users, the option was obvious for us, and you'll be happy to know that Microsoft provides full (well, almost full) EAS support for Google accounts. After a little bump in the road caused by our hosted account not having its mobile sync options switched on (a problem on our side), we were off and running. Contacts and calendars came along for the ride, though we noted a problem right off the bat with calendar sync -- only our primary Google calendar was syncing, apparently a limitation which Microsoft says they're working on. The plan is for full EAS calendar syncing, but the company doesn't know if they'll have it in time for launch.
You're provided with a number of sync frequency options, including push, 15 minutes, 30 minutes, hourly, and manual updating. Push seemed to work relatively smoothly, though we can't comment on battery drain because this version of the OS and demo hardware aren't optimized yet.
The email app on the phone is pretty terrific on the whole, providing a clean, clear layout and upfront options for your most-used functions. In the standard inbox view you get your emails with one line of a message preview, and you can swipe right or left for sorting options by unread, flagged, or urgent (on top of the standard folder view). We found the inclusion of the unread view especially helpful when triaging our inbox. What wasn't helpful, however was the lack of threaded messaging. We pretty much expect everyone to have this figured out by now, but somehow Apple slept on it, Palm hasn't stepped up to the plate, and now Microsoft is leaving us high and dry. We pressed the company on whether or not it would be included, and the word was that it was planned for, but there was no telling if it would be happening by launch (our takeaway was pretty much that it wouldn't make the cut). On the bright side, multiple message management is executed here better than most mobile email apps we've used, requiring only that you tap to the far left of a message to engage your checkboxes. It definitely sped up the process of killing or moving mail. Also nice was the fact that in a standard message view, when you delete an email you're kicked back to your inbox -- not to the next message. If you're like us, you don't want to read an email before you're good and ready. Along the bottom of the display you have icons for creating a new message, viewing folders (that mysteriously doesn't display all folder by default), multi-message editing (which seems superfluous), and refresh.
Tapping the search button while in mail gets you to a pretty powerful search which parses subjects, message content, senders, and receivers all at once. It made it astoundingly easy to find what we were looking for with almost no hesitation. Unfortunately, it only searches messages downloaded onto the device, so if you're looking for that long lost password, you're out of luck here. Additionally, you can tell the app to sync individual folders, but it doesn't seem to peer into those during searches anyhow.
Another thing to note -- there's no combined inbox here. In fact, when you create a new mail account, it places what amounts to a separate app for that inbox into your application list. Likewise, to access it from the homescreen you need to pin that separate app to the front page. We would like to see an option to have multiple items inside of one tile (not dissimilar from the iPhone's new folders) where you could bundle things like your mail accounts into one place. Of course, it would be preferable just to have a combined inbox.
Overall, the mail experience is solid, but not best in class. There's a lot here that is laudable (like the sheer snappiness of it), but there's also a fair amount that's missing. We'd really like to see Microsoft strive for threaded messaging, joined inboxes, and an improved server-side search by the time this hits the market, but we're guessing that's asking a lot.
The SMS / MMS app in Windows Phone 7 is fairly barebones, but it definitely gets the job done, and looks pretty good while doing it. Microsoft has adopted the all-too-familiar speech balloon motif for this view, and while we can't gripe too hard about that, we wish the company would differentiate sender and receiver by color (even lighter and darker shades of the same color). We found that with the same color used for both incoming and outgoing messages, conversations could get a little confusing.
Creating and sending messages is fairly straightforward, and MMS (at least photos) display inline, but can be saved to your phone as well. Long pressing on individual messages gives you the option to delete or forward them, while in the list view of all your conversations, a long press gets you the option to delete the whole thread. There's not much to it, but it works as advertised. We did run into a few problems, however. One of our test units had a persistent display issues which caused lots of text to overlap, while our other unit started taking ages to go back from a conversation view to the list of conversations. We know this is still unfinished software, but this feels like something that should be already squared away.
For as much crap as Internet Explorer gets (less, admittedly, now that the debacle of IE6 is finally starting to fade), we've got to say that web browsing on Windows Phone 7 is actually a really pleasant experience. Our understanding is that it's essentially using desktop-class code, bits and pieces of Internet Explorer 7 and 8 tossed together and massaged into something that'll look (and work) better on a smaller display with less horsepower.
Loading the desktop version of Engadget was just a hair slower than an iPhone 4, and just as importantly, rendering new parts of the page as you scroll is plenty fast -- not instantaneous, but fast enough so that you never find yourself consciously waiting for it to catch up. Zooming -- which is accomplished with a pinch gesture, of course -- is buttery smooth. The phone accomplishes this in the same way you're probably used to from other devices: when you first zoom in, it uses the same render resolution so that it can at least show you something without going blank, then it renders the appropriate level of detail as it catches up (Google Maps works the same way on almost every platform). It works well. Zooming out to see as much of the page as possible isn't quite as pretty; in its current incarnation, the browser seems to be using a pretty awful scaling algorithm, and small text looks like a jumble of jaggy, meaningless blocks without a hint of anti-aliasing. We'll admit, it makes browsing just a little less fun, even though you can't really read anything at those zoom levels regardless.
There isn't a lot of bonus functionality, but we appreciated the "pin to start" option that lets you turn a page into a home screen tile, complete with a miniaturized view of the site (of course, there are standard bookmarks available as well). Tabs are also supported; on our test device, they were limited to a maximum of six, which we would assume will be true of all Windows Phone 7 devices -- but let's be honest, you probably don't need more than six open tabs at a time on your phone, and if you do, you should be in front of a laptop anyway. The tabs all continue to load independently regardless of whether they're active or not, which is nice, and doesn't seem to have much of a negative impact on overall browser performance.
Neither Flash nor Silverlight are currently supported on pages, and as anyone with an iPhone can attest, that's generally not a problem (though we'd be curious to see what kind of performance they could achieve). Of course, the real kicker is that you don't get HTML5 video support either, which makes the browser situation somewhat painful. There's not even a YouTube app on the phone! Microsoft -- you've got to step it up on the video front if you want to play this game.
One other thing that did concern us was that a number of sites that detect our iPhone and Android devices to show mobile sites don't detect Windows Phone 7 properly -- a key example being Gmail, which shows you a nasty WAP-compatible site designed as the least common denominator for data-capable dumbphones -- but we imagine this will be a quick fix for most publishers if the platform gets enough traction to justify making mobile IE-compatible versions.
If you know the Zune HD, then there won't be many surprises here (except, of course, this is a real Zune experience on a phone you might actually want to own). The Zune integration is rather seamless on Windows Phone 7, allowing you to browse and play what you have in your library, sync music and video back and forth to your PC, and if you have a Zune Pass subscription, you can grab whatever you like (well, almost) right on the phone without hesitation. In general, we like the combo here, but there were times when the Zune interface was a bit confusing. Sometimes it was hard to know what section of the player you're in -- the line between previewing and listening is very fine here. In fact, you can listen to a preview clip while doing other things on the phone (one of the places you see Microsoft's first-party only multitasking). It doesn't make a huge amount of sense to us -- previews should likely quit when you leave app. Other times, because Zune Pass lets you sample the entire song, you can be streaming a full length preview, which gives you the impression of listening to a piece of music you "own" (or at least have downloaded) when that isn't the case. We also take issue with the lack of a proper jog control to skip into tracks -- holding down the fast forward or rewind button is inconsistent and seems a bit clunky to us.
That said, we love having almost limitless access to new music on a phone, and the Zune Pass subscription certainly adds that capability, though you're adding another $14.95 on top of your existing phone bill if you decide to go that route. Ultimately it's a question of how voracious of a music buyer you are -- but something tells us we're going to see a marked increase in Pass users when these phones hit the market.
One other important aspect to note about Zune and Windows Phone 7 is that the desktop software and these devices are now extremely interconnected. Not only do you use the Zune software to sync your music and videos, but you'll be able to buy apps from the marketplace on your computer, you can sync photos in the Zune application, and your general account and device management is handled through the app now. It's pretty much a similar arrangement to that of the iPhone and iTunes, and we can't really complain about Microsoft taking that page out of Apple's playbook. Microsoft has always been good about syncing, but this makes the process slightly less obtuse than its ActiveSync options from the Windows Mobile heyday.
We'd heard before that one of Microsoft's big goals for Windows Phone 7 devices was stellar camera performance -- not just in terms of picture size and quality, but speed, too. After all, if your camera app takes too long to load or you're waiting for five seconds between shots, the phone's utility as an easy way to capture impromptu moments the same way a point-and-shoot can is significantly diminished. Fortunately, it seems like they're making good on the promise so far -- on the Taylor, we were regularly clocking about four seconds from camera button press to the first shot, and around two seconds between shots. We didn't evaluate the pictures or video for quality since we're dealing with hardware that'll never be released, but needless to say, Windows Phone 7's minimum specs should ensure that you're getting at least moderately decent shots no matter what device you choose.
Once you take a shot, something pretty cool happens: it advances to the left, almost as though you're looking at an actual roll of film, and you can see a dimmed sliver of the shot you just took on the left side of your viewfinder. You can then swipe to the right to see shots you've taken in the past, starting with the most recent, and returning to viewfinder (camera mode, as it were) is as simple as swiping all the way to the left again. It's a neat user experience that we suspect novice users will pick up on very quickly. The available camera options and modes can be extended by phone manufacturers, but the default list is pretty impressive and includes configurable white balance, image effects (grayscale, sepia, and the like), saturation, ISO, exposure, and even metering mode -- and most of these options are still available even when capturing video. Naturally, you can also set the flash to fire automatically, always, or never.
Once you've taken your shots, the phone can be configured to automatically upload them to your Windows Live SkyDrive account in the background with your choice of privacy level (private, friends only, or public). You can also zip pictures over to your Facebook account using a menu item in the Pictures app, but interestingly, you have to choose between "upload to SkyDrive" and "upload to Facebook" menu items in the app's settings -- you can't have both. Menus can scroll, so why not?
Speaking of the Pictures app, this is your one-stop shop for imagery on the phone -- both your shots (locally and from supported online services) and those of your friends show up here. You'll come here to view and send pictures, change your lock screen wallpaper, and -- because this hub is extensible -- use any third-party services that developers have plugged into it. In a way, it's kind of the prototypical Windows Phone 7 app "hub" in that it cycles through your own pictures for its background and has some cool time-dependent features; for instance, it adds a "moments" page that summarizes pictures on the phone that were taken in the current month. It's all very pretty, though we wish there was a way to configure the background image [turns out you can change it by long-pressing on the hub's title! -Ed.] -- and as we mentioned before with the People app, the "what's new" page tends to get cluttered with countless updates from Facebook friends you barely know. Instead, we'd love a way to be able to select an inner circle of contacts from whom we wanted to see a photo stream here.
Microsoft has already started handing out prototype Windows Phone 7 devices (the same ones we're reviewing here, actually) to developers, and it's going to continue to do so in liberal quantities as it gets closer to launch -- oh, and the side of the box says "developers. Developers! DEVELOPERS!!" on it. So yeah, you might say that Redmond understands full well how important third-party apps are going to be to the success (or failure) of this platform. Those will end up being exposed through the Marketplace hub, which as you might expect, is a thoroughly different experience than the one you might be used to on Windows Mobile 6.5. Instead, you get something more akin to what Apple and Google are offering -- with a few twists.
The first thing you notice when you open the Marketplace is that you've got music as an available category, whereas iOS breaks it out into a separate iTunes app and Android leaves that to third-party providers like Amazon. It's not quite as integrated as you think, though -- tapping on music just bounces you out to the Zune Marketplace, which is fine since you wouldn't want two disjoint places to purchase tracks anyway. Likewise, hitting the games category sends you over to the Xbox Marketplace, which sadly isn't live yet and wasn't available to test. Swiping to the left takes you to the Featured page of the Marketplace, which interestingly mixes up both music and applications into a single view -- kind of a neat way to keep people interested in everything Microsoft has to sell without trying to send users' attentions to two (or more) completely unrelated places.
That leaves us to the final category: apps. Though there's just a light smattering of Microsoft-built demo apps available in the Marketplace at this point, it was enough for us to get an idea of the purchase process. Tapping on it takes you into a separate marketplace hub that, by swiping around, gives you the typical views you'd expect: newest, most popular, and featured. You can also search by pressing the phone's hardware search button; on the plus side, it searches across all of Microsoft's marketplaces so you get apps, games, and music in your results, and that's kind of cool. On the downside, though, it appears as though there's no search suggestion functionality as you type.
If you're just browsing, you can delve into the whole list or narrow it down by category; presently they've got Tools, Lifestyle, News & Weather, and Business Center, though we wouldn't be surprised to see this list grow by launch day. Once you've selected a category, the list view is interesting -- it shows you the typical icon, app name, and rating on a five-star scale, but it also shows you a short description of the app directly below the name. Goodness knows not every app has the most descriptive title, so we imagine this feature's going to come in handy fairly frequently. Tapping on an app takes you to its information page, which is pretty much what you'd expect: you've got the price up top (everything appears to be free so far), a full description, screen shots, reviews, version number, supported languages, and a list of phone services that the app needs access to, similar to what you find on Android. The screen shots you see on this page are hilariously small, so you need to tap 'em to get an idea of what's going on -- not a big deal, though this would be a pretty easy one to solve by showing two or three thumbnails at a time rather than four.
Once you've decided to buy, the entire process happens in the background -- just as it should -- and after a few moments, you'll find the app has been added to your applications list. We'd like some sort of unobtrusive notification when the app's installed, though, because as it stands now, it seems to be a guessing game -- you just have to keep checking until it shows up. Microsoft's sample apps are quite small, but with bigger items that third parties will undoubtedly be developing, this could become more of an annoyance.
Tight Office integration, complete with an awesome on-phone document and viewing experience, stands to be one of the biggest differentiators for Windows Phone 7 -- a feature that could almost singlehandedly make these devices impossible to ignore for serious business users regardless of their seemingly consumer-centric slant.
Instead, we came away feeling that Microsoft may have spent too much effort focusing on the collaborative side of Office and not enough time on the actual document editors themselves. Though Word seems to do a decent job rendering pages onto the small display, the editing capabilities are weak at best -- you can't change fonts, for example, and you can only choose from four font colors: orange, green, red, and black. Though there's a spell-checker (you'll recognize the familiar red squiggly lines), there's no copy / paste capability -- and in an app like this, it's hard to imagine being too productive without any sort of clipboard whatsoever. Excel seems similarly gimped, though it's got a pretty solid set of built-in functions; we don't know what percentage of the full app's functions are supported, but it's a long list.
PowerPoint documents, meanwhile, can't be created on the phone at all. And really, that's totally fine -- if you're creating your presentation that you have to give in half an hour on your phone during your train ride into the city, you've probably already blown it. The important thing with PowerPoint is probably the slide show capability -- especially for retail devices that have TV-out -- and in that regard, it seems to do just fine (cheesy transitions and all).
We mentioned collaboration -- indeed, Windows Phone 7 supports SharePoint servers, which'll undoubtedly come in handy for some business users. There's also OneNote, which in many ways is simply Word by another name; Microsoft gears it toward freeform note-taking by making it easy to attach pictures and voice recordings, but really, you should be able to do this from Word just as easily (spoiler: you can't). You can configure it to automatically synchronize to your Windows Live SkyDrive account any time you make a change, which basically means your up-to-date notes are accessible from any computer with an internet connection -- you know, that whole "cloud" thing. Magic!
As we stated above, there really isn't much in the way of Xbox integration on the device right now. You can add your Live account and you get your avatar into the phone... and that's about the extent of it. We're hoping that before long Microsoft shows off just what these devices will be capable of. We were told by Joe Belfiore during a meeting that there would be two kinds of games on Windows Phone 7 devices -- turn based, "app" games, and Xbox Live content which would be full-on arcade experiences. We're dying to get our hands on something more than just a brief demo of The Harvest, but that's not possible yet.
Though it's not quite as full-featured as the latest renditions of Google Maps on Android have been, Microsoft's Bing Maps implementation on Windows Phone 7 is pretty great -- they've done a fantastic job of blending the experience of using a mapping app into their so-called Metro design language. You've got access to satellite imagery and real-time traffic information; location fixes happen quickly, though we found that they tended to be a little less accurate than Google's when indoors and out of GPS reception. Pinch-to-zoom is smooth and fast, and we liked the almost ethereal appearance of the map tiles as they loaded after panning or zooming in -- it's hard to describe, but it's a pretty neat (though admittedly unnecessary) effect. Likewise, we liked the zoom-out, zoom-back-in effect when locating your position on the map while a different area is being displayed, which gives you a better idea of your relative position than the iPhone's rapid scroll.
Since this is straight-up Bing Maps on the back end, you can expect the same database of locations here that you get when you search for stuff from your computer. On the phone, you can search either by text or voice (more on this later), which will call up pushpins for matches near your map view. As you'd expect, tapping a pin brings up the name of the result; a second tap calls up a page of information where you can find a phone number, URL, average rating, and even hours if they're available -- this is extremely handy for restaurants since it can save you an awkward trip to the business' inevitably non-mobile-friendly website. Swiping around calls up a screen with nearby points of interest, and another screen with individual reviews; Microsoft is aggregating several sites for these, and we regularly found entries from both Citysearch and JudysBook. No Yelp, it seems.
Our favorite part of Maps, though, has to be the directions list when navigating to a destination. It's no voice-guided turn-by-turn navigation, of course, but the app has a cool split-screen mode that shows the list at the bottom and the map corresponding to the currently-selected list item at the top. As you swipe through the list and highlight different items, the map moves around -- in other words, you can quickly see where (and how) you need to turn. Both pedestrian and car modes are available, but no mass transit, which -- when you're living in a big city, anyhow -- is a feature we'd definitely miss coming from Google Maps.
Like Maps, Windows Phone 7's search capabilities are naturally powered by Bing. Microsoft has done a neat job translating Bing's well-known home page layout to the small screen, complete with gorgeous rotating imagery and hotspots that reveal factoids when you tap them. There's a mic to the right side of the text box that lets you conduct a voice search, and while we wouldn't bother trying to find anything with an odd name this way, common mobile searches (think "burritos") worked really well. Once you run your search, you get not just web hits, but also news (burritos come up in the news more often than you may think) and local results -- basically a tie-in to Bing Maps that uses your location to find stuff nearby.
Though it's a great search app at its core, the details of the implementation fail on two levels. First, accessing it is somewhat arbitrary -- you can get to it by pressing the phone's hardware search button, but not always. Apps can override that key's functionality (People, Maps, and Marketplace all do this, just to name a few), but if they don't, you fall through to Bing -- so there are times when you really have no idea what's going to happen when you press that button. Secondly, the Bing app isn't a universal search, and that's a huge misstep in an age when smartphone users can easily have fifty or more apps and thousands contacts and tracks of music installed.
What we've been presented with here doesn't exactly feel like a complete mobile operating system in many ways. Some parts of Windows Phone 7 are more like a wireframe -- an interesting design study, an example of what a next-gen phone platform could be. That's both good and bad. On one side, we're still really excited by the prospect of Metro as a viable, clean-slate approach to the mobile user experience, and there are lots of smart moves being made that could lead to greatness. On the other side, Microsoft has to turn this into a viable retail product that can hang with the fiercest competition in the history of the cellphone in just a few months' time, and there are some serious issues that need to be addressed. Frankly, it's a little scary.
By any measure, Microsoft's got its back against the wall in the mobile game, and becoming competitive quickly is vital to the company's success -- and in that regard, we understand why they've been so adamant about getting Windows Phone 7 on shelves in time for Holiday 2010. The thing is, putting out a product that's half-baked risks alienating early adopters at the worst possible time, especially considering that we see a clear-cut (and pretty painless) path to fixing the most egregious shortcomings. Seriously, if the WP7 team put their heads down and added a clipboard and some rudimentary multitasking, Microsoft could have an exceptionally solid version-one product in Windows Phone 7 -- especially when coupled with the company's fierce outreach to developers.
Of course, that's a big "if" -- the clock is ticking on Windows Phone 7, and the industry has already proven that it won't wait around for companies to play catch-up. It's not about lapping the competition at this point, it's about just being in the race -- and if Microsoft doesn't know that by now, it may already be too late.
Additional reporting by Chris Ziegler
In light of all that, you could call Windows Phone 7 a desperation move to become relevant in the pocket again. Call it whatever you like, but regardless, brand loyalty isn't going to save this product -- it simply has to be good to sell. Scratch that; it actually has to be nearly flawless in a world where iOS 4 and Gingerbread play. Microsoft still has a few months before it intends to get the first volley of Windows Phone 7-based products to the marketplace, but we've recently been provided with reference hardware -- a not-for-retail Samsung called "Taylor" that's closely modeled on the Symbian-based i8910HD -- to get a feel for where they're at as the clock ticks down. Is this shaping up to be a killer platform for the next generation of high-end smartphones? And more importantly, can it win customers? Read on for our first take.
Overall look and feel

As before the "Metro" UI is in full effect here, meaning lots of very 2D, stark blocks of color and text. Actually, 2D isn't quite right -- the interface utilizes a lot of layers within a single page, so when you're swiping through menus you get a kind of parallax scrolling effect reminiscent of 16 bit side-scrollers (think Castlevania for the SNES). It actually works really well here, giving a sense of depth and detail but not detracting from the content Microsoft is putting up front. Of course, the controversial cut-off text is still present, and while we happen to like the way it looks, it's definitely an acquired taste, and there are times when it just doesn't work, like in the Office hub where PowerPoint looks like it reads "PowerPoir."
We were extremely surprised and impressed by the software's touch responsiveness and speed. In fact, this is probably the most accurate and nuanced touch response this side of iOS4. It's kind of stunning how much work Microsoft has done on the user experience since we first saw this interface -- everything now comes off as a tight, cohesive whole. It really put one of our major fears about Windows Phone 7 to rest. We haven't seen any substantial lag while using the device, and the short transitions between applications or pages are well suited to the overall experience.
Getting around the OS really comes down to three main sections: the homepage "tiles," (a list of glanceable information, updates, and favorite apps or people), the application list (an alphabetical list of all your applications), and the "hub" pages (really a kind of in between point that's sandwiched between a full on app and a menu). We found the overall navigation of the UI to be really quite intuitive, despite the fact that a good number of options and in-app menus are accessible only through a long press... something you're not really made aware of in most cases. The long press becomes a bit like the skeleton key of the OS -- you just have to try it and see what kind of functionality it unlocks. Once you get into the habit of holding down on items instead of wildly searching for the next screen or tile, it makes a lot of sense, but it does take some getting used to.
Windows Phone 7 relies on a drop down, Android-like window shade to show when you've got a new SMS message, so Microsoft is already besting Apple there, and if you're playing music in the background, you're able to bring up your controls by tapping one of the volume buttons. Weirdly, that same area up top is used to show your signal, battery, and WiFi status, but it only drops down if you touch or swipe the upper part of the screen. And in some apps (like pictures) it doesn't appear at all. We're not sure why Microsoft doesn't want to make that info consistent, but it seems like wasted effort to have to call it up manually. Oh, and guys, please add a percentage meter to that battery icon.
Other flourishes in the UI come in the form of subtle animations when something is loading or syncing -- a series of tiny dots that appear and coalesce in the upper portion of the screen. A small touch, but it's nice to know the phone is thinking or working. Otherwise, the UI mostly gets out of your way -- is most apps there aren't a plethora of controls or options immediately visible. Just you and your content... and it actually really works here.
There are two big omissions here, in our opinion. The device won't support copy and paste, and won't support third-party multitasking of apps. We knew this would be the case given what we heard at MIX10, but it doesn't stink any less now. The former really doesn't make any sense to us, especially since Microsoft did a good job of nailing text editing and selection (at least in Word, and really... you guys make Word), and it looks like it would only be a short walk to a contextual pop-over for copy and paste functions. The latter is practically inexcusable in this day and age -- even Apple (which has been a complete laggard in this area) now supports basic multitasking. When we heard in our meeting with Microsoft that the phone wouldn't even support something as simple as Pandora background streaming, our minds were a little blown. It's doubly irritating given the fact that just like in iPhone 1.0, the first-party apps are free to background all they want (mail loads, the browser pulls down pages, music plays in the background, etc.), so there isn't any technical reason why they couldn't extend some of this functionality to other applications. We're hoping that by some magical twist of fate these two items get addressed before launch... but we're not holding our breath.
Still, those issues aside, Windows Phone 7 is easily the most unique UI in the smartphone race right now, and the real perk here is that it doesn't just seem like an arbitrary decision to make things look different than other OSs -- there is real purpose and utility to a lot of what Microsoft has come up with.
Keyboard

The WP7 keyboard is as simple and clean as the rest of the OS, showcasing little more than rows of monochromatic keys (white on black or black on white depending on your app), which pop-up a letter above them when depressed. Hold on a key and you get additional options for accents, just as you'd expect. The general layout offers a familiar placement of the shift, return, and number / punctuation keys, but adds an emoticon button as well. Frankly, we could have done with a little more room down there in its place. Still, Microsoft has made some smart decisions here, such as always having the comma and period keys present, double taps for periods, and our personal favorite, mimicking the iPhone's behavior of pressing on the punctuation key and being able to slide your finger to your desired character instead of requiring three presses.
We were surprised at how refined the keyboard is -- when we saw it at MWC and MIX10, things were still quite stuttery and uneven. Those days are certainly gone, and we think Microsoft got this aspect of the phone's UI pitch perfect.
Contact management and social networking

With Exchange, this strategy is probably fine in most cases -- contact sync is one of the main reasons you use Exchange ActiveSync, really -- but seriously, Facebook is another matter altogether. If you've got a lot of Facebook friends, this renders your People app all but useless as a traditional phone contact list. So, say you're looking for someone's phone number: if you're a normal human being with maybe a couple hundred or fewer actual contacts, you're used to just flicking through your contact list to get to whomever you need. With Windows Phone 7, though, Facebook has puked all over that list, so Microsoft instead recommends you search for what you're looking for (matching names filter as you type), pin extremely frequent contacts as tiles on your home screen, or make use of People's Recent list, which auto-populates with contacts that you've recently used.
We think the solution is pretty simple: Facebook just needs to be sandboxed a little bit more. Optimally, Microsoft would go with the Android philosophy, which allows the user to choose whether to import all their Facebook contacts to their contact list, sync the information for contacts that are already in the local list, or not to sync at all; meanwhile, you've got an actual Facebook app you can go check out if you want to see your full list of friends. Currently, Windows Phone 7 has no dedicated Facebook app, so that's part of the problem -- your Facebook friends simply have no place to live other than your primary contact list. Alternatively, they could do what Blur does and import everything but at least still give you the option of filtering by contact type so you don't need to see the Facebook noise.

Email and messaging

You're provided with a number of sync frequency options, including push, 15 minutes, 30 minutes, hourly, and manual updating. Push seemed to work relatively smoothly, though we can't comment on battery drain because this version of the OS and demo hardware aren't optimized yet.
The email app on the phone is pretty terrific on the whole, providing a clean, clear layout and upfront options for your most-used functions. In the standard inbox view you get your emails with one line of a message preview, and you can swipe right or left for sorting options by unread, flagged, or urgent (on top of the standard folder view). We found the inclusion of the unread view especially helpful when triaging our inbox. What wasn't helpful, however was the lack of threaded messaging. We pretty much expect everyone to have this figured out by now, but somehow Apple slept on it, Palm hasn't stepped up to the plate, and now Microsoft is leaving us high and dry. We pressed the company on whether or not it would be included, and the word was that it was planned for, but there was no telling if it would be happening by launch (our takeaway was pretty much that it wouldn't make the cut). On the bright side, multiple message management is executed here better than most mobile email apps we've used, requiring only that you tap to the far left of a message to engage your checkboxes. It definitely sped up the process of killing or moving mail. Also nice was the fact that in a standard message view, when you delete an email you're kicked back to your inbox -- not to the next message. If you're like us, you don't want to read an email before you're good and ready. Along the bottom of the display you have icons for creating a new message, viewing folders (that mysteriously doesn't display all folder by default), multi-message editing (which seems superfluous), and refresh.
Tapping the search button while in mail gets you to a pretty powerful search which parses subjects, message content, senders, and receivers all at once. It made it astoundingly easy to find what we were looking for with almost no hesitation. Unfortunately, it only searches messages downloaded onto the device, so if you're looking for that long lost password, you're out of luck here. Additionally, you can tell the app to sync individual folders, but it doesn't seem to peer into those during searches anyhow.
Another thing to note -- there's no combined inbox here. In fact, when you create a new mail account, it places what amounts to a separate app for that inbox into your application list. Likewise, to access it from the homescreen you need to pin that separate app to the front page. We would like to see an option to have multiple items inside of one tile (not dissimilar from the iPhone's new folders) where you could bundle things like your mail accounts into one place. Of course, it would be preferable just to have a combined inbox.
Overall, the mail experience is solid, but not best in class. There's a lot here that is laudable (like the sheer snappiness of it), but there's also a fair amount that's missing. We'd really like to see Microsoft strive for threaded messaging, joined inboxes, and an improved server-side search by the time this hits the market, but we're guessing that's asking a lot.
SMS

Creating and sending messages is fairly straightforward, and MMS (at least photos) display inline, but can be saved to your phone as well. Long pressing on individual messages gives you the option to delete or forward them, while in the list view of all your conversations, a long press gets you the option to delete the whole thread. There's not much to it, but it works as advertised. We did run into a few problems, however. One of our test units had a persistent display issues which caused lots of text to overlap, while our other unit started taking ages to go back from a conversation view to the list of conversations. We know this is still unfinished software, but this feels like something that should be already squared away.
Browser

Loading the desktop version of Engadget was just a hair slower than an iPhone 4, and just as importantly, rendering new parts of the page as you scroll is plenty fast -- not instantaneous, but fast enough so that you never find yourself consciously waiting for it to catch up. Zooming -- which is accomplished with a pinch gesture, of course -- is buttery smooth. The phone accomplishes this in the same way you're probably used to from other devices: when you first zoom in, it uses the same render resolution so that it can at least show you something without going blank, then it renders the appropriate level of detail as it catches up (Google Maps works the same way on almost every platform). It works well. Zooming out to see as much of the page as possible isn't quite as pretty; in its current incarnation, the browser seems to be using a pretty awful scaling algorithm, and small text looks like a jumble of jaggy, meaningless blocks without a hint of anti-aliasing. We'll admit, it makes browsing just a little less fun, even though you can't really read anything at those zoom levels regardless.There isn't a lot of bonus functionality, but we appreciated the "pin to start" option that lets you turn a page into a home screen tile, complete with a miniaturized view of the site (of course, there are standard bookmarks available as well). Tabs are also supported; on our test device, they were limited to a maximum of six, which we would assume will be true of all Windows Phone 7 devices -- but let's be honest, you probably don't need more than six open tabs at a time on your phone, and if you do, you should be in front of a laptop anyway. The tabs all continue to load independently regardless of whether they're active or not, which is nice, and doesn't seem to have much of a negative impact on overall browser performance.
Neither Flash nor Silverlight are currently supported on pages, and as anyone with an iPhone can attest, that's generally not a problem (though we'd be curious to see what kind of performance they could achieve). Of course, the real kicker is that you don't get HTML5 video support either, which makes the browser situation somewhat painful. There's not even a YouTube app on the phone! Microsoft -- you've got to step it up on the video front if you want to play this game.
One other thing that did concern us was that a number of sites that detect our iPhone and Android devices to show mobile sites don't detect Windows Phone 7 properly -- a key example being Gmail, which shows you a nasty WAP-compatible site designed as the least common denominator for data-capable dumbphones -- but we imagine this will be a quick fix for most publishers if the platform gets enough traction to justify making mobile IE-compatible versions.
Zune

That said, we love having almost limitless access to new music on a phone, and the Zune Pass subscription certainly adds that capability, though you're adding another $14.95 on top of your existing phone bill if you decide to go that route. Ultimately it's a question of how voracious of a music buyer you are -- but something tells us we're going to see a marked increase in Pass users when these phones hit the market.
One other important aspect to note about Zune and Windows Phone 7 is that the desktop software and these devices are now extremely interconnected. Not only do you use the Zune software to sync your music and videos, but you'll be able to buy apps from the marketplace on your computer, you can sync photos in the Zune application, and your general account and device management is handled through the app now. It's pretty much a similar arrangement to that of the iPhone and iTunes, and we can't really complain about Microsoft taking that page out of Apple's playbook. Microsoft has always been good about syncing, but this makes the process slightly less obtuse than its ActiveSync options from the Windows Mobile heyday.
Camera and photo management
We'd heard before that one of Microsoft's big goals for Windows Phone 7 devices was stellar camera performance -- not just in terms of picture size and quality, but speed, too. After all, if your camera app takes too long to load or you're waiting for five seconds between shots, the phone's utility as an easy way to capture impromptu moments the same way a point-and-shoot can is significantly diminished. Fortunately, it seems like they're making good on the promise so far -- on the Taylor, we were regularly clocking about four seconds from camera button press to the first shot, and around two seconds between shots. We didn't evaluate the pictures or video for quality since we're dealing with hardware that'll never be released, but needless to say, Windows Phone 7's minimum specs should ensure that you're getting at least moderately decent shots no matter what device you choose.

Once you've taken your shots, the phone can be configured to automatically upload them to your Windows Live SkyDrive account in the background with your choice of privacy level (private, friends only, or public). You can also zip pictures over to your Facebook account using a menu item in the Pictures app, but interestingly, you have to choose between "upload to SkyDrive" and "upload to Facebook" menu items in the app's settings -- you can't have both. Menus can scroll, so why not?

Marketplace
Microsoft has already started handing out prototype Windows Phone 7 devices (the same ones we're reviewing here, actually) to developers, and it's going to continue to do so in liberal quantities as it gets closer to launch -- oh, and the side of the box says "developers. Developers! DEVELOPERS!!" on it. So yeah, you might say that Redmond understands full well how important third-party apps are going to be to the success (or failure) of this platform. Those will end up being exposed through the Marketplace hub, which as you might expect, is a thoroughly different experience than the one you might be used to on Windows Mobile 6.5. Instead, you get something more akin to what Apple and Google are offering -- with a few twists.

That leaves us to the final category: apps. Though there's just a light smattering of Microsoft-built demo apps available in the Marketplace at this point, it was enough for us to get an idea of the purchase process. Tapping on it takes you into a separate marketplace hub that, by swiping around, gives you the typical views you'd expect: newest, most popular, and featured. You can also search by pressing the phone's hardware search button; on the plus side, it searches across all of Microsoft's marketplaces so you get apps, games, and music in your results, and that's kind of cool. On the downside, though, it appears as though there's no search suggestion functionality as you type.
If you're just browsing, you can delve into the whole list or narrow it down by category; presently they've got Tools, Lifestyle, News & Weather, and Business Center, though we wouldn't be surprised to see this list grow by launch day. Once you've selected a category, the list view is interesting -- it shows you the typical icon, app name, and rating on a five-star scale, but it also shows you a short description of the app directly below the name. Goodness knows not every app has the most descriptive title, so we imagine this feature's going to come in handy fairly frequently. Tapping on an app takes you to its information page, which is pretty much what you'd expect: you've got the price up top (everything appears to be free so far), a full description, screen shots, reviews, version number, supported languages, and a list of phone services that the app needs access to, similar to what you find on Android. The screen shots you see on this page are hilariously small, so you need to tap 'em to get an idea of what's going on -- not a big deal, though this would be a pretty easy one to solve by showing two or three thumbnails at a time rather than four.

Office
Tight Office integration, complete with an awesome on-phone document and viewing experience, stands to be one of the biggest differentiators for Windows Phone 7 -- a feature that could almost singlehandedly make these devices impossible to ignore for serious business users regardless of their seemingly consumer-centric slant.

PowerPoint documents, meanwhile, can't be created on the phone at all. And really, that's totally fine -- if you're creating your presentation that you have to give in half an hour on your phone during your train ride into the city, you've probably already blown it. The important thing with PowerPoint is probably the slide show capability -- especially for retail devices that have TV-out -- and in that regard, it seems to do just fine (cheesy transitions and all).

Xbox Live

Maps

Since this is straight-up Bing Maps on the back end, you can expect the same database of locations here that you get when you search for stuff from your computer. On the phone, you can search either by text or voice (more on this later), which will call up pushpins for matches near your map view. As you'd expect, tapping a pin brings up the name of the result; a second tap calls up a page of information where you can find a phone number, URL, average rating, and even hours if they're available -- this is extremely handy for restaurants since it can save you an awkward trip to the business' inevitably non-mobile-friendly website. Swiping around calls up a screen with nearby points of interest, and another screen with individual reviews; Microsoft is aggregating several sites for these, and we regularly found entries from both Citysearch and JudysBook. No Yelp, it seems.

Search

Though it's a great search app at its core, the details of the implementation fail on two levels. First, accessing it is somewhat arbitrary -- you can get to it by pressing the phone's hardware search button, but not always. Apps can override that key's functionality (People, Maps, and Marketplace all do this, just to name a few), but if they don't, you fall through to Bing -- so there are times when you really have no idea what's going to happen when you press that button. Secondly, the Bing app isn't a universal search, and that's a huge misstep in an age when smartphone users can easily have fifty or more apps and thousands contacts and tracks of music installed.
Wrap-up
What we've been presented with here doesn't exactly feel like a complete mobile operating system in many ways. Some parts of Windows Phone 7 are more like a wireframe -- an interesting design study, an example of what a next-gen phone platform could be. That's both good and bad. On one side, we're still really excited by the prospect of Metro as a viable, clean-slate approach to the mobile user experience, and there are lots of smart moves being made that could lead to greatness. On the other side, Microsoft has to turn this into a viable retail product that can hang with the fiercest competition in the history of the cellphone in just a few months' time, and there are some serious issues that need to be addressed. Frankly, it's a little scary.
By any measure, Microsoft's got its back against the wall in the mobile game, and becoming competitive quickly is vital to the company's success -- and in that regard, we understand why they've been so adamant about getting Windows Phone 7 on shelves in time for Holiday 2010. The thing is, putting out a product that's half-baked risks alienating early adopters at the worst possible time, especially considering that we see a clear-cut (and pretty painless) path to fixing the most egregious shortcomings. Seriously, if the WP7 team put their heads down and added a clipboard and some rudimentary multitasking, Microsoft could have an exceptionally solid version-one product in Windows Phone 7 -- especially when coupled with the company's fierce outreach to developers.
Of course, that's a big "if" -- the clock is ticking on Windows Phone 7, and the industry has already proven that it won't wait around for companies to play catch-up. It's not about lapping the competition at this point, it's about just being in the race -- and if Microsoft doesn't know that by now, it may already be too late.
Additional reporting by Chris Ziegler

































@Dafrety that's where Microsoft might falter. they really need to put that kin marketing budget here. "that was my idea" would be geat. they really need a commercial during the world series or football openers. They need bestbuy kioks and giaint E3 sized booths in corporate US carrier stores. I'm in love with WinPho and I want everyone to be too.
@Dafrety Given that they've had all of this time to develop the product - how come they can't get past the feature set of iPhone v1?
@SExpress
Uhh... completely rebuilding the OS from scratch? When someone throws away everything that they had built up before and starts over personally I can forgive a few things missing.
Why is it okay that the iPhone gets away with missing features, (some that it still doesn't have) but Windows Phone doesn't? Those features will come in time, just like the iPhone.
I really hope you don't expect something to have everything plus the kitchen sink on day one. It takes time to get there.
*Psst!* You don't need to post your comment more than once unless it's something actually different.
@Lee1019 what should it matter to you what anyone else thinks of this phone ? Its just a phone... Why do you want everyone else to have the same phone as you ?
@Dafrety Strangely - it was 'the end of the world' when iPhone didn't have these features, but with WinHo7 it's all ok.
Talk about double standards!
@SExpress
Yeah... no. Double standards would be finding it completely acceptable that iOS was missing certain features because it's a fresh OS, while berating Microsoft for the exact same things with Windows Phone 7.
Like the EVO banner on the mobile browser shots lol
Im liking what Im seeing. Good Job MS
Anyone notice Joshes gamertag in the first vid?
Ok .. it gets a pass.. but its not "unique" .. most of those features are available on Symbian or Android .. the maps transition effect is the same as Ovi Maps ..
The Tile's are similar to widgets on both android and Symbian .. did I hear "they're not interactive .. with live updates"
The hardware runs the pinch to zoom well .. over-all the interface is pretty nice. So yeah .. a pass ..
@goseki It's not unique? Have you seen anything that looks remotely similar to this? Also, nothing has XBL integration like this nor does anything have Zune.
...Yelp was always a verb.
Josh, you're the Chief for a reason. Very thorough and in-depth review. I even learned a couple new things or 2 about this build of WP7.
What you're looking at is build 6500 I think (6414 from the emulator). This one is a little more refined than the one from the emu. I'm surprised at how everything runs and moves at breakneck speed. Even on prototype devices it seems to run just fine.
I really love the addition and integration of Zune, the Pass, and Marketplace. WP7 is definitely gonna gain some traction and that field. The cloud-syncing and Office apps are very good for the business users too. This will surely entice them into the operating system.
Shame about Xbox LIVE, hopefully we get to see some demos of it running, maybe even some games or two in the next build. And a little more light touches to Bing Maps and Search wouldn't hurt.
Ultimately though, MS will have to work hard to implement the missing features such as a good Twitter inclusion, Flash, Sliverlight run-time, and API-accessed multitasking. I can understand that they're coming in late to the game, but the customers demand it, and they will be disappointed if they don't receive it in time. So MS, get on it fast!
Other than that, I am very excited for this operating system, and the new devices that will come with it. I love competition, and WP7 is bound to attract some users, and make certain other operating systems jealous, albeit it's own negatives. Once MS adds those implementations, they will be pretty set. Can't wait for it's release and review.
What does the dialer look like? How does it interface with your contacts?
@N166er i agree. all that talk about the phone. and no dialer. perhaps it might look different depending on the company that produces the type of phone its gonna be installed on...
You know Engadget, if you had posts like this more often I would LOVE your website to death. I am only visiting this blog cause I am just addicted, but not because I love its news.
Fantastic preview, I love Android but I think Windows Phone 7 can really prove a great competitor.
So where can I trade in my iPhone 4 for one of these? I want one now! Looks cool as hell! :D
You're wrong about OneNote being essentially the same as Word. OneNote ought to be an extremely valuable app on the phone to integrate notetaking with the desktop. I'd like to see some screen shots of it.
@LloydChiro On the device, though, it functions VERY similarly to Word.
Microsoft really made something great here! Extremely impressive!
Eh, still not interested, the UI seems like it will take so many additional steps to get from one point to another in comparison to iOS or Android. I barely use the built in features of the OS on either platform save for the e-mail client and calendar. And what's up with notifications being an app you have to access on the main page? Windows Mobile 7 just seems like its not an app based OS at its heart like all of its competitors except RIM. Like it can run apps, but in typical microsoft fashion, they seem geared to try and keep you within Microsoft's built in ecosystem rather than to explore, and I think that ideology is what will cause Windows Mobile 7 to fail.
@ddhboy
obviously, you are not a golfer...
@ddhboy
That's correct. It is not is not an app centered phone but that doesn't have anything to do with "keeping you in MS ecosystem". That is actually not the ideology at play here. It has to do with really rethinking the mobile UI and hat they are going for is far more seamless than opening and closing apps.
Instead of discouraging exploration (this is actually a bizarre contention since, the very foundation of Metro is about text coming and going off screen literally begging you to follow it) it will, er should anyway, encourage it. The idea is that you won't think in terms of "apps" but instead just "what do you want to do?" Take and edit a picture - 3rd parties can plug into the picture hub and you will access them right from there. If it is done right that means taking a picture and then being able to try editing effects in multiple different apps without every really leaving the picture hub. Instead of taking the picture, opening it in app A and then going out of that to app B and so on (that's multiple steps) you'll have all that stuff in one place. The "apps" become just extension for whatever task you've set yourself to. It is actually a pretty ambitious way to go about things and the reason it might fail is not because MS wants to box you into their shit but instead because people are not used to this idea. While among UI theorists going from individual app to app is extremely retrograde, the quality of iPhone apps themselves are far above the pretty basic idea behind the phone and they have executed it all very well. Most importantly, people get it. Personally, I hope wp7 is good enough that they get it to but that remains to be seen.
WoW, I can't believe Microsoft made this. The whole transition between icon and menu is just stunning. Also love the calendar and email app.
BTW, anyone know about how the muti task is going to work on the system? I heard it is not real muti task like the webOS, but more like the iPhone's.
@DasMyPhone Well, in a sense, but it's still basic. Meaning that they didn't open give the 3rd party access to the good stuff yet. It's far from the multitasking of Android. Your 3rd party apps are suspended and aren't operating in the background in real-time when you switch to another. Maybe some people will be content with this, but power users will be a bit disappointed.
Was hoping you'd demo the browser in the video. Disappointed.
This was actually very well done and informative.
Lol to the Old Engadget - especially the article about Apple's potential to stop making iPods!
Cannot wait for WMP7... The reason I haven't gone Android...yet.
Now these things are activated right?
you guys try that iPhone 4 "DeathGrip" to see if it drops bars too?
oh wait, this isnt Gizmodo. haha
Bravo Engadget, great preview.
Cant wait to see if it will be worth it, as much of a Microsoft fanboy as I can be, WinMo was always the black sheep for me, I went thru WinMo 5.0, 6, and 6.1 hoping for a breakthrough and it never happened. I ended up going to an iPhone, hating it, then going to the Nexus One, and for now im happy, just waiting to see if Windows Phone 7 will be something to actually brag about. Hopefully, the media doesn't get the same field day they got with Windows Vista (and really? Vista was not bad!)
...so you show us the contacts, the messaging, the email, the music, the photos, but you leave out what is by FAR the most important part of all smartphones, the browser. WHAT THE FUCK. I understand its Internet Explorer, so it most-likely sucks but I would still like to see it. and isnt that the point of getting a smart phone?(for the most part)
@richardsoper They already stated that it renders pages accurately and is almost as fast as the iPhones. However in its current state pinching out is buggy.Did you read the article by any chance?
@PAP3RCLIPS yes, I did read the article but reading it, and seeing it are really two different things. Though this one persons written opinion may be nice, I'm the kind of person who has to be able to see it for myself.
I quite like the cut off text - gives a sense that your last viewed page is just to the left or right
That contact vomiting is what I feared they would do, and I'm quite disappointed. At least they let you merge contacts.
We all noticed they never mention Twitter for what's new (or Flickr for pictures) but you can bet that whatever feed you can import into live.com will work on the phone. Problem is, last I checked Twitter was removed because of some policy change Twitter made. The infrastructure is there though, so things should work out... bu MS really needs to make it easy for every 3rd party to plug in and not be so Facebook-biased.
As a hardcore iPhone user I have to say, this look good. I think it will be pointless to buy WinPho7 phone with bad hardware. I'd go for the best phone out there, to get the best experience. Obviously the success will depend on third party applications + I hope there is a way to make certain parts of the OS a bit less cluttered. But very nice overall. Looks pretty modern and minimalistic. Lets see when it finally comes out.
I'm a Windows fan, and Windows Phone 7 will be my next phone.
Nice solid review. I am a gamer and the XBOX Live integration will be sweet to say the least. I'm also really interested in the use of the "Cloud" to store my data. I won't need a large amount of storage on my phone when I can store it on the SkyDrive. I like that. I like the idea of social networking being integrated into the phone, but can see the downfall of having EVERYONE on Facebook on my phone.
I have to admit, I'm a WM7 fanboy, but I come by it honestly because of just some of the features I already noted. I see what it can do in release 1 and know that future updates will make this phone killer. In its current state it seems pretty awesome.
I can't wait to get one this Holiday Season!
Josh, you can change the background photo in the Pictures hub by long-pressing on the hub title. Yes, I know this is impossible to discover, but it is possible...
"there could shots of your ex's aunt's new boyfriend's dog in it (more on that in a bit), and there's not a whole lot you can do to stop that behavior without completely removing your Facebook account from the phone."
how about deleting them from facebook then if you would rather not pics of "your ex's aunt's new boyfriend's dog." its really lame to blame the phone for syncing information into the phone then saying you never wanted to see it.
@MicrosoftOwns Just because you deal with such content on the site doesn't mean you need it forced to your phone.
Honestly, Windows Phone 7 looks a bit like a mess, there's just a lot of stuff all over, everything is all over the place if that makes any sense, just not very organized. I like Android much better in that regard.
@Yankee It's like an explosion in the Alphabet Spaghetti factory!
@Yankee I have a Droid. It works but is just icons on a grid like Fruit-Phone , but does offer better notifications , widgets, back and search buttons make it way more efficient.
That said , WP7 takes related functions and puts them into a "tile" or "hub" which makes the screen less cluttered and makes your core things easier to do...and it`s way cleaner and prettier to...more so than even Fruit-Phone.
WP7 does things others can`t like if someone sends a pic via Facebook it automatically places it ino your Pictures folder and so on.
Topolsky doesn`t know how to ask the right questions.
If you really whant to know what sets it apart , listen to the next Windows Weekly Podcast.
http://twit.tv/ww165
Look at that arrow; it's wasting 1/5 of the screen real estate of the home screen. Also, all these plain blue squares. Am I the only one that think it looks ugly?
@aluop
I do too. It looks bare and just kind of rugged if that makes sense, it doesn't look neat and organized like Android or iOS.
@Yankee
android does NOT look neat and organized. you have to be effing kidding me. It looks hacked together, with a clunky slow UI. oh wow a grid of static icons, so organized!
@aluop no you're not the only one .. if you can load SPB mobile shell on this thing it will be much improved ..
@aluop Yea, i have to agree... i think the UI is ugly as hell. Its so messy... looks like it came from the 90s... wtf? Yeah the screen scrolls smoothly, but if its butt-fugly to look at, who the hell cares?