This is quite possibly the single greatest argument we've heard for owning a 3D graphics workstation. It's hard to believe we're even looking at something generated by a computer. Hit the break for the best three minutes of video you've seen all day.
@InspectorEngadget Actually, I would say that it makes their job just as hard but that one part is easier. Like how the work Pixar did on Monsters helped them create the anemonies of Finding Nemo with relative ease but they spent whatever time they saved trying to get water splash physics right. Due to that work, water physics in The Incredibles were a "breeze" but they spent ages getting the hair and skin and explosions just right.
As a funny little titbit, each frame in a Pixar film takes on average several times longer to render than they did when they made the first in 1995 Toy Story.
@Tkf You know you're a nerd when the high-point of the day was watching a video showcasing a 3D graphics workstation. What does it say of me that I watched it three times?
@One Love why that thing? the ati's do better (may not have crappy physx but they certainly do have power) owner of a 4870x2 bought 7 days after launch
That was one of the most interesting things I've watched in a while. I also now have the benefit of knowing what a rabbit would look like if it spontaneously melted on the spot.
You can see in the video that he's getting real time frame rates of 2.5 fps. Meaning, this is pretty to look at, but it's nothing practical by any means (AKA, not for gaming etc.)
@LostChild1 Not practical for Gaming? Are you Mad? Body Explosions and Blood Splatter would greatly benefit from this kind of Rendering Tech. You must own a Wii...
I find it funny that insanely awesome things such as this garner little attention as compared to news about Apple, which everyone seems to hate. And then Engadget is called biased, Apple fanboys. Meh. Needless to say, this is SICK.
@csmitty it's not done in real-time so any computer could do it. Slower computers with less cores would just take like a year to process it. They probably do have a high spec rig though, so that they can do it in 30 mins instead.
This looks pretty cool, but it's not exactly a revolution. There have been plenty of in-house and commercial tools that do the same thing (internal tools at LucasArts/WETA, public tools like Vue), and this just looks like another entry into the same market (albeit quite a neat one).
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Wow pretty sick.
@Tkf Looks like the guys jobs' in the special effects department just got a little easier.
@InspectorEngadget
Actually, I would say that it makes their job just as hard but that one part is easier. Like how the work Pixar did on Monsters helped them create the anemonies of Finding Nemo with relative ease but they spent whatever time they saved trying to get water splash physics right. Due to that work, water physics in The Incredibles were a "breeze" but they spent ages getting the hair and skin and explosions just right.
As a funny little titbit, each frame in a Pixar film takes on average several times longer to render than they did when they made the first in 1995 Toy Story.
Sorry, I ramble.
@Tkf You know you're a nerd when the high-point of the day was watching a video showcasing a 3D graphics workstation. What does it say of me that I watched it three times?
Whens my game system going to do this?
@MEH : When you buy 5 more GTX 480's
@One Love why that thing? the ati's do better (may not have crappy physx but they certainly do have power)
owner of a 4870x2 bought 7 days after launch
This could probably make water effects extremely realistic.
It could take Crysis to a whole new level!
@One Love
And it would still be cheaper than some single workstation cards.
Just remember, kids: Games do NOT play well on workstation cards.
That was one of the most interesting things I've watched in a while. I also now have the benefit of knowing what a rabbit would look like if it spontaneously melted on the spot.
that's awesome.
a shame it produces the "jiggly effect" most non-scientific physics engine do :-/
@Dardas yes they should use scientific physics.
/s
@MySchizoBuddy : unless they are rendering boobs.
"Hit the break for the best three minutes of video you've seen all day", not on my iphone 3g it they wont.
@tobsmonster2 Works fine on my 3GS and iPad.
@tobsmonster2 Ohh you may mean the homepage. I meant the vimeo vid linked to from slashgear :)
@tobsmonster2
works perfectly on my Nexus
@CaliLove310
Works fine on my desktop. People, get off your phones when you're cruisin I-90! :)
i think adding this to your demo real would be a pretty good way to stand out from the crowd.
You can see in the video that he's getting real time frame rates of 2.5 fps. Meaning, this is pretty to look at, but it's nothing practical by any means (AKA, not for gaming etc.)
@LostChild1
Not yet, at least.
@LostChild1
1/10th elements of what's shown will suffice in games.
NEW ERA OF PERFORMANCE BENCHMARRRRRRRKS!!!!!!!11111
@LostChild1
nothing practical? are you fkn serious?
no, it's not made for crysis2 for pete's sake, but there's more to computer graphics than games
@LostChild1 Not practical for Gaming? Are you Mad? Body Explosions and Blood Splatter would greatly benefit from this kind of Rendering Tech.
You must own a Wii...
Not the bunnies! Oh the humanity!
I find it funny that insanely awesome things such as this garner little attention as compared to news about Apple, which everyone seems to hate. And then Engadget is called biased, Apple fanboys. Meh. Needless to say, this is SICK.
@jcarb
I think it's funny that people whine about "haters" being mean to Apple even in threads that have absolutely nothing to do with Apple.
@jcarb I find IT funny.
I can't see the vid. Right now cuz I'm on my pixi but this is from the only times everyone says "sick" I'm getting cirios...
Damn, thats insane. Wonder what the specs are on that rig.
@csmitty it's not done in real-time so any computer could do it. Slower computers with less cores would just take like a year to process it. They probably do have a high spec rig though, so that they can do it in 30 mins instead.
@5T3FonPC
Well they showed some real-time workings too at about 5 to 10 fps. So it's probably a very powerful system.
Will Crysis play this?
Wow that nice
what is the price to even start thinking having that run on a system
what are the minimum requirements ?
@vicarious1
running the simulation? probably not all that ridiculous. Rendering it at speed? another story.
@JamesHks
And in realtime would be nice, can't be used for much if there isn't some processing power left over...yet...
This kickass video makes up for that God awful hand-mounted camera flash article POS before!
Holy crap that is freakin sweet... I'd like to know what hardware it was running on...
yay better video games all that tech and money and going to Mario 4D
fucking sick, the way that dirt just fell in the beginning wow lol
This looks pretty cool, but it's not exactly a revolution. There have been plenty of in-house and commercial tools that do the same thing (internal tools at LucasArts/WETA, public tools like Vue), and this just looks like another entry into the same market (albeit quite a neat one).
My EVO show this in big screen no like iPhone small. iPhone suck much....heheh
My EVO show this in big screen no like iPhone small. iPhone suck much....heheh
holy shit this is intense stuff! :D
My jaw was on the floor. Ho. Ly. Crap.
Omg this is nice. But how they manage objects to do random shizzle, like a perfect cube should fall aparty perfectly simetric but that doesnt happen
Haha +5 points for making a physics engine with my last name. It is weird seeing something like that.
I saw this a few days ago and its really rather amazing.
Oh and btw. I'm a visual effects artist. :p I would LOVE to have this tool
When will they make a screensaver based on this? That's what I'd want it for. That, or a WinAmp plugin.