Adobe AIR 2.5 coming to Android in Q4 2010, but only to capable phones
When will Strong Bad and company become native Android applications? Anytime after Q4 2010 -- that's when Adobe says it wants to have Adobe AIR for Android runtimes publicly available in the Android Market, along with an initial batch of apps, and fairly exciting potential for more. The Android release will be part of AIR 2.5 and grant would-be developers access to your smartphone's camera, microphone, accelerometer and GPS as well as providing hardware GPU acceleration and multitouch input, which could make for some exciting PopCap games completely serious and not at all game related utilities down the road. Don't necessarily expect them to work on every Android phone, however, as there are some prerequisites for AIR, namely an ARMv7 processor or better with a vector co-processor, OpenGL ES 2.0 and Froyo, but Adobe says if your device handles Flash 10.1, it'll probably run AIR.
On a related note, if you weren't yet sold on Google TV, a breath of fresh AIR might help -- Adobe told us it's presently pondering the correct time to add the cross-platform runtimes on Google's video streaming boxes as well.
On a related note, if you weren't yet sold on Google TV, a breath of fresh AIR might help -- Adobe told us it's presently pondering the correct time to add the cross-platform runtimes on Google's video streaming boxes as well.























@WastedxYears
Yes, I already have the Air for Android beta running fine on my Droid. It's pretty fracking awesome.
that dude in the pic makes me uneasy
Sounds excellent. I love how much support Android is getting.
Does anyone know when flash10.1 is being released for web OS?
Happy Monday, Steve Jobs
did someone ask the presenter to show how he cups his breasts?
Hmmmm, I'm no Computer Scientist, so maybe someone can help me out. Will Android supporting Adobe Air in any way help to bring the high quality casual games available for iphone to android?
I'd be more excited if Google was to require all android phones to have gyroscopes for developers to use in games and what not.
I'm finding it hard to decide, do I get an android phone now?, or wait for WM7?
@MGDdrinker There is some pretty nice games out there, sure not as many as on the iPhone but it suits my needs, check out gameloft hd android games, com2us games, ea is getting in, namco is coming too
@MGDdrinker
WM7 is playing catch up when it releases. It will take years to catch up with all the apps that Apple and Android has. Then again, no person is ever going to use/need that many apps.
@MGDdrinker
What this means, is that now every flash game that is already out in the web can easily be converted into a native app fro android market.
It also means that all the flash as3 developers can code a native android app in flash.
It also means, that everything AIR compatible not only android will be able to use those same apps. So you can code multiplatform in one environment.
All of the above is so powerful that Android will surpass iPhone in games in no time.
Add to this the upcoming sony gaming phone with android 3 and you will have a platform that will be unstoppable.
@easyThere
Thanks for the response. I'm wondering if making android compatible with flash, AIR, etc. will bring the same kind of rich, albeit casual, games that currently exist on iPhone. Specifically I'm thinking of a game called Doodle Jump. I saw it reported on my local news, which doesn't report on gadgets much. The game is apparently very popular, the developers have made over $3million so far. Do you think Flash, Adobe Air, etc will allow developers to create a game that utilizes the gyroscrops (or accelerometers, not sure which) like this game does?
I know android phones don't have gryroscopes like iPhone4, Do they have accelerometers? I'm not sure.
I will have to read the Sony PSP Gingerbread article again. I was under the impression that Sony was not going to licence the PSP platform to other manufacturers.
I have more questions than answers at this point. Guess I'll just have to wait another year before buying a my first smartphone. My 5yr old samsung a900 will have to make do :)
What this means, is that now every flash game that is already out in the web can easily be converted into a native app fro android market.
It also means that all the flash as3 developers can code a native android app in flash.
It also means, that everything AIR compatible not only android will be able to use those same apps. So you can code multiplatform in one environment.
All of the above is so powerful that Android will surpass iPhone in games in no time.
Add to this the upcoming sony gaming phone with android 3 and you will have a platform that will be unstoppable.
Add to this the upcoming sony gaming phone with android 3 and you will have a platform that will be unstoppable.
@MGDdrinker Awwwww, crap. Accidentally pasted your responce at the end of my post. Wish there was an edit button.
Flash, Air, Flex, Flash builder its getting rather confusing, messy and not to mention expensive why are Adobe getting so obsessed with micro branding, dont get me wrong this announcement is probably a good thing but Im not sure why ;)
@pirana
it is confusing coz u dont read much..
@pirana
It's all Flash. Flex is a UI component package, AIR is a cross platform runtime.
@pirana I'm with you. I was hoping one of the commenters would explain what makes AIR support worth having. I'd especially like to hear from an AIR dev, what they can do with it that they can't already (or do better, faster, whatever) on Android.
The more options the better, but is this a decent good thing, or a really good thing?
@pirana
Flash Builder (aka Flex) is the programming tool for creating Flash/Air applications and Flash (the authoring tool and not the player) is more of the designer's version of Flash Builder. You can pretty much do the same thing on both applications but the only difference is the method of authoring. Flash is more timeline based while Flash Builder has a more programmatic approach to creating flash applications.
@fortunzfavor
Adobe AIR = Flash Player + Webkit (HTML5/CSS3) + Native process API access (local file access, printer, multitouch, accelerometer, gps, p2p, local database) + more.
@kramer I dont personally find it particularly confusing Im a AS3 programmer amongst other languages, that wasn't my point, its just that its getting messy and confusing to people new to Flash and the consumer. its fragmenting and diluting the brand, but I guess that went over your head.
@EyeballDesign I've only noticed Flash builder recently but haven't had time to read up on it, I was originally a Java developer and started Action script and flash with studio 8 absolutely hated AS2 and timeline based scripting much prefer OOP and AS3 I will have a good look at Flash builder now you mention it Thanks mate :)
@fortunzfavor It's not just Android, it's what they can do once, and run in many plats. That is the alure behind it. Uncle Steve has plans of his own...so...
@ Asphalt, much obliged. That helps quite a bit actually.
Man....being on Android has to be the best feeling ever.....Membership has its privileges.
@TheEdge
I don't see them, yet. I want nothing more for Android to have the *actual* developer support to get the sort of rich, varied and impressive content iOS has right now... but I'm not so enthusiastic about depending on Adobe's systems to get it running efficiently
@drust You should get an ios phone and enjoy "that sort of rich, varied and impressive content iOS has". Because obviously that is all you want.
What about the evo, also will this be released with android 3.0 that i sure hope the evo gets
Wow this is amazing news. Air applications are just repackaged flash applications that are meant to run independently of a web browser. This means current flash web/designers can quickly create/publish their own mobile apps without the need to learn another development tool or platform. Kudos to Adobe and Google.
@EyeballDesign
Adobe AIR is significantly more than just repackaged Flash applications. It's basically a software development platform than rolls Flash, HTML5/CSS3 and traditional desktop software development into a single integrated package.
A silly example, but you could theoretically create a dozen browser windows, map them as a 3D textures on a 3D model, animate the result and record the video to a local file on your device then share the video via a p2p network.
My girl still waiting for flash on her palm pre and they said that was coming in the 2nd q.
@CrCross ...better get her to lay down...and wait.
Nearly everything on Adobe Air is rubbish. Its a great idea, but it reminds me to much of Flash, which I also dislike.
Developers please make some good apps!
those demos with phone running websites are irrelevant of what flash can do on mobiles...
now, this is a sample of what flash can do on mobiles! http://www.youtube.com/watch?v=DCI11RBSUlo