Ancel describes the game as an ambitious, conceptually amorphous undertaking, still being prototyped and still looking for a home. "It's a question of making all those things able to fit the constraints of the consoles," he said. "But with this kind of game, we can do prototypes on very high-end PCs and we can really try to play in the kind of future-console style hardware. So, it's just a question of saying, 'Okay, do we cut everything and rebuild to these consoles, or do we try to move forward?'"
Does that mean the PlayStation 3 and Xbox 360 are out? "I can't say totally no," Ancel said, "but the questions are still open."
The small team crafting Beyond Good and Evil 2 is wary of downscaling its vision, making it essential "to have the game on the best platform, to make [the concepts] fit." And while that happens, for who-knows-how-long, fans can take advantage of the game industry's diversity."The good thing is we are not the only one making games, so they can play a lot of other games," Ancel joked.
"The main thing, I would say, is that I'm waiting for that game as much as they are waiting for it. So that's pushing me to finish it."