The Grumpy Elf
made an excellent post about missing "good" reputation grinds
, pointing out the differences between then and now. To The Grumpy Elf, there is little difference between the faction grinds of The Burning Crusade
and the faction grinds of Cataclysm
. Both have you running dungeons to gain reputation. The difference is that in The Burning Crusade
, certain dungeons gave you reputations for certain factions. In Cataclysm
, you can put on a tabard and run the dungeon of your choice. For Grumpy Elf, the Burning Crusade
model is preferred, even if he can't quite put his finger on why that is.
What makes a "good" reputation grind? Is it the speed in which you gain reputation, or what you have to do in order to get it? I think this is an entirely subjective question, of course. Some people like speeding through content as quickly as possible.
Myself, I think my favorite reputation in the game from classic until now still has to be the Netherwing. Yes, it was a series of dailies, but the dailies were delightfully weird. And you could supplement those dailies with egg gathering. There was no limit as to how much reputation you could get in a day with the Netherwing; it was simply up to how many dailies you chose to do and how many eggs you chose to gather after that.
But more importantly, it was the way that the story of the Netherwing was presented. There was a reason to gain faction with the Netherwing, of course -- but at the same time, once you'd heard their sad story, you really wanted
to help them out. You wanted to right what went wrong, and you wanted to be their hero.
The dailies themselves were a delightful progression of increasingly interesting quests. You were working undercover and indulging in some sabotage all while wearing a fel orc disguise. You even had a man on the inside there specifically to help you out. You were promoted from position to position with due pomp and circumstance, and as you were promoted, your duties changed. There was just such a natural, easy progression with the dailies that every moment of the grind felt absolutely right.
And in the end, for all of the effort you put in, you got one free mount -- but it wasn't just a free mount. Before choosing the color of mount you wanted, you got to speak to each drake in turn, and all were so exceedingly grateful for everything you had done that they really wanted
to continue hanging out with you. By the time you hit exalted, they loved you so much that they would do anything for you. It wasn't just an exchange of gold for something to ride around on -- it was a living, breathing, flying pal who utterly adored you.
That was so much better
than simply hitting exalted with the Wyrmrest Accord and buying a random, faceless red drake that there is no comparison. With the Avengers of Hyjal, it felt like Blizzard was trying to get that experience back to a degree, but there was just something missing from the experience. The magic wasn't quite there.
Needless to say, there is a disconnect for me with the new reputation grinds. Some, like the Therazane series, had a reason for being in place. Others, like the Ramkahen, didn't seem to have any real story to support them. I think, looking back over the different reputation grinds, the reason that the Netherwing stands out in such vivid detail was that there was an emotional hook to the grind. But unlike the Avengers of Hyjal, it wasn't a "band together to save the world" kind of hook. It was a quieter hook that was ultimately far more personal-feeling. That's what made the experience so special.
I don't know if we'll ever see a return to the days of the Netherwing grind, but I hope that we do. The climb to exalted was so entertaining that ultimately, I barely noted the passing of days; I was far more concerned with what delightful little chunk of story I was going to get next. And in the end, the reputation reward meant far more to me than a head or shoulder enchant. With the many new factions available in Mists of Pandaria
, I hope we see something similar. Let's face it -- I'd much rather see a cool chunk of story than slap on a tabard any day.