The past two weeks have seen a veritable flood of information about ArenaNet's
plans for the immediate future of Guild Wars 2
, but are you ready for even more
details about the long-term goals for the title? Well, ready or not, it's comin' at you: Game Director Colin Johanson
published a blog post today that outlines some of the features and changes players can expect to see in the latter half of the year. Curious about ANet's answer to character progression after the release of Ascended gear
? The blog post has it covered. Tired of beating up Champion enemies for their lunch money, only to find that their moms packed them nothing but pairs of blue-quality trousers? Read up on how ANet plans to make them worth smacking around. Do you spend your days weeping softly over that 600 gold precursor that is the absolute last thing
you need to complete your Legendary weapon
? Boy oh boy, today is your lucky day.
That's not all; Johanson's mammoth blog post also discusses the expansion of the crafting system, plans to add new Legendary gear and player-crafted Ascended items, improvements to structured PvP
and World vs. World
, and more. He was also kind enough to take the time to answer our questions about ArenaNet's vision for GW2
's future, so be sure to check out our interview summary after the break!