This author of this article seems to demonstrate a clear lack of understanding when it comes to modern framework design (in this case a game engine). Software developers have been building engines that scale with differing hardware for decades and the recent improvements to the iPhone platform are no different. Start up any modern desktop game, and there are often settings buried away in an options screen for tuning the visual and audio experience. Typically these games automatically profile the hardware to choose the best settings without user intervention. Game developers will simple apply these long understood techniques to the iPhone / Touch hardware.
I'm certainly not attempting to trivialise the effort of building scalable game engines, but you can be assured the 'big' developers will take care of their users. Even indie developers can (and do) use commercial frameworks like Unity3D, which no doubt is designed around a scalable architecture.
HP's Jon Rubenstein told us that his company wanted to veer in a new direction, and veer it surely did -- the HP Veer 4G will arguably be the smallest fully-functional smartphone on the market when it goes on sale May 15th.
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This author of this article seems to demonstrate a clear lack of understanding when it comes to modern framework design (in this case a game engine). Software developers have been building engines that scale with differing hardware for decades and the recent improvements to the iPhone platform are no different. Start up any modern desktop game, and there are often settings buried away in an options screen for tuning the visual and audio experience. Typically these games automatically profile the hardware to choose the best settings without user intervention. Game developers will simple apply these long understood techniques to the iPhone / Touch hardware.
I'm certainly not attempting to trivialise the effort of building scalable game engines, but you can be assured the 'big' developers will take care of their users. Even indie developers can (and do) use commercial frameworks like Unity3D, which no doubt is designed around a scalable architecture.