They used an arcade probably to show they can get it to work on any of their platforms. That game looks like a +1 PSeye game to me....not sure what is the big deal about it is. I am very skeptical about this technology.
It has been brought up a million times. The Eyetoy is just a camera. It can at most derive a basic interaction by mapping a difference between frames. This is entirely two dimensional and has no real ability to map into a 3d environment. Natal is a combination of a depth sensor, twin HD cameras and a few other toys. With the two cameras and the depth sensor it is possible in hardware to map three dimensional motions to a game model. This is why you can do things like accelerate and break by moving your leg in and out, and why they could vary the balls velocity vector based on the arm swing. With a proper SDK Natal could easily support everything the unnamed PS project does as well as a huge array of other features.
The eyetoy was basically just capable of a fancy version of Nick Arcade from the 90's. You could do the same thing with any stationary camera.
HP's Jon Rubenstein told us that his company wanted to veer in a new direction, and veer it surely did -- the HP Veer 4G will arguably be the smallest fully-functional smartphone on the market when it goes on sale May 15th.
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They used an arcade probably to show they can get it to work on any of their platforms. That game looks like a +1 PSeye game to me....not sure what is the big deal about it is. I am very skeptical about this technology.
It has been brought up a million times. The Eyetoy is just a camera. It can at most derive a basic interaction by mapping a difference between frames. This is entirely two dimensional and has no real ability to map into a 3d environment. Natal is a combination of a depth sensor, twin HD cameras and a few other toys. With the two cameras and the depth sensor it is possible in hardware to map three dimensional motions to a game model. This is why you can do things like accelerate and break by moving your leg in and out, and why they could vary the balls velocity vector based on the arm swing. With a proper SDK Natal could easily support everything the unnamed PS project does as well as a huge array of other features.
The eyetoy was basically just capable of a fancy version of Nick Arcade from the 90's. You could do the same thing with any stationary camera.