Logitech G27 racing wheel impressions
There's nothing like the smell of race gas and burnt rubber on a fine summer's morning, unique charms of the motorsports world that many long to be a part of. Sadly, few have the skills, funds, and luck to make the cut, so thank goodness for racing games. Motorsports-themed games continue to get more realistic and immersive every year, good enough even to entice even those with the requisite professional attachments to hone their skills in a safe (and cheap) environment before hitting the track. As the games get better the hardware that supports them must as well, with steering wheels being the most tangible addition. Logitech's latest is the $299 G27, a 900-degree, force-feedback wheel that is, at first pass, barely distinguishable from the G25 that precedes it. There are differences, but sadly few are entirely for the better.

Logitech's G27 on the right, next to the older G25.
Familiar beginnings
It takes a few moments to spot the changes made in the years between the new G27 and the older G25 -- the same metal and leather look; the shame brushed shifter paddles; the same diminutive golf ball shifter; the same faux-drilled pedals; the same compatibility (Windows PCs and PlayStation consoles only). Look closer, though, and the tweaks start to appear. Where before the wheel sported only a pair of red buttons, two sets of three have appeared, and on top of the hub now sits a row of tiny LEDs. Those paddles on the back, which previously had flimsy internal switches, now activate slightly more meaty external ones, the shifter lacks its trick mode dial, and the heavy pedals are now adjustable, with the brake and clutch slightly elevated.
The biggest change is that new shifter, and it is a definite step backward. On the G25 a dial could be turned to toggle between sequential shifting (moving up or down from gear to gear) to H-pattern (like most road cars, where you select exactly which gear you want). When in the latter mode the shifter had a particularly flimsy feel, but it was a huge improvement over your average wheel of the day. The G27 ditches the mode selector knob and along with it goes that sequential shifter mode, gone in exchange for slightly improved shifter feel. Many -- perhaps most -- won't miss this omission, as most just use the paddles on the back, but for serious sim racers this is an unfortunate move.
The other differences, they required some hands-on time to explore.
Going for a test drive
To see what the G27 is worth we kicked the tires and lit the fires on our favorite race simulation of the moment, iRacing, loaded up the Spec Racer Ford (perfect thanks to its non-sequential transmission), and headed out onto Laguna Seca to tackle the corkscrew.
Pulling out of the pits the array of lights lit up in sequence and then started blinking when the Racer's poor 1.9 liter four-banger reached its limiter. This is a feature that not all games support yet, so we were glad to see it worked here and surprised that, despite their size, those lights were easy to spot even in a well-lit room. Sadly that didn't stop them from being all but useless for this particular car, which runs out of steam long before it runs into the rev limiter. Shifts must be made lower in the RPM range, before the lights even clicked on, meaning this is just a pretty light show until you can specify at what revs the disco act begins.
Heading into the Andretti Hairpin we managed to accidentally stomp on the brake and clutch at the same time, as out of the box the G27 has those two separated by barely an inch. That can now be changed, and after a little work with a hex key we had the clutch moved about 1cm to the left and the brake 1cm to the right. That's as far as they'll go; not perfect, but a definite improvement.
Back on the track we were hitting the right pedals, getting into the groove, and watching lap times creep down to where they should -- and then it all went wrong. The rear started to come around in the run through Rainey Curve and, during a quick stab of opposite-lock, our mitts managed to accidentally brush the top-two face buttons, which we'd assigned to the "look left" and "look right" commands. This sent the in-game perspective swinging about wildly, the car looping into the gravel trap, and us feeling more than a little queasy.
These buttons are very close to the edge of the wheel and are raised, so it's all too easy to accidentally tap one (or three) when catching a drift. Even when calmly shuffle-steering around a tight turn they can get in the way, yet paradoxically they're also hard to find when you need them thanks to their identical shape, with no ridges or bumps to differentiate one from the other. The G25 was widely criticized for having only two on-wheel buttons, but sadly those two are better than these six.
There's another change, though, which we didn't realize until leafing through the wheel's press materials: a switch to helical gears. What you think of as a typical gear, with slab-like teeth, is straight-cut: strong, but loud and far from smooth, as the big, flat teeth slap against each other. A helical cut gear has teeth cut at an angle, like a screw, so the engagement from one tooth to another is more progressive, more smooth, and more quiet. Sure enough we tried the two wheels back-to-back, and there is an improvement. It's a slight one, though, and one that we honestly wouldn't have noticed otherwise.
Cables ahoy
Logitech made some big changes to address some of the G25's more glaring gameplay-related issues, but sadly ignored one of the more annoying usability-related aspects: cable overload. The wheel sports external boxes for the pedals, the shifter, and the AC adapter, each having a cord that runs up to the wheel, which in turn sprouts a further USB cable. The result is a slew of lines strung from all corners back to the wheel, and then another one back down to the desktop. However you try to arrange it you get a mess. We'd have far preferred if each component had its own USB connector, which, in combination with a cheap USB hub, would have allowed far more flexible cable management. It also would have allowed sim purists to run the old G25 sequential shifter if they like -- sadly it's is incompatible with the G27 wheel, despite using the same connector.

The G27 in the front, flanked by a Driving Force GT, Driving Force Pro, and G25.
Goes up to 27, but is it two louder?
Logitech's G27 is not two steps forward and one step back; it's more like a stumble in each direction, leaving it standing more or less where it started. It's a wheel that is improved, but for each tasty upgrade comes a painful omission, downgrade, or flaw. For serious virtual racers it's all a little tragic; the company was obviously listening and addressed many G25 owners' concerns, but in the process inspired plenty of new complaints. At the end it's hard to recommend the G27 over the G25, especially for anyone thinking of moving from one to the other. If you must have the latest and flashiest, the G27 with its blinkenlights is your wheel.
For everyone else, the slightly adjustable pedals and the smoother internals are the only solid advancements here, and with the G25 now available at most places for under $200, a full $100 cheaper than the new one, there's no question of which to buy -- at least until supplies run out. Take that cash saved and put it toward plywood and 2 x 4's to build yourself a race simulation cockpit of epic proportions. Or you could just invest it; by the time Gran Turismo 5 finally ships you'll probably have made enough interest to buy a PS3 Slim to play it on.

Logitech's G27 on the right, next to the older G25.
It takes a few moments to spot the changes made in the years between the new G27 and the older G25 -- the same metal and leather look; the shame brushed shifter paddles; the same diminutive golf ball shifter; the same faux-drilled pedals; the same compatibility (Windows PCs and PlayStation consoles only). Look closer, though, and the tweaks start to appear. Where before the wheel sported only a pair of red buttons, two sets of three have appeared, and on top of the hub now sits a row of tiny LEDs. Those paddles on the back, which previously had flimsy internal switches, now activate slightly more meaty external ones, the shifter lacks its trick mode dial, and the heavy pedals are now adjustable, with the brake and clutch slightly elevated.
The other differences, they required some hands-on time to explore.

To see what the G27 is worth we kicked the tires and lit the fires on our favorite race simulation of the moment, iRacing, loaded up the Spec Racer Ford (perfect thanks to its non-sequential transmission), and headed out onto Laguna Seca to tackle the corkscrew.
Pulling out of the pits the array of lights lit up in sequence and then started blinking when the Racer's poor 1.9 liter four-banger reached its limiter. This is a feature that not all games support yet, so we were glad to see it worked here and surprised that, despite their size, those lights were easy to spot even in a well-lit room. Sadly that didn't stop them from being all but useless for this particular car, which runs out of steam long before it runs into the rev limiter. Shifts must be made lower in the RPM range, before the lights even clicked on, meaning this is just a pretty light show until you can specify at what revs the disco act begins.
Heading into the Andretti Hairpin we managed to accidentally stomp on the brake and clutch at the same time, as out of the box the G27 has those two separated by barely an inch. That can now be changed, and after a little work with a hex key we had the clutch moved about 1cm to the left and the brake 1cm to the right. That's as far as they'll go; not perfect, but a definite improvement.
Back on the track we were hitting the right pedals, getting into the groove, and watching lap times creep down to where they should -- and then it all went wrong. The rear started to come around in the run through Rainey Curve and, during a quick stab of opposite-lock, our mitts managed to accidentally brush the top-two face buttons, which we'd assigned to the "look left" and "look right" commands. This sent the in-game perspective swinging about wildly, the car looping into the gravel trap, and us feeling more than a little queasy.

These buttons are very close to the edge of the wheel and are raised, so it's all too easy to accidentally tap one (or three) when catching a drift. Even when calmly shuffle-steering around a tight turn they can get in the way, yet paradoxically they're also hard to find when you need them thanks to their identical shape, with no ridges or bumps to differentiate one from the other. The G25 was widely criticized for having only two on-wheel buttons, but sadly those two are better than these six.
There's another change, though, which we didn't realize until leafing through the wheel's press materials: a switch to helical gears. What you think of as a typical gear, with slab-like teeth, is straight-cut: strong, but loud and far from smooth, as the big, flat teeth slap against each other. A helical cut gear has teeth cut at an angle, like a screw, so the engagement from one tooth to another is more progressive, more smooth, and more quiet. Sure enough we tried the two wheels back-to-back, and there is an improvement. It's a slight one, though, and one that we honestly wouldn't have noticed otherwise.
Cables ahoy
Logitech made some big changes to address some of the G25's more glaring gameplay-related issues, but sadly ignored one of the more annoying usability-related aspects: cable overload. The wheel sports external boxes for the pedals, the shifter, and the AC adapter, each having a cord that runs up to the wheel, which in turn sprouts a further USB cable. The result is a slew of lines strung from all corners back to the wheel, and then another one back down to the desktop. However you try to arrange it you get a mess. We'd have far preferred if each component had its own USB connector, which, in combination with a cheap USB hub, would have allowed far more flexible cable management. It also would have allowed sim purists to run the old G25 sequential shifter if they like -- sadly it's is incompatible with the G27 wheel, despite using the same connector.

The G27 in the front, flanked by a Driving Force GT, Driving Force Pro, and G25.
Logitech's G27 is not two steps forward and one step back; it's more like a stumble in each direction, leaving it standing more or less where it started. It's a wheel that is improved, but for each tasty upgrade comes a painful omission, downgrade, or flaw. For serious virtual racers it's all a little tragic; the company was obviously listening and addressed many G25 owners' concerns, but in the process inspired plenty of new complaints. At the end it's hard to recommend the G27 over the G25, especially for anyone thinking of moving from one to the other. If you must have the latest and flashiest, the G27 with its blinkenlights is your wheel.
For everyone else, the slightly adjustable pedals and the smoother internals are the only solid advancements here, and with the G25 now available at most places for under $200, a full $100 cheaper than the new one, there's no question of which to buy -- at least until supplies run out. Take that cash saved and put it toward plywood and 2 x 4's to build yourself a race simulation cockpit of epic proportions. Or you could just invest it; by the time Gran Turismo 5 finally ships you'll probably have made enough interest to buy a PS3 Slim to play it on.




























Great review! I'll stick with my G25...
Yea its a shame I was looking to upgrade.... but not for the same price as my PS3 slim. I'll pick up a G25.
Wow you get to shift now, or is it just a fake up and down shift.
But is it a good investment as a first wheel? Especially when the current price of the G25 is considered?
I wish this supported xbox 360. Then I would use it with forza.
I am seriously thinking about buying a ps3 and this wheel just for gt5. I don't want to, that would cost wayy to much. Are there any new wheels coming out for the 360 soon?
Anyone know of any racing games that actually teach you to drive?
I'm not sure if any literally teach you how to drive, but games like iRacing and rFactor are certainly realistic enough to improve your real life driving skills.
Bbbbbuuuut officer.. the other car didn't do that in iRacing...
I'm thinking the boring low level stuff, what you're supposed to do by regulation in different scenarios, signs, etc. Might sink in better than the typical booklet. Maybe someone could modify Tux Racer for this purpose.
Drive in what manner? Teach you to race properly, or actually drive?
Honestly I'm pretty happy with Forza2; it's decently simulator-ish as far as these things go. I've played it with a racing chair, wheel and pedals, quite good. Though of course vehicle physics are just as good when playing with a controller.
Problem is, it's harder to 'look ahead' in a racing game than it is in real life. It's easy to misjudge corners due to the 2D.
Unless you are using TrackIR:
http://www.youtube.com/watch?v=JBWLb3Ac-HQ
No game will teach you how to drive, just like GH won't teach you how to play guitar. You learn to drive by doing it. You get GOOD at driving by intentionally trying to get better (not just driving more often, you could drive like a dumbass for 20 years and still be a dumbass driver).
I've spent my most my time legally behind a wheel pushing the limits of every vehicle I've owned or driven (I've owned probably 9 used cars and am on my 2nd new).
Learn to read road feedback (one reason a game can never teach you how to drive) such as weight shift or percentage of tire grip being used. Heel-toe. Understand what/where powerband is and how it affects you, also throttle position, throttle control, rev matching, threshold braking... etc.
If your passionate, like me, you'll learn.
Live for Speed, try it.
Live for Speed has training. You can even do several lessons in the free demo.
http://www.lfs.net/
GT5 = myth
so all of the gameplay videos, and even gt5 prologue are all myths? you have no evidence to support the fact that it's a myth
wiener .... why so serious...
I think he’s referring to the fact that GT5 will be equivalent to the popular western myth of god driving a Ferrari. He could have just said the game will kick ass. To each their own.
Dude come on! are you serious? If you don't know a thing about something, keep you toughts to yourself...
Here's the Gran Turnismo 5 Oficial Trailer.... release date: TBA
http://www.us.playstation.com/PS3/Games/Gran_Turismo_5#fbid:ktBjo0CtiPx
It might be out for Christmas '09
@(Unverified)
He's making a joke about how long it's taking to release. Lighten up a bit.
I've never owned the Logitech racing wheels, but, couldnt you use the 25's pedals with the 27? That would, at the very least, fix that issue...
The pedals on the G25 are very close together too. It's done on purpose.
What's the point of the clutch? Does it actually give you force feedback at the friction point? Or is it just a switch you need to have pressed that will enable shifting?
Can't speak for the G27, but the G25 does no sort of force feedback on the pedals. Shame, it would be really nice if it did because then the clutch could actually be more than just a third pedal.
Honestly this things are only good if you start whatever racing game from the beginning. If you're already accustomed to a controller and then go to the wheel, it is just not a good feel @ all. Especially if your really highly ranked in a game like (Burnout). You wouldn't want to take your chances on that.. Trust me
Burnout. He actually said Burnout.
FFS.
What about Mario Kart?
Hook that bitch up to some Stunts and lets see it in action!
Is the force feedback improved from G25 or is it the same?
It has improved, it's more acurate and the center deadspot of the G25 is gone.
Logitech G27 racing wheel = ps3 $$$ the fuck? why??????? why??? i say wait till the prices come down. usually with addon items like these, they simer down and its easy to grab huge deals on them
Are you seriously upset about a sequential knob not being there? I'm guess you do not have much real racing experience. If you have a sequential transmission in a car, there WILL be paddle shifters. If there are no paddle shifters, it's not a true sequential transmission and just an automatic with a manumatic mode. I am not saying that there are not sequential transmission knobs, just that they are accomponied by paddle shifters; and if you are racing, only an idiot would want to take his hand of the wheel to shift instead of using the paddle shifters. It makes sense that the "H" form shifter is the only one available now, because its the only one you would actually use if you were racing....
@Vivek that's incorrect. There are plenty of race cars, particularly GT and formula cars, that use sequential transmissions but not paddle shifters. Check out this Grand Am Porsche as an example:
http://www.youtube.com/watch?v=m1rXJHhlSLc
This is not a "manumatic" car in any way, shape, or form; it's a "true sequential." Cars with paddles are generally sequential transmissions with hydraulic actuators doing the shifting, though there are exceptions (Subaru's WRC car, for example).
You couldn't be much more wrong. Bump shifters have been around a lot longer than paddles and in many classes of racing, paddles are still not allowed.
Since engadget doesn't seem to have any videos on the g27 or g25 i think i'll add some links that you can check out
This one shows you the review of the g25
http://www.tvlesson.com/video/37374_logitech-g25-steering-wheel-review.html
This one shows you the g27 and what the reviewers believe is better about the g27 than the g25. it also includes a review of the racing simulation game, Race On.
http://www.tvlesson.com/video/37375_logitech-g27-steering-wheel-review.html
I love how Jessica calls the G27 the predecessor to the 25 at around 00:40
Pure genius!
Now back to the 'special report' thats 'very special.' lol
There is just something "toolish" about going the extra mile and getting a game racing wheel. Come on admit it, if a hot chick walked by, you would ditch that gaming wheel in 2 seconds! Why? because deep down you know that like a 4 year old, you are simply "play driving". A sad tool for tools ;^/...
Welcome to the wonderful world of games that work a hell of a lot better if you play them with something other than ye olde gamepad/keyboard'n'mouse. If you're moronic enough to tell someone who enjoys simulations properly a tool, I can only imagine how much of a douchebag you are in real life - how COULD you have any experience with hot chicks?
Wait, wait, wait. You mean to tell me that if a hot chick walked in the room you would continue to play with your toy steering wheel? without feeling embarrassed? If you say yes, you sir are A TOOL! Dude, its a plastic steering wheel. It was cute at 4 when we actually couldn't drive!
You must be under the impression that "hot chicks" just randomly walk in to rooms. I'm sure it happens all the time.
If a hot chick walked into the room when I was playing Live for Speed, you're damn right I'd let go of my wheel.
To call the police.
Because someone has just BROKEN INTO MY GOD DAMNED HOUSE.
Well I have a Recaro chair and G25 wheel connected to my PC and 52" LCD sitting in my front room (now moved to gaming room). I was single at the time and would have parties at my home in Southern California (Los Angeles). I can't begin to tell you how many people would be drawn to this setup and still are. Men, women and can you believe it HOT GIRLS!!! I would play ride operator more often than not than party host. You say, who would be playing with a plastic wheel over 4 years old? Well here are some names Dale Earnhardt Jr, Marcos Ambrose, Jacques Villeneuve, AJ Allmendinge, Bobby Labaonte, and a good majority of Formula 1 teams have their own in house simulators. Not to mention a lot of professional drivers including myself that race on Iracing.com. Also as a side note I met my current wife at one of my parties being a tool showing off my sim setup to friends. She is from Brazil and she raced Karts most of her childhood and teen years before moving to America. I can tell you that her and her incredibly "HOT" friends would come over, compete for best lap times while drinking and having a good time. I guess a douchebag like yourself would never get this close to actual women to be able to comprehend people having fun and not worrying about how they look. I bet it sucks being a lonely self-righteous asshole that calls people tools on blogs.
I have the Porsche steering wheel from Fanatec and it's fantastic. Granted, though, I was an early (read dummy) adopter and got the one without the power on/off switch (stupid design) and no Xbox 360 support (ARGH!) not to mention the high price.
I have the Porsche steering wheel from Fanatec and it's fantastic. Granted, though, I was an early (read dummy) adopter and got the one without the power on/off switch (stupid design) and no Xbox 360 support (ARGH!) not to mention the high price.
Damned peripherals that cost so much to quell my addiction to race simulators! Damn you, where do I sign?
Gran Turismo 5? Is that a game; I've totally forgotten what that is.
trackir is neat but pricey and when you turn your hear you stop looking at the screen.
I have a g-25 and it was well worth the money. It is better than any commercial FF wheel, the only thing better would be a expensive custom hydraulic rig. The only thing I hate about the g25 is how much real estate it takes up and if you put it away you got tons of cables to disconnect. To gain a led rev counter but lose sequential shifting is totally not worth the trade off...one of my favorite racing sims are rally sims. What I do in rally sims, is use the sequential gear lever as a handbrake while using the paddles to shift...just like real rallying. In fact if the paddles break in a real WRC car, a lot of times there an alternate shifting that turns the handbrake into a sequential shift lever.
Nice!
pwnd http://www.fanatec.de/webshop/new_eu/index.php?cPath=21&session=true
I've wanted to buy the G25 in such a long time and I guess now it's the right time.
im looking for one but where are these fabled sub-$200 G25 units that Engadget claims are everywhere? the best i can find is $205 from a 3rd party seller on Amazon. if i could get one for closer to $150 i would be all over it. i love driving and one of these will probably be as close as i can get to driving a real Audi R8