LG W63 enters gaming monitor arena, claims to be the best
You can't exactly accuse LG of lacking audacity -- the company that today unveiled the eccentric Color Pop displays has also updated its consumer monitor line with a gamer-centric Full HD entry that has everything but humility. The 23-inch W63 touts a new Thru Mode, which sacrifices image processing to deliver "zero-delay" visuals, a 1,000:1 (real) contrast ratio, 2ms response time, 300 nits of brightness, two HDMI inputs and picture-in-picture functionality. There's even a Tru Light equalizer-like thingy at the bottom of the screen that pulsates in time with the sound of your glorious battle triumphs and Skype message pings. Only question left is, can anyone actually tell the difference between two milliseconds of delay and none at all?
Read - LG press release
Read - W63 product page
Read - LG press release
Read - W63 product page























Price?
This monitor isn't 3D so why is poppin' off like that?
Oh, that's not the monitor. That's your acid trip. Don't worry, it will go away. Remember to drink lots of water.
But the water is like...jelly....
Because this monitor BREAKS ALL BOUNDRIES! It's EXTREME.
And because its a shameless plug for Aion.
My guess is the "zero delay" refers to other electronics in the monitor besides the actual panel. the 2ms response time is almost certainly still there.
Yeah, the 2ms response time is referencing the time it takes the pixel to change colors. "Thru mode" is just going to get rid of processing lag, that stuff that makes it necessary to calibrate Rock Band.
2ms ≠ "zero-delay"
whoosh ≠ comprehension
Can anybody on earth even react in the time-span of 5ms even?
I just wanted to use the ≠ symbol.
No 120hz (or better, true 240hz!). Not the best gaming monitor. Not by a long shot.
We won't see "True 240hz" any time soon seeing as 120hz @ 1920x1080 almost completely saturates the bandwidth of dual-link DVI. Sorry :(
No 120hz, no thank you. That said, I already have a 120hz monitor so, you know. Care.
yes, like we're actually getting TRUE 120hz (read: WE'RE NOT) so how is dual-link DVI's bandwith being used up? Until they make lcd's have real 120hz instead of interleaved (or w/e they are using atm) getting any more "hz" is useless.
@risk
Uh, there certainly ARE a few LCD monitors that actually give you 120Hz refresh... You can use them with 3D glasses and get 60Hz stereoscopic, or just get a regular image at 120Hz.
Let me be more specific... there are LCD monitors that display a full 1680x1050 frame, 120 times a second, without "interleaving" or anything like that; they do require a dual-link DVI cable to achieve this. It's true that Mitsubishi's DLP displays don't work this way (AFAIK, they are displaying double-wide pixels at 960x1080 resolution), but the new Samsung and Viewsonic monitors are not like that.
That plus pulsing Tru Light equalizer-like thingy on the bottom sounds like it could be distracting when I need to be focused on administering kickassitude to mine onscreen enemies. Might be double-poop.
Actually, yes, people can and do feel the delay even at 2ms
This is the reason why professional gaming leagues still use CRTs instead of LCDs, especially in Korea.
You know you spend far too much time at the computer when you notice the 2ms delay
You know you spend too much time at the computer when you know about "professional gaming leagues" in korea.
I'm not sure this is even true. About noticing the lag, not the CRTs. I'm sure people THINK they notice the lag, but I'm pretty sure that they couldn't possibly. I look forward to being proven wrong, though.
the lag they notice is the lag between their brain and their fingers
Ugh, try again LG. No new tech here. TN Panel, 1080p instead of 1200p, CCFL backlight instead of LED, 60hz instead of 120hz, and a light on the bottom that I'm sure will drive people insane.
I also have opinions about monitors, and don't just buy the biggest for the cheapest.
I'm joking Hann-spree 23", I'm joking!
can anyone actually tell the difference between two milliseconds of delay and none at all?
Yes... Flash...
What does TN mean? I hear this a lot lately. Also how can you tell.
"can anyone actually tell the difference between two milliseconds of delay and none at all"
yes and no, the 2ms delay is noticeable, but I have yet to play on an actual 'zero-delay' monitor for comparison.
Additionally, I would never touch that monitor. On two counts, too gimicky and too ugly. Why do these companies think that every gamer wants a product that has everything but the kitchen sink, does everything including wiping your ass, and taking out the trash, while also being a visual assualt on the eyes?
Some of us actually just want products to do what they're designed to do as well as possible, a few extra features are nice but don't go overboard, and keep it with in sensible taste.
I personally prefer black frames in my gaming monitors, because it helps me see the CT's hiding in the dark better.
You guys don't know what you're talking about. Even the person writing the article. Response time is a non-issue. Response time is just the amount of time it takes a pixel to change colors. All a higher response time means is you'll have more pixelation during high action scenes.
Input lag is what gamers worry about when buying an LCD. LCDs have a lot of post-processing to reduce pixelation, dim the screen, make it look more like a theater screen, all kinds of stupid stuff that gamers don't want or need. The unwanted side effect of all this processing is that there is a delay between the time the TV receives a signal and when it displays it on the screen. This is detrimental when playing games with precise inputs, like fighting games, fast paced shooters, or rhythm games.
Game mode, or what these guys are calling thru mode, turns off a lot of this processing in order to reduce input lag. All LCDs lag, it's just a question of how much.
this is the winning reply.
So what would you say is the best LCD out there for a PC and for gaming on consoles? I really don't know entirely too much about it, so suggestions would be great for when I get one later.
Response time and processing delay are two totally different things. I'm not sure why everyone is comparing the two.
Response time is the amount of time an LCD pixel takes to change from one color to another. The processing delay happens before that.
TN = Twisted Nematic
They are cheap LCD panels that tend to have bad viewing angles. You can spot them by the viewing angle stats (i.e. 160/160 degrees) and the low, low price. A non-TN panel should run at least $400, whereas TN are usually under $400. Generally considered good for gaming (quick response compared to the next most expensive option: PVA panels) but poor for multimedia (hard to watch screen at anything except head-on because poor viewing angles).
On a related note, I was at a Hanspree store recently and noticed their TN panels actually had great viewing angles. Maybe high-end TN are getting better?
I need that extra 2ms of life.
That black bar at the bottom looks cheesy.
play a real game like Quake Live, 2ms matters, also engie seems to be misunderstanding what response time means, response time is the time it takes for a single pixel to change from black to white, or one grey tone to another grey tone, LCD monitors historically have a blurred image during fast motion, because of the delay in pixels changing colors in the panel, this has nothing to do with image processing, however some displays now impliment tech that reads ahead and displays things slightly before the actual change of pixels, to reduce this effect, of course this only applies to things like pre recorded media playback, and not realtime 3d graphics, at least in my understanding. Also, the "tru mode" just disables image processing so the picture is not lagged by processing the frames and then displaying them to the screen. Image processing includes things like color correction gamma, and often times lcd tv's will have a lag from that, this is part of why generally, pc gamers (especially fps players) will prefer a CRT, as there is no lag from response time (by nature of the tech it is instantaneous), or image processing (crt's just don't have that kind of useless junk built in), it may have 5ms responce time on the actual display panel, but that doesn't mean that a game running at 125fps is going to get a reasonable amount of it's frames (say 60 for a 60hz display) to the screen, and if there is lag time added from image processing, all the sudden you're seeing an image thats 3-7 frames behind the actual action of the game, that may not seem like alot but in fast action accuracy games it can make a huge difference in how the player is able to react, and also, in music games, it can mean the difference of wether you hit the note or not, if your image is lagged behind the audio, it's going to be difficult to play.
just some thoughs on it
You are off your rocker girl / man XD
No you can not notice 2ms response time, a crt running at 100Hz has a response time of 10ms. The CRT on the other hand has Zero input lag that is when not using faux refresh rate doubling, but every pixel only gets updated every 10ms ie can not change color faster than 10ms. Response time in LCD is often measured as grey to grey, meaning going from 50% light down to 0% light and back to 50% light. LCDs does not refresh the pixels in sync with the graphics card meaning 120Hz LCD is BS, the signal may be 120Hz but it will not be displayed in sync and the difference is input lag (if no processing is used, which in LCDs is impossible).
There is so many errors and misunderstandings about LCDs vs CRT vs Plasmas. Please Engadget have someone on your team learn the facts and have him fact-check these kind of pressrelease re-writes.
I didn't think that it was humanly possible , it's just that 2ms is 2 thousandths of a second difference for you to notice. An image stays in your retina longer than that and even then you have to physically react to it. I swear you people think your superhuman at that speed you could probably dodge a bullet.
TN panels are perfectly fine. In fact I would say a good majority of monitors out there are TN panel monitors. It's true they're not as good for media capabilities (if you're any kind of serious graphic artist, you'd not want a TN panel), but they have been getting better over the years and are quite affordable (which is all that matters to me).
I'm currently using a Samsung 23" 1080p monitor and it's been awesome so far (and only $170).
E-IPS in 24" or nothing.
I use the LG L227WTG for gaming. Love it. No ghosting. Vibrant colors.
LCD = poop.
I want OLED. Thanks to LG, I can get up to 15 inches of awesomeness for just $2500 but I'm skipping that till 42-inch model somewhere in 2010.
OLED = poop
OLED monitors have a half-life on the brightness that is somewhere around 3 years for the blues. I don't like the idea of having to buy a new monitor every year or so to get balanced colors. A high dollar item like that should last longer.
Not all TN panels are created equal. There are some high end Samsung and Dell monitors that are quite good for gaming. Has decent viewing angles and pretty amazing 6-bit colors. If it doesn't say PVA or IPS (or any variant of it), assume that it's a TN panel. A test I like to show people is to place a TN panel next to a PVA and IPS panel and fill the screen with orange background and you see how dull and uneven the color are on the TN panel. Even if you're seating right in front of it, the color varies a lot from one corner to the other. While IPS is just amazing it has slow response time and are expensive, but it's most fitted for color critical work (Apple Cinema monitors are IPS). PVA seems to be a good in between in speed, color, and price. Actually PVAs have deeper, richer blacks than IPS and are great for watching HD movies.
YAWN...
ill stick with my FW900 CRT, buying this would be downgrading.
lets see some 120hz LCDs. only one available in NA atm is the viewsonic VX2265WM and its only 1680x1050 and has known problems zzz
OF COURSE people can notice 2ms lag. There are fighting games that require frame-precise inputs. If the display is lagging by even 1 or two frames the hardcore crowd can and will notice.
60 frames per second = 16.7 ms per frame. With a response time of 2 ms there's still plenty of time for you to input your frame-precise hadouken and then complain about lag when you screw it up.
Response time is NOT lag, fool! That's NOT what this fixes! Postprocessing causes lag. Until now, TV/monitor manufacturers have kept consumers in the dark about EXACTLY how much postprocessing lag there is on their displays. They haven't marked it on the boxes, they haven't labeled it in the manual, they haven't even put the information on specs on websites or datasheets. This is a large step forward for LG, being the first to advertise a mode that COMPLETELY removes postprocessing, and thus lag.