This is what happens when you start standardizing on proprietary crap like Flash. So JooJoo took the Linux Flash player and put it on the very same hardware as is in any of the Linux netbooks, and it sucked, up to the point that it is unusable. And now Adobe says JooJoo to go fuck themselves because the very same POS Flash players that Linux users have to put up with is apparently 'only for desktops'. Case in point: unless you sell Windows-based hardware don't bother using Flash for anything.
Note: the situation on OS X has been like this for years, except there Adobe puts the blame on supposedly 'closed API's that Apple does not want to make availble' (read: Adobe is too lazy to transition from 32-bit only Carbon to its succesor, Cocoa).
So now you all know why Apple doesn't want this crap on their system.
@drange Apple doesn't want it because Apple doesn't control it. They have also tried or are trying their best to reject standards like HDMI, BluRay, USB, eSATA, SDHC, etc. Its just their corporate culture, and that aspect has absolutely nothing to do with Adobe, and their unwillingness to work with Adobe is why Photoshop and Premiere only run in 32bit on OSX.
@Ducman69 Just like Apple controls the HTML5 standard? Put down your tin foil hat dude. The only item on that list of yours that makes any sense is BluRay (come on Apple, get it done.). The rest? USB? Seriously? The iMac was one of the first computers to make it standard in 1998.
@drange from what i've read adobe's gripe with FG is that they released their device running BETA software, and the whole point of this was to let everyone (@ engadget atleast) know that.
@Ducman69 No, you're wrong. Apple ditched Carbon for Cocoa years ago, because they found it inadequate for the future. Years before they did that, they publicly announced that there would never be 64-Carbon, and that developers were supposed to move to the newer tech. Then they introduced 32 and 64 bit Cocoa *with GPU acceleration API's*.
Now, instead of getting off their asses and start doing their job, Adobe stuck to Carbon for years, until it was too late and they had to skip one or two OS X versions of Photoshop before they got their act together. Now they made the same mistake with Flash, and instead of acknowledging that their Flash player is based on deprecated tech, they bad-mouth Apple for 'not allowing GPU access'. It's pretty funny how a few open-source dudes can write a fully hardware-accelerated media player for OS X, Linux and Windows, yet Adobe can't even get their stupid Flash player fixed. It's pathetic.
The AppleTV has HDMI, all Macs have USB, the MacPro uses Serial ATA but there is no problem putting in an eSATA card. And BluRay looks to be DOA as downloadable content takes off.
And Photoshop etc run in 32-bit because they aren't Cocoa. Simple as that.
@taligent Also, Apple is the first commercial OS vendor that provides a working OpenCL implementation, which is yet another way to implement GPU computing. The 'open' in OpenCL does not mean 'open to anyone except Adobe'. Ducman's argument is laughable if you look at the major technologies Apple builds their systems around: OpenGL, OpenCL, HTML5, BSD, DAVFS (=iDisk), ODF, H265, AAC (yes the latter two are open specs, not patent free, but open), and so on. Apple is no more of a control-freak company than any of the others.
@TheSeanWilson Apple fought the original USB standard (unsuccessfully) with firewire and insisted on using proprietary connectors on all my first iPods, and currently I am referring to their stance on circumventing USB3 with lightpeak.
Apple is not only not permitting flash on their devices, but actively circumventing it, they were not informed in advance what the extent of 64bit support in carbon would be, and with its sub 10% marketshare was really in no position to tell any major developer to "port to Cocoa or GTFO".
If Steve Jobs were to give his anti-Adobe crusade a pause, you might find that Adobe is more agreeable in making such an investment in time and money.
Now that we've thrown 'em off the trail, use the form below to get in touch with the people at Engadget. Please fill in all of the required fields because they're required.
This is what happens when you start standardizing on proprietary crap like Flash. So JooJoo took the Linux Flash player and put it on the very same hardware as is in any of the Linux netbooks, and it sucked, up to the point that it is unusable. And now Adobe says JooJoo to go fuck themselves because the very same POS Flash players that Linux users have to put up with is apparently 'only for desktops'. Case in point: unless you sell Windows-based hardware don't bother using Flash for anything.
Note: the situation on OS X has been like this for years, except there Adobe puts the blame on supposedly 'closed API's that Apple does not want to make availble' (read: Adobe is too lazy to transition from 32-bit only Carbon to its succesor, Cocoa).
So now you all know why Apple doesn't want this crap on their system.
@drange Apple doesn't want it because Apple doesn't control it. They have also tried or are trying their best to reject standards like HDMI, BluRay, USB, eSATA, SDHC, etc. Its just their corporate culture, and that aspect has absolutely nothing to do with Adobe, and their unwillingness to work with Adobe is why Photoshop and Premiere only run in 32bit on OSX.
@drange +100
@Ducman69 Just like Apple controls the HTML5 standard? Put down your tin foil hat dude. The only item on that list of yours that makes any sense is BluRay (come on Apple, get it done.). The rest? USB? Seriously? The iMac was one of the first computers to make it standard in 1998.
@drange
from what i've read adobe's gripe with FG is that they released their device running BETA software, and the whole point of this was to let everyone (@ engadget atleast) know that.
@Ducman69
No, you're wrong. Apple ditched Carbon for Cocoa years ago, because they found it inadequate for the future. Years before they did that, they publicly announced that there would never be 64-Carbon, and that developers were supposed to move to the newer tech. Then they introduced 32 and 64 bit Cocoa *with GPU acceleration API's*.
Now, instead of getting off their asses and start doing their job, Adobe stuck to Carbon for years, until it was too late and they had to skip one or two OS X versions of Photoshop before they got their act together. Now they made the same mistake with Flash, and instead of acknowledging that their Flash player is based on deprecated tech, they bad-mouth Apple for 'not allowing GPU access'. It's pretty funny how a few open-source dudes can write a fully hardware-accelerated media player for OS X, Linux and Windows, yet Adobe can't even get their stupid Flash player fixed. It's pathetic.
@Ducman69 .. You are so weird. Macs are just PCs.
The AppleTV has HDMI, all Macs have USB, the MacPro uses Serial ATA but there is no problem putting in an eSATA card. And BluRay looks to be DOA as downloadable content takes off.
And Photoshop etc run in 32-bit because they aren't Cocoa. Simple as that.
@taligent
Also, Apple is the first commercial OS vendor that provides a working OpenCL implementation, which is yet another way to implement GPU computing. The 'open' in OpenCL does not mean 'open to anyone except Adobe'. Ducman's argument is laughable if you look at the major technologies Apple builds their systems around: OpenGL, OpenCL, HTML5, BSD, DAVFS (=iDisk), ODF, H265, AAC (yes the latter two are open specs, not patent free, but open), and so on. Apple is no more of a control-freak company than any of the others.
@Ducman69 Rejecting standards like USB? You mean like the USB ports they put in the original iMac, much to the frustration of the digerati?
@TheSeanWilson Apple fought the original USB standard (unsuccessfully) with firewire and insisted on using proprietary connectors on all my first iPods, and currently I am referring to their stance on circumventing USB3 with lightpeak.
Apple is not only not permitting flash on their devices, but actively circumventing it, they were not informed in advance what the extent of 64bit support in carbon would be, and with its sub 10% marketshare was really in no position to tell any major developer to "port to Cocoa or GTFO".
If Steve Jobs were to give his anti-Adobe crusade a pause, you might find that Adobe is more agreeable in making such an investment in time and money.
@taligent
lol blu ray dead? Sorry but a shitty netflix stream does not offer the same experience.