Let the hive mind of Engadget get that for you.
"I finally got a new laptop with a lone USB 3.0 port. I'm now looking at getting a USB 3.0 hub with a power adapter so I can use both of my USB 3.0 hard drives at faster speeds. I've read lots of horror stories where some hubs either don't come with power adapters -- and as a consequence the portable drives don't work with them properly -- or they are designed poorly which results in USB 2.0 speeds. Or, the hard drives keep getting disconnected. Do your readers have any suggestions or experience using USB 3.0 hubs? Thanks!"
How do we video chat with that resolution?
@Bskballa92
I believe that is the resolution of the camera taking depth pictures, not visible light.
i.e. its picture camera is of a higher resolution then its depth cameras. I played with it at the MOA and the snapshots during the game looked good from a picture aspect.
@Bskballa92 640x480 is the 2D video resolution for things like video chat and pictures. 320x240 is the 3D depth sensor resolution.
Seems like most people still think Kinect is just a webcam of some kind. The Playstation Eye for example does not have 3D imaging, so you are just a 2D image to it. The 3D depth sensor allows for Z-Axis motion detection and skeletal tracking in Kinect games.
@cool8man
The PS2's camera could do skeletal tracking, so could the PS3's. 3D tracking only translates to gaming precision if your movements are relatively 3D.
That plus the lack of precision mean this is going to be hard pressed to be used for a variety of good, in depth games. Any decent camera these days can track a body or a face. The depth issue is just marketing. Don't be surprised when it doesn't translate to much improvement over the awful Playstation camera games.
@Dustin F
No it couldn't, all it understood was there are some pixels moving at X region of the screen. Eyetoy had no idea what it was looking at.