Microsoft's Kinect patent application goes public, reveals gobs of fine print
![](https://s.yimg.com/ny/api/res/1.2/.OR8O4Ohkjf59Ga2Inkswg--/YXBwaWQ9aGlnaGxhbmRlcjt3PTk2MDtoPTQ1Ng--/https://s.yimg.com/uu/api/res/1.2/WDxpOGXCx_i3uxAAkGsMWQ--~B/aD0yODU7dz02MDA7YXBwaWQ9eXRhY2h5b24-/https://www.blogcdn.com/www.engadget.com/media/2010/08/kinect-pto-front-rm-eng.jpg)
Not like it matters much now -- after all, Project Natal has had time to incubate and come out as Kinect -- but those wondering about the inner workings of the motion sensing system now have more one outlet to investigate. A patent application filed on February 23, 2009 was just made public today, describing a "gesture keyboarding" scenario where users can make gestures that are caught by a "depth camera" and then converted into in-game controls. Of course, those paying close attention could've read between the lines when we toyed with a camouflaged PrimeSense demo at GDC, but here's the fully skinny in black and white. And a bit of blue, if you count the buttons. Give that source link a tap once you're settled in. %Gallery-98933%