Dubiously delivered N-Gage 2 specs

Not only is it not EOL for the
N-Gage (remember:
it still exists), but there's some word on the street
(more like back alley, but hey) about the specs for its possible next revision. A lot of the alleged features tip into some obscure hardware mumbo-jumbo that we can't guarantee either ArcadeStation or perhaps even Nokia just invented out of thin air (you know how we love these purely speculative rumors), but click on for the run-down regardless.

  • OMAP Full Compatibility

  • 90-nm CMOS System-on-a-Chip OMAP2420

  • 330-MHz Central Core with Floating Point Unit ARM1136JS-F

  • 220-MHz Digital Signal Processor for Audio TMS320C55x

  • Video Playback and Image Display Imaging Video Accelerator

  • VGA 30-fps Encode/Decode Full-Motion Video

  • 2D/3D Graphics Accelerator with SIMD Co-Processor PowerVR MBX with VGP

  • TBDR (Tile Based Deferred Rendering)

  • 200Mhz clock speed

  • 640x480 VGA Resolution

  • 360Mpixels, 2xOverdraw = 720Mpixels, 3xOverdraw = 1.08Gpixels

  • ITC? – PowerVR Internal True Colour – 32-Bit Blending and Depth Test Precision Independent from Buffer Depth

  • FSAA4Free? – Supersampling Full-Screen Anti-Aliasing With No Performance Lose

  • DOT3 Per-Pixel Lighting Support

  • Spherical Harmonics Lighting Support

  • Bilinear, Trilinear, Anisotropic Texture Filtering Support

  • Vertex Shader 1.1 Programmability with Skinning

  • Curved Surface Processing with Fractional Tessellation and Support for Differing Levels-of-Detail on Neighboring
    Patch Edges

  • PVR-TC (PowerVR Texture Compression)

  • Multi-Texturing

  • Fully Programmable 3D T&L (Transform & Lighting)

  • Over 2.5M-tri/sec

[Via Joystiq]

Recommended