PS3's pricing and TGS non-playable issues addressed

Famitsu Weekly's got the goods on Sony's non-playable issues at TGS and their pricing debates this week, namely, that Sony "will keep having meetings about [pricing] until the very last moment."

SCE exec Masatsuka Saeki answered a few questions while leaving a few other simply unsatisfying responses. For instance, why weren't there any playable (and not just
"real-time") titles at TGS this year? He "realized it was the very first time the Japanese public would see the PS3," and so he "decided that demos would not be appropriate for such a first occasion." His "objective was that the public experience the shock of the next generation PlayStation and makes it [sic] own idea."

Pricing is obviously an important issue for developers as well as consumers.
A related link over at GameSpot reports that the CEO of Koei is considering "shifting to another platform if PS3 development proves too expensive" [via
Slashdot]. Sony's third-party support was a big reason why it continues to lead this current console generation, so
losing developers is not an option. At least Saeki gave us a teaser about the upcoming playable event in February: "It is a secret but you can be assured it is going to be very,
very original, a super big surprise."

Recommended