King Kong -- from movie to game

Making a game based on a movie can be easy, although making sure it doesn't suck is another matter. Peter Jackson's King Kong: the Official Game of the Movie from Ubisoft got reasonable reviews, and GameDaily have gone behind the scenes to chat with the makers of the game.

Interesting points covered include the game's use of a custom soundtrack, rather than the movie soundtrack—using the same soundtrack is easy, and can make the game feel more like the movie, but it can also make it feel unoriginal. As Kong was intended as a companion to the movie, not a derivative work, the separate soundtracks seem to work here.

The game's producer, creative director and composer also talk about what it's like working with Peter Jackson and WETA, and the game's replayability, defending the game's short plot by pointing out the amount of action compressed in the game. There's clearly been a lot of thought put into the adaptation, which makes a nice change.

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