Linux client for Second Life on the horizon
As gaming under Linux often means using Windows compatibility software, it's great to see game clients being ported to run natively. Virtual world Second Life is known for exploring new ideas and setting trends, and so the news that its Linux client is in a semi-workable state is definitely welcome.
Cory Linden reports that a recent demonstration of the Linux client worked "flawlessly", despite numerous potential sources of trouble, so hopefully a release candidate will be available soon; there's also a mailing list if you want a first look at the client. Of all modern MMOs, Second Life–which features its own scripting language for nearly full control over the world–certainly has the potential to appeal to tech-savvy Linux users, and this move may help more developers consider porting their games to Linux too.