Student project yields some fun games
Getting into game development as a student,
for a class project or private competition, seems an increasingly common hobby. Not only do you get course credit for writing a game, but you have an instant start to your portfolio when applying for game development jobs on graduation. What could be better?
Well, this Stanford student project not only offers a hands-on introduction to 3D graphics via the medium of games,
but had some hefty prizes to boot (including a trip to the SIGGRAPH conference, and vouchers for Xbox 360 consoles).
Labyrin3D, the "wackiest" entry, is particularly innovative–using the Powerbook's tilt sensor,
players have to manipulate a marble around a maze.
While not quite as crazy as some of the "game a week"
prototypes we saw last year from a different academic project, it's great to see game development incorporated as class work for more courses–educational and fun.
[via /.]