Text books for game developers

Ever wonder what kind of text books are on the reading lists of aspiring and professional game developers? Neither do I, but yesterday I received a direct mailer from Morgan Kaufmann Publishers promoting some of their latest contributions to game education.

If you're considering a career in game development, you'll have titles such as 3D Game Engine Architecture, Artificial Intelligence for Games, Better Game Characters by Design, and MEL Scripting for Maya Animating to look forward to.

What recent games do you think need to go "back to school" in the AI
and character design department?

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