Hunter Changes in 1.10
No, 1.10 isn't a hunter patch,
but it contains quite a few changes for hunters – though response to them ranges from "nerf" to "bug fix". An overall list of issues can be found in this thread, but they're summarized below.
- Scatter shot – shares a cooldown with traps (so no more scatter/feign/trap)
- Ranged weapons "normalization" – results in a minor decrease in overall DPS (3-5% are the numbers that are being thrown around)
- A hunter's attacker no longer looses target when the hunter feigns death
- Traps – are now considered "stealthed" which means they can become visible if someone gets close
- Diminishing returns – traps are now on diminishing returns (shared with scatter shot)
- Flared areas are now visible to everyone
- Beaststalker's set bonuses changed – varying opinions on this
[Fan art by Nicole Chartrand]