Inside the game: La Fuga

"I just fought my way up a wind tunnel, scrambled through a ventilation duct, clambered across 40 yards of rope netting, rolled under a fence, and burrowed through a mass of grapefruit-sized plastic spheres. Now I'm facing two doors. One leads to freedom. The other to a room with something nasty in it, possibly involving torture."

The author of this piece isn't playing a console or PC game–he's playing Negoné's La Fuga ('The Escape') for real. Based in Madrid,
the game combines an obstacle course, puzzles and interactive storytelling to break the fourth wall, creating a real-world game that realises many video game concepts.

It sounds exciting and inventive; if Spain is too far away, then the game will be coming to Manhattan next year. However, immersive gaming may prove too specialised–sometimes we like to be in the comfort of our own living rooms, knowing that ingame bruises are only temporary, with the ability to pause it all and have a cup of tea when we feel like it.

[Via /.]

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