GDC: Serious Games guys ask, "What's wrong with Serious Games?"
This is a fascinating slide that kicked off the "What's Wrong with Serious Games?" session at last week's GDC. Panelists included Ben Sawyer, Henry Kelly of the Federation of American Scientists, and James Paul Gee, who wrote this book (which is apparently very good).
Sawyer began with the sobering statistic that the entire Serious Games initiative lost less money in four years than the ill-fated Gizmondo burned through in its existence. He joked, "We're still a rounding error."
Gamasutra has a writeup of the entire session, which offered a frank look at what their goals are, why they haven't been successful, and what they can do to help. Good stuff.
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