King of All Cosmos has no love for Revolution

While Japan is known for its bizarre games, none have been as popular as the stoner-iffic Katamari Damacy. Creator Keita Takahashi gave us one of the simplest (yet strangest) concepts, and we loved him for it. Yet, despite his predilection for design eccentricities, Takahashi is none too keen on Nintendo's next-generation controller. In a recent interview with
Game Developer, Takahashi stated his belief that "I don't think a controller should have that much influence on the enjoyment of games ... I see what [Nintendo is] trying to do, but they're putting such emphasis on the controller; 'Woah, this controller lets you do this!' and I'm thinking – are you messing with us?"

Not to quibble with his opinion, but the Sony PSP is not exactly the greatest portable, control-wise, to handle the Prince of All Cosmos. We thought (and most reviews agreed) that the control scheme had somewhat of a steeper learning curve compared to its PS2 brethren. We think the game might have been more enjoyable on a certain touch-screen-centric competitor.

In all fairness, some may argue that Takahashi had little to do with the PSP rendition, and for good reason. What made the original Katamari Damacy so enjoyable was how easy it was to pick up and play — the dual analog configuration is very intuitive (much like it is for the Xbox 360's Geometry Wars). We understand the hesitation with Nintendo's new console, but we are going to take a stance that the Revmote is targeted at people who have not grown up with console gaming and do find the standard Sony and Microsoft controllers a little daunting.
No, Takahashi, we do not think Nintendo is messing with us anymore than a spandex-clad King of All Cosmos playing guitar to a sea of cows and ducks is intended to mess with us ... wait a second ...

[Thanks, Hiro Protagonist; Via 1up]

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