Overheard@Develop: Mark Rein - "I need a stiff drink"
In the keynote this morning he called episodic content a "broken business" and stated that "Episodic games that offer faster turnaround will inevitably be using a lot of recycled content, walking through the same environments and shooting the same enemies with the same weapons." So that's opposed to the refreshing experience that we get from walking through Unreal game after Unreal game?
At least one thing's on the up: Mark seems to have got something to drink, as the picture above illustrates.