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Dead Head Fred interview

Andrew Yoon, @scxzor
August 28, 2006
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Dead Head Fred was one of the games I said "you should keep your eyes on." And for good reason: it's an original action game, made exclusively with the PSP in mind. QJ had some time to sit down with Eric Peterson, president of Vicious Cycle Software to get some info on the game. Here are some of the more interesting comments:
  • "Dead Head Fred is a very ambitious game and we plan to deliver on all fronts. We want people to buy a PSP just to play Dead Head Fred."
  • "Currently our load times are extremely fast and we are pleased with the results... the E3 demo that we showed, allowed for 30 min of straight gameplay without the player ever experiencing a load time."
  • "The last thing we want people having to do is fight then camera when they should be fighting the enemies in the game."
  • You acquire new powers by attaching new heads to yourself. Here's a few examples of heads you'll find in the game:
    "
    The Mutant head helps you survive radiation fields. The Scarecrow head lets you float on the water. The Stone Idol head makes you sink underwater. The Shrunken Head lets you get into tight spaces and glide along high wires. The Corpse head allows you to inflate with air and hover over obstacles; you can also fill it with water or gasoline to generate different effects and attacks. The Dummy head allows you to interact with citizens without scaring them out of their minds. "
The full interview has details on the graphics engine, combat, mini-games, and more. The developers would love to do a downloadable demo for the game, so hopefully we'll see one down the line. The game has still a lot of development time left: it comes out next year.


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