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Resistance: Fall of Man gets some more press

IGN sat down with some of the guys at Insomniac games to talk about a few loose ends regarding Resistance: Fall of Man. Not all loose ends are tied up, but some questions are answered we've been waiting for. Here's a summary:

  • To run a 40-player online match of exploding awesome, they downed the frames per second to 30 and focused more on "running with artificially high latency and packet loss" to make sure the system can handle the numbers and also to look good while doing it.

  • Playing as either hybrid or human has distinct advantages and disadvantages -- not just a skin swap.

  • You can disable tilt-sensing if you want, but other uses for it are still under wraps.

  • All HD modes, including 1080p, will be supported. Framerate is locked at 30 fps, AC3 and ATRAC3 for audio codecs (aren't those the codecs Sony uses to restrict piracy? This Sony Vaio seems to recall it as such...)

  • There will be both nonlinear and more restricted levels to explore and move back and forth through. Some restricted areas force you to go ahead so the suspense and such keep you glued to your seat.

  • There is a stealthy aspect to smaller corridor areas, but the large battlefields will take some bravery and loud explosions. So, experiment with your play styles!


Now, if you check out the interview at IGN, on the last page there are a few very amazing answers to some amazing questions. They're too fantastic to even try to summarize, but they talk about how Resistance could not have been made on any other system (20GB size aside) and some misconceptions about programming for the PS3. Check it out, leave your thoughts. This game is shaping up to be a fantastic title.