According to the latest Wii Mailbag over at IGN, Super Paper Mario, the sequel to the awesome game that is Paper Mario: The Thousand-Year Door, is to release on the Wii and not the GameCube. The game was supposed to release next month, but according to retail listings and the fact that Japan has yet to receive the game, we doubt this is still the planned release date.
Given all of this, we can safely assume that gesture-based controls will somehow be implemented into the final game. We can see ourselves utilizing the Wiimote as if it were a hammer, gripping it tightly with both hands above our head and swiping it downward to squash Goombas. Flicking the nunchuk attachment upward could naturally cause Mario to jump in-game.
In what other ways could the Wiimote's unique control scheme improve the game experience?
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