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PSP Fanboy hands-on: Death Jr 2

Andrew Yoon, @scxzor
October 15, 2006
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Konami's booth at DigitalLife not only featured Metal Gear Solid: Portable Ops, it also featured Death Jr. 2. The game's producer promised to fix the problems of the first one, and it appears he's done a good job of addressing many of the original's issues. The build on hand felt pretty solid, with intuitive pick-up-and-play controls. Also, the game appeared to be quite the visual treat, with lighting effects and particles happening everywhere. I don't know if it's "HDR" or not, but the game does look quite nice. Unfortunately, I couldn't get as much time with the game as I would've liked because the production UMD that was being used was stolen by someone (Konami's looking for you-- watch out!).

I got a chance to talk to Konami product manager Matt Knoles about the game, and he goes over the many features that should get us excited. He said the game has a better camera, but it still seems like it needs a little bit of work for me. Matt points out that the game is more action-packed, and as you can see in the video above, he's probably right. Death Jr. 2 comes out in time for Halloween, so expect more details and reviews soon.



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