Gears of War multiplayer breakdown
IGN scored the scoop on Gears of War multiplayer, and we cut the fluff, breaking it down like this:
Modes:
- War Zone – 4-on-4 team deathmatch; no respawns
- Resurrection – 4-on-4 team deathmatch; downed players will revive after 30 seconds, unless finished off by opponents
- Execution – "Kill the Leader"; highest-ranked player on the team is the leader and can pick up weapons supporting players can't use
Maps (all are small, many symmetrical):
- Canals
- Clocktower
- Escalation – series of terraces; one team starts at the top, the other at the bottom; bottom team aided by sniper pick-up
- Gridlock – narrow street with bombed out cars for cover (playable at E3)
- Fuel Depot – warehouse bases; cargo crates for cover
-
Mansion – "haunted house"; destructible cover; choke points: courtyard and foyer
- Mausoleum – circular; a series of rings, the outer being a graveyard; design lends itself to match draws
- Roof Tops
- Tyro Station – watch out for the bullet train
- War Machine
Extras:
- Health system – as you take damage, the Gears' skull will begin to appear on-screen; once it's all there, one more shot, and then light's out
- Magnum – high-powered pistol
- Hammer of Dawn – satellite laser strike