Between all the sword-swinging in the currently released Twilight Princess, Red Steel, and Wario Ware and more to come in planned Wii incarnations of Dragon Quest, Dynasty Warriors and Star Wars, you'd think developers would be getting a little tired of using the Wii remote to emulate a blade. Well, think again. On Friday, Zorro Productions announced that Pronto Games will be bringing the famous fictional swashbuckler to the Wii with "The Destiny of Zorro" this holiday season.
Pronto President and Creative Director Randy Angle told Joystiq that they have been working on the game since last August when they got the license from Zorro Productions. Angle said the game would build off of existing Zorro properties while presenting a totally new story that gets into the origins of the character and brings the player "fully into the moment of Zorro-ness."
The game is currently planned as a Wii exclusive, a decision that Angle said was predicated on the controller. "We would do a very different game if we were working on the PlayStation 3 or Xbox 360," he said. Players will get to control Zorro as he uses his trademark sword and whip, according to Angle, but that the moves will most likely be linked to abstracted Wii remote motions rather than a one-to-one representation of real-world movement. "Players tend to do better and get less tired with abstraction," Angle said. "It's not a sword-fighting simulator."
Pronto, which also works on Wii middleware, has already secured a publishing partner in Europe but is still looking for a stateside publisher. They hope to have the game ready for production in September in advance of an early November release.
[Via VG Gen]