Back at the beginning of February, Blizzard removed the spell damage coefficient from the warlock's imp pet's damage abilities, causing, obviously, a decrease in its damage. Why'd they do it? Because their calculations were bugged, resulting in the imp gaining too much damage. The solution to remove all damage bonuses seemed like something of an overkill, but today they've come back and fixed it to their satisfaction, re-implementing spell damage coefficients, though at a lower level than before.
In addition to this, Tseric has reports back on the long bugged talent Improved Firebolt, which reduced the casting time of the imp's firebolt ability by a half second per point. But due to the fact that the game isn't capable of understanding casting times lower than 1.5 seconds (Tseric is not specific, but I assume this is a pet-based limitation, since player spells do not have this problem), the second point of the talent (which would reduce cast time to a single second) wasn't granting the full benefit. I am having some difficulty typing this with a straight face, but in order to fix this, they have changed the talent from reducing cast time by .5 seconds per point to reducing cast time by .25 seconds per point.
Of warlocks and their fiery little friends...
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