Forum post of the day: New "changes" to Gruul
No, sorry, it's not Blizzard's official patch notes -- or the Gruul hotfix itself, which happened yesterday. Instead, this Raids and Dungeons thread is full of raiders venting their dislike for the former Gruul fight. While quite a few guilds have killed him, Blizzard had said that they consider him too difficult, too random and too buggy for a first 25-man raid, and retuned his "Shatter" ability to do less damage. But just in case they miss the old Gruul, the R&D crew has these satirical patch notes to tide them over (an overview of the Gruul fight can be found here):
The "Cave In" effect was incorrectly not causing the cave to completely fall in. This has been corrected.
As it is unlikely for a creature with seven sons not to be fully grown, Gruul now starts out at the hard cap of 99 grows.
The size of Gruul's room was entirely too large. It has now been reduced to 1/4 of its previous size.
Giant Eye Tentacles will now spawn in Gruul's stomach.
When players kill other players with the Shatter mechanic through stupidity, all resulting item decay will be assigned to that player.
Added an option to Gruul where players can just speak with him and directly deposit enough gold and consumables to have him roll over dead.