Rethinking the MMO
I'm sure you all must realize that World of Warcraft is an immensely successful MMO (massively multiplayer online game, if you aren't up on your acronyms!) — with over 8 million subscribers, it's a standard that many other game-makers strive to emulate, hoping to gain some of the same success. But in a genre full of Warcraft-alikes, where will the MMO go from here? Neil Sorens over at Gamasutra takes a look at the problems and possible solutions for the future of MMO games — and don't give me that TLDR response, it's a long, but interesting read! And I, at least, will be very interested to see if any of the next generation of MMOs take his suggestions to heart.