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Insomniac speaks about Ratchet

An interview has surfaced regarding the new Ratchet & Clank title as well as a brief discussion about a sequel to Resistance: Fall of Man over at PSU. Not Phantasy Star Universe, which is the only thing I ever see when looking at that acronym. Damn it, they really need to buckle and make a fantastic Phantasy Star V. Come on! Anyway, we'll summarize the good points of the review below.

  • Development on Tools of Destruction started shortly after the last title, Deadlocked, shipped. So it's been under the knife for a while.

  • The engine used to create R&C:ToD is based on the Resistance engine, but has been so enhanced that it really can't be called the same.

  • A villain from Ratchet's past has emerged and wants him dead! The story takes place after the other games, so no worries... there's no prequel here.

  • When asked about the wacky new weaponry, Insomniac said "we have some more outlandish types like the Tornado Launcher that sucks up enemies and whips them around - it's also controllable by the sixaxis motion sensor in the controller. There's the Plasma Beasts, which are slimy goo-like monsters that spring up and tackle enemies that are in range. And we've got the Groovitron, a disco ball grenade weapon that when thrown out causes the enemies to hypnotically dance to a groovin beat."

  • The PS3 has the power to move mountains, once you give it enough time and understand what you're doing. The Tornado Launcher weapon couldn't have been created on any other system (well, maybe the Wii... but it wouldn't look that good).

  • Resolution and frame rate are up in the air, still.

  • Online? Co-op? They can't say.

  • Release date? Fall.

  • More Resistance? It's a mystery, but the silence is so deafening!


Okay, that's it. If you want to read the whole interview, help yourself, but we didn't really leave that much out. Still worth a look!
[Via digg]