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GRAW 2 gets some extra features on the PS3

Tom Clancy's GRAW2 is about to hit the PlayStation 3 and we've all been wondering a few things: any noticeable differences between this and the 360 version? Additional content? Will multiplayer function execute adequately, or fall short in matchmaking skills compared to Live? While we don't have all the answers to these questions, we can at least address some of them -- what's new for the PS3 version and what's been added. Let's list it up!

  • SixAxis features: Controller features used for Mitchell and Cross-com control

  • SP: Drive the supports (drone, M.U.L.E.) with the SixAxis

  • SP/MP: Change Mitchell stances with the SixAxis

  • SP: change the Rules of Engagement with the SixAxis

  • Consistency increased between SP & MP: Scope, Movement, Aiming

  • PS3 specific adaptation of controls: Menus, Shoot button

  • 14 additional maps resulting in a total of 32 multiplayer maps

  • 32 new adversarial multiplayer maps of up to 16 players, an expanded arsenal of multinational weapons, character customization options, new optimizing re-spawn system, new female operatives and hundreds of new game mode options are available.

  • 2 new coop modes, "Evasion" and "Exfiltration", to vary the game experience in multiplayer.

  • 6 missions co-op campaign with a fully immersive experience and storyline. Featuring open-ended play that rewards teamwork as you play with up to sixteen players.


So it seems there have been quite a few delicious changes to the basic frame of the title between then and its release on the PS3. Still a mystery, however, is if all will pan out and operate smoothly. Ports aren't kind to the PS3, but if they've put so much effort into adding stuff to the game, they should put the effort to make it work well, too.