Goggle costs and a bit of RP
I think of all the trade skills I have, Engineering has to be the one I feel has been overlooked the most by the devs. The patterns have traditionally been scarce, and it seemed to me like the material costs were pretty crazy for many things when I was leveling up. In contrast, I still haven't gotten all the patterns for tailoring and recipes for alchemy. Enchanting is definitely a pain in the arse, but I can justify that one with tips and the occasional sale when I have the mats. Engineering, for me, was something I picked up and only leveled for the love of toys. (Like my long-ago-nerfed Gnomish Shrink Ray in combination with Nogginfogger Elixir, which was great for laughs.)
I've listened to my Hunter officer, who has maxed his skill out, decry the material costs of many of the new patterns. (I haven't pursued it on my alt as yet) So when I saw this tidbit today, I thought that many engineers would be glad to hear that they are actually looking at improving a pattern as opposed to nerfing it. Per Drysc when fielding complaints about the inclusion of Primal Nether in the epic goggle schematics:
We're in the process of reevaluating the power consumption needs of the goggles. While it was felt that the Primal Nether would be able to sufficiently power the devices, and through further testing, we're currently investigating other power sources and their availability.
Good news, and a bit of RP. We'll have to wait and see what the final decision is in regards to "power sources."
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