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LittleBigPlanet -- some information and new screenshots

There is a huge entry about LittleBigPlanet over at Edge-Online, originally sourced from the Edge magazine's April edition. While we'd love to go into everything they talk about, we'd bore you to tears and force you into a nap you never expected to take. However, we're going to give you the more interesting tidbits and leave it to you to read the rest, should you deem it necessary.

  • The SIXAXIS controls are amazingly intuitive: the D-pad selects a variety of facial features, the analog sticks act as ways to wave your arms (L2 and R2, when pressed, allow independent arm movement with the two sticks), then tilting the controller actually moves the character's head. Combining these all in a variety of ways will cause the character to move differently (dejected shuffle, happy jaunt, etc).

  • Your character is the game's star and designer, from the article: "A button press brings up a thought-bubble menu system, and a cursor that's tethered to your character by a luminous colour-coded kite string. With this you can place objects in the world, decide their physical properties, move them, reshape them, create new ones from scratch, apply stickers, paint pictures, add sound, import photos, design costumes ..."

  • No word on a submission process for getting these levels out there for others to play, but the possibilities are huge and there's nothing like watching some friends come over and try to play your impossible level designs. A worry is cost -- copyrighted material (like a Mario Bros. stage remade), porno plastered everywhere, etc., will really add up the cost of red tape and moderating the program.


There's plenty more to read, don't get us wrong. Talk about the game's physics, implementation and more await you. We felt the above three points were pretty cool sounding and important pieces of information to consider. There are also some cool screenshots over at Edge-Online. Who else is excited for this game?